[Plugin]T2H_EXPORT_WEBGL(Simple Viewer on Web Browser)
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Extreme useful! Very good work Tak2hata!
Tested in IE11, Google Chrome, Firefox - in IE11 - all black...
Chrome & Firefox good - some transparent materials with textures don't work (PNG-files).
Functions like Zoom All or Zoom Borders would be helpful because then running out of the window the model is difficult to bring back.
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I enjoyed the plugin! I am even testing with some customers and the main complaint so far is the difficulty of navigation and mouse control. But the idea is fantastic, with little improvement will become essential!
Here's an example:
http://www.jefcoelho.com/scamplastic/ -
amazing Tak2hata. This looks like a viable alternative to 3d pdfs. and thanks to Jef.Coelho for the tradestand web example. This'll be fantastic for web presentations.
Will (or is it possible) to have layer on/off control?
Is it possible to set navigation constraints so that for instance a viewer can only navigate a model along certain paths, or only go around the outside etc? I'm thinking of where one sends this to a client and ensuring they only see a defined set of possible views.
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@jef.coelho said:
I enjoyed the plugin! I am even testing with some customers and the main complaint so far is the difficulty of navigation and mouse control. But the idea is fantastic, with little improvement will become essential!
Here's an example:
http://www.jefcoelho.com/scamplastic/Could not get the example to work in IE 11 (it never showed up). It did work in both Chrome and MS Edge. In both of those instances, movement was pretty jerky even if I changed the Walk Thru speed.
Additional comments/observations:
- In the example, the model did not seem to be centered so that when I tried to orbit (left mouse button - I assume), I could never seem to get to the back.
- The axis shown in the model did not conform to what I see in SU. In SU, the vertical axis is the blue line, red axis is the horizontal axis and green is the "depth" axis. None of those confirm to what I saw in the sample model.
I think this is a start in the right direction though.......look forward to see where this ends up.
OK - I just tried again in IE 11 and it finally showed up but as soon as I clicked on it, it disappeared again
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Despite not knowing programming, offer help in any way possible, tests may .. It would be nice to see that perfect plugin!
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TAK2HATA - Thank you very much
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+1 TAK2HATA - Thank you for your efforts.
I look forward to next version. -
Hi,everyone.
I update in 2016.1.31 here.
0.9.7#2016/01/06 - Modified by TAK2HATA.AlphaTest Add.v0.9.7.
0.9.8#2016/01/24 - Modified by TAK2HATA.Improve Scene Select.v0.9.8.
0.9.9#2016/01/29 - Modified by TAK2HATA.Camera FOV support.Able to run on IE.Select showing axes.v0.9.9.Enjoy!
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@faust07 it would be nice to see a link to this so we could view it in our browser (not a jpg image).
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@faust07.
IE10 higher supports Webgl.In chrome,the texture image is not supported in local storage.
So use "as JS file" option of texture export.
Or place all of them in network storage.The transparency is enabled When the Alpha value of pixel is 50% higher.
Thanks. -
Now it works fine in Firefox. The non-transparent textures were caused by my mistake. The opacity of the materials with Alpha-PNG-textures must be at least 98% (not 100%).
Don't know how to set IE and Chrome to get a good result... In IE the whole viewport is black and in chrome most of the materials are black.
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After reducing the html-file to the limits (2 MB) with the help of "Texture Resizer" (Plugin by Aerilius) I realized that it isn't allowed to post html-files (and there was a big viral-warning). Sorry, I have no website to post a link. I only wanted to test the reproduction of the plant materials (it should not be an example of sophisticated architecture ...). And it works fine in Firefox, Chrome and IE11 now. In IE11 I have no menu but I think its a question of preferences. As mentioned before, this is a fine solution to communicate models with clients. This will be tested next. A zoom-limits function in the menu would be great, because the models often runs out of the viewport.
The scene-select function is great!
Thanks again TAK2HATA! -
if you zip the html file it should upload and open in the local browser after download...
john
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Here it is (.html in the .zip). Thanks driven for the advice!
It would be great, if someone could test it in IE11.
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not IE but, runs ok on Safari, a little jerky quite presentable...
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Thanks!
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I was able to view the file in both IE 11 and Edge on Windows 10. I was able to even get inside the house although navigation got a little tougher once inside the house.
I also got it to work in Chrome. Interesting that in Chrome the tools window shows up but it does not show up in IE or Edge. Not sure I fully understand what the Look Around checkbox accomplishes but it is all very interesting.
Silly question, is there a way to Pan? I am able to rotate fine with the mouse and the arrow keys on my keyboard.
This is pretty neat. I think I would change the name though to something more like just Export2WegGL.
This thing has some real potential in my view. Has anyone tried this with a rendered model. It would also be interesting to see if any of this could work with any of the animation tools or SU scenes!
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You are right - real potential! Look Around works like the same function in SketchUp. Pan you can do if you have a wheel mouse. Yes - the IE 11 question. Thanks for testing and thanks again to Tak2hata.
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@tak2hata please look at this thread:
http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=64055
It is a discussion about a new animation plugin Fredo is working on and the possibility of displaying his animated model in a web browser via WebGL -
Look Around checkbox
This button should be ticked when in a room that you want to explore
It allows easy "Look Around" functions which are difficult in the main mode.Good tip on zipping html files. Thank you.
Model by faust07 came up on Google Chrome quite well, no real issues.
Seems to be more fluid now, good work T2H.
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