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    Recent Best Controversial
    • RE: Unzipping archive from Ruby (Mac and Windows)

      @thomthom said:

      Maybe we could brainstorm something together instead of working in solitude on this?

      sure. some public read/invite write access mindmap would be nice. do you know something that we can use for the brainstorm part ?

      posted in Developers' Forum
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    • RE: Unzipping archive from Ruby (Mac and Windows)

      Fredo6: what do you want to do with SCF download ? maybe we can create a backend that suits your needs better thank going through forum software

      posted in Developers' Forum
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    • RE: Unzipping archive from Ruby (Mac and Windows)

      by default, on Mac, you cannot view .zip files as directories 😞
      and searching for installed programs to unzip is ugly and hard to debug/support.

      a port of Dezip to Mac would be nice to have πŸ’š

      posted in Developers' Forum
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    • RE: Manipulate a ruby from command line?

      see Sketchup Bridge - http://labs.plugins.ro/

      posted in Developers' Forum
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    • RE: Call for attention - context handlers and validation procs

      maybe we should create a checklist for releasing ruby scripts, something like http://lite.launchlist.net

      posted in Developers' Forum
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    • RE: Extract Zip files via SU Ruby?

      I think it can be ported on OSX as zlib (library that I used in dezip) is available on OSX as well.

      posted in Developers' Forum
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    • RE: SketchUp in the Browser

      it is just running the local install of Sketchup so it pretty useless πŸ˜‰

      posted in Corner Bar
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    • RE: Shadow Catcher materials

      nice. love the realtime effects.

      posted in Extensions & Applications Discussions
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    • RE: HOW CAN I SEE THUMBNAIL .SKP ICON in MAC OS X??

      The problem is that SU stores a really low res thumbnail png that is kinda worthless - made a .skp thumbnailer for TotalCMD on Windows some years ago

      Another way is to create a thumbnail and store it in the same dir as the skp file at a bigger resolution and have a QuickLook plugin look for it and display it

      posted in Plugins
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    • RE: Happy Birthday Mike Lucey

      Happy Birthday Mike and party on 😍

      posted in Corner Bar
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    • RE: [Plugin] Bitmap To Mesh

      v2 lost on a hdd crash. yup, via a CExt using http://glew.sourceforge.net/basic.html to create and interact with the openGL window. used only a simple wireframe view for testing but it is possible to create a textured/shader scene as well.

      posted in Plugins
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    • RE: [Plugin] Bitmap To Mesh

      @thomthom said:

      None of these versions are available anywhere?

      nope. it was on old @Last Sketchup forums and lost.

      @thomthom said:

      OpenGL viewer within SU? 😲

      yep. in a separate window and it worked pretty well.

      posted in Plugins
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    • RE: [Plugin] Bitmap To Mesh

      did something like this some years ago (2005 i think) and used it for quick creation of landscape hills/mountains.
      version 2 that was work in progress (and killed) had an openGL viewer to quickly see the output before importing in Sketchup.

      nice work Thomas

      posted in Plugins
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    • RE: What SketchUp could/should have been like...

      @solo said:

      What it means is that those engines will always be tailored to specific cases, and when you push them you will get a lot of artifacts

      true. you can already see the shadow errors on the right wall (from 0min 33sec)
      but lets wait and play with it first πŸ˜‰

      posted in Extensions & Applications Discussions
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    • RE: AdBlock detected ?!

      d12dozr: it has nothing to do with AdBlock detected message. go back to Firefox 3.6, make sure you have Flash installed properly and your network connection works ok.

      posted in Corner Bar
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    • RE: Win32 output debugging

      Jim: are you working for Render Plus now ? πŸ˜‰

      posted in Developers' Forum
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    • RE: Interface for plugins.

      JD: so the user needs the Silverlight installed on the machine ?

      posted in Developers' Forum
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    • RE: Painting a material in a 3D view

      solo: watch the space. you are on the beta list anyway πŸ˜‰

      posted in Developers' Forum
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    • RE: Pack Up Multiple Files into a Single .rb File?

      I did something like that in timetrack.rb - here is the uncompress part

      
      
       zap_files = <<EOL
      {"tt_stop_l.png"=>"... removed ...", "tt_go_s.png"=>"... removed ..."}
      EOL
      
        if not FileTest.exists?("tt_stop_l.png")
          eval(zap_files).each_pair do |x,y|
            File.open(File.join(Sketchup.find_support_file("Plugins"), x),"wb") do |f|
                f.write y.unpack("m")
            end
          end
        end
      
      
      
      posted in Developers' Forum
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    • RE: 3D Basecamp 2010!!!!!

      @chris fullmer said:

      that the ruby console does not work on a Mac

      ha ? since when ? πŸ˜„

      hope that Google will post the videos soon to see the doomed Chris πŸ˜‰

      posted in Corner Bar
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