@thomthom said:
Maybe we could brainstorm something together instead of working in solitude on this?
sure. some public read/invite write access mindmap would be nice. do you know something that we can use for the brainstorm part ?
@thomthom said:
Maybe we could brainstorm something together instead of working in solitude on this?
sure. some public read/invite write access mindmap would be nice. do you know something that we can use for the brainstorm part ?
Fredo6: what do you want to do with SCF download ? maybe we can create a backend that suits your needs better thank going through forum software
by default, on Mac, you cannot view .zip files as directories
and searching for installed programs to unzip is ugly and hard to debug/support.
a port of Dezip to Mac would be nice to have
see Sketchup Bridge - http://labs.plugins.ro/
maybe we should create a checklist for releasing ruby scripts, something like http://lite.launchlist.net
I think it can be ported on OSX as zlib (library that I used in dezip) is available on OSX as well.
it is just running the local install of Sketchup so it pretty useless
nice. love the realtime effects.
The problem is that SU stores a really low res thumbnail png that is kinda worthless - made a .skp thumbnailer for TotalCMD on Windows some years ago
Another way is to create a thumbnail and store it in the same dir as the skp file at a bigger resolution and have a QuickLook plugin look for it and display it
v2 lost on a hdd crash. yup, via a CExt using http://glew.sourceforge.net/basic.html to create and interact with the openGL window. used only a simple wireframe view for testing but it is possible to create a textured/shader scene as well.
did something like this some years ago (2005 i think) and used it for quick creation of landscape hills/mountains.
version 2 that was work in progress (and killed) had an openGL viewer to quickly see the output before importing in Sketchup.
nice work Thomas
@solo said:
What it means is that those engines will always be tailored to specific cases, and when you push them you will get a lot of artifacts
true. you can already see the shadow errors on the right wall (from 0min 33sec)
but lets wait and play with it first
d12dozr: it has nothing to do with AdBlock detected message. go back to Firefox 3.6, make sure you have Flash installed properly and your network connection works ok.
JD: so the user needs the Silverlight installed on the machine ?
solo: watch the space. you are on the beta list anyway
I did something like that in timetrack.rb - here is the uncompress part
zap_files = <<EOL
{"tt_stop_l.png"=>"... removed ...", "tt_go_s.png"=>"... removed ..."}
EOL
if not FileTest.exists?("tt_stop_l.png")
eval(zap_files).each_pair do |x,y|
File.open(File.join(Sketchup.find_support_file("Plugins"), x),"wb") do |f|
f.write y.unpack("m")
end
end
end
@chris fullmer said:
that the ruby console does not work on a Mac
ha ? since when ?
hope that Google will post the videos soon to see the doomed Chris