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      The OnLive logo

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      @smallfry said: More views please! Welcome to SketchUcation, Smallfry. Here's another view, and the zip file below is the .skp for this model. It includes a five-twist moebius strip as well. [image: Qr5n_MobieusStrip.jpg] MobieusStrip.zip
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      Apple goes after Podium

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      @ecuadorian said: I can't believe a surname can be trademarked. Tell that to MacDonald's.
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      Color vision test

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      GaieusG
      Hm. Interesting. I got this doing it without break or anything (note that I'm practically half blind as I have a 90 something % cataract on my right eye and something "unidentified" refracting in my left). [image: 8r5z_ScreenShot005.png] Interestingly, there are mistakes definitely separable in all 4 regions Also I'm not sure what this is supposed to mean: [image: dzB7_ScreenShot006.png] (especially the "highest" score saying 1485 while only 99 on the right of the scale )
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      What does one TRILLION dollars look like?

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      GaieusG
      @unknownuser said: @gaieus said: As a comparison, 1 Hungarian forint at the moment is about $ 240. it is not the other way round - 240 HUF is $1 ? Hah! I must've been dreaming...
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      Hippo Dancer (Fantasia)

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      boofredlayB
      @tinanne said: Nice job Terry! However did you find that picture of me tho.... You are not as green as you used to be Tina
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      Verlet Integration

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      Another vote for a cloth draping tool, please Theres a good paper on it here: http://teknikus.dk/tj/gdc2001.htm if anyone fancies reading in to it a bit more.
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      Another Teezer SubSmooth

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      Wow...nice work! Defines the term "organic" modeling!
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      Display priority of translucent surfaces

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      plot-parisP
      got the graphic problem too (on laptop with NVidia Gforce 9650). model is nice indeed
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      A simple browser game for SketchUppers!

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      Fun. I got a 3.56 on my first try. I kept expecting reference lines and my cursor to jump to the right spot. I wonder if SUers are really going to be good at this.
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      Actual, real life WIP

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      plot-parisP
      nice garden you have there. it is great to see the visualisation in SketchUp and the real photo. great idea to show the different stages with coloured elements.
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      Still playing with SubSmooth

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      @pbacot said: er may a newbie interject? What is the meaning of "proxy" in this context? Why is it useful? Note the rough, angular image of the seagull head in the left background of the picture of the three heads. That's the proxy for the center image. I only had to draw that much, then SubSmooth took it to the next step (the center image). SubSmooth subdivided every polygon in the proxy, smoothed it, then did it again a second time. SubSmooth is like a "magic wand," and the folks here like to "see the proxy" rather than see only the finished image, because they like to see the magic*. That said, even creating the proxy is hard for me. Getting my head (and eye) around actually drawing organic shapes in 3D is a completely new experience for me, and I'm really enjoying it. *Magic is provided by Whaat, proxy is provided by Teezer. YMMV...
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      Hummer

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      @plot-paris said: ... rather high poly, isn't it? Yes. But I'm still working on how to do organic models at all, so I'm not too worried about the poly counts. All of my stuff is just for fun, as I'm a hobbyist user of SU, not a pro.
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      Personal retro-futurism

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      This is awesome stuff... you should play around with "field of view" in the camera drop down menu. You might be able to get it closer to your drawing!
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      SubSmooth Raptor

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      @malaise said: Do you use scientific features to model ? ( bones size, footprint...) I may get to the point one day where I can create "scientifically accurate" models of creatures, but for now I'm still working out the nuances of using SubSmooth. The models in this thread are inspired by 2D illustrations. As far as the process involved in creating a model from a flat drawing, it's fairly straightforward. The obvious one in this model is to create a flat outline on the 2D image of the Tylosaur, extrude it, sculpt the resulting blocky shape until it looks like the proxy shown, then run SubSmooth on it. SubSmooth is where the magic happens (thanks again, Whaat!). When the proxy has been smoothed, then I fuss with details until I come to a reasonable stopping point. Another view of the smoothed and detailed model: [image: 18m0_SUTylosaur2.jpg] And thank you all for the kind remarks...
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      A Sailplane from blueprints

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      T
      beautiful!
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      SubSmooth Footwork

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      boofredlayB
      Kickin' That's nice.
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