Hey everyone, I havent been able to visit the forums nearly as often as id like to lately, and I apologize to all the artists out there that I havent been able to help critique...but here are some of my latest projects that have been consuming all my time. Most all of the modeling was done in sketchup then taken into 3ds max to render with V-ray. Ive been having a lot fun getting more familiar with the physical camera (and just photography in general) and I may have gotten carried away with using a fish eye lense, haha. But im really starting to enjoy utilizing the benefits of an actual camera. Unfortunately, some of these projects got more attention than others, but I hope you all at least enjoy the images. If you have any questions, please dont hesitate to ask, and I will do my best to respond as quickly as possible.
-Adam
Posts made by steelers05
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VRay -Sketchup & 3ds Max - Various New Projects
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RE: Vanishing Edge Pool (Animation)
very impressive earthmover...I agree about the people and some of the camera movements are a bit "jerky" but I still really enjoyed this. Why not render the animation in 3ds max though? Is lumion a lot faster?
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RE: From SU to 3ds Max 2011 - Materials/UV settings??
Nick,
This is a good place for that discussion....ive been part of many good SU to Max discussions on the SU forum...I didnt intend for my comments to make you feel like a noob or that they were out of place. I approached it more as a wholistic process in which you would need max as an essential part of your work flow and I can only relate that way because thats how it is with me....I use it so much that I was forced into learning about how it worked and that made working between the two programs a whole lot easier.
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RE: From SU to 3ds Max 2011 - Materials/UV settings??
Earthmover has a good point... I would not recommend utilizing a SU to Max workflow without having some knowledge of how max works. I have been using this method for about 1-2 years now, and it is great because of the extra things you can do in max, but no matter how much I prepare my SU models for importing, I always end up needing to use UVW modifiers and etc. in max.
I briefly skimmed this thread though, so I apologize if this was already answered, but dealing with low/high res materials in vray for max can be tricky in the context of how you are trying to use them. I am assuming the low res materials are a different size so when you go to swap them for the high res ones, your uvw coordinates will be comparably out of scale because of this difference...I may be wrong, but I would think you are going to need to use UVW modifiers in max to implement this sort of workflow. Hope this helps and good luck.
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RE: Rendering Farm
yeah im looking into it, but still not ready to plunge into buying it. I will let everyone know how it turns out if I end up getting the funds to get it.
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Rendering Farm
Does anyone remember a product that was meant for smaller offices to be able to have a rendering farm? I remember seeing the article on cgarchitect and cant seem to find it again. It was a fairly compact box (compared to what you would typically need for a rendering farm). Any help is greatly appreciated. Thank you in advance.
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RE: Office Interior "Building B" - SU + VfSU
Thomthom, I think this is very photo-realistic renderings and I like it. I dont mind the flooring material, I just think it would help if there were less of it in the foreground...cropping the image a bit more may help, because theres just too much of it and it takes away from all the detailed areas.
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RE: Buena Vista Resort
I love the style of these images...very refreshing to see something different
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Clipmaps of Highschool Students in Uniforms?
I am working on a project for a local highschool, and I was wondering if anyone knows of any resources/packages for students in uniforms? Thank you in advance for anyone that can help.
Regards
Steelers05 -
RE: Recent Projects
Thank you for all the kind words guys...I have a few projects that I am working on now, but when I wrap those up, I will post some wireframe/SU views to give everyone a better idea of the post production work that went into a lot of these. I am glad everyone enjoyed my work and thanks for the comments.
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Recent Projects
Hey all, its been a while since I have been able to post anything, but I finally got a moment and here are some of my latest projects. Some projects for more attention than others, but they were all modeled in sketchup and rendered with vray, except for the last farmhouse project...that was modeled in SU, but rendered in vray for max. Also the very last two images were rendered in vray for max too...I just got my hands on the autograss and phoenix FD plugins and I was playing around with a simple scene. I really have to endorse those plugins if you use vray for 3ds max, because they do a great job and are really fun to use. I hope you all like these renderings, and I am looking forward to any comments, questions, or criques. Thanks guys.
Regards,
Adam/steelers05[img:2c5quoyb]http://farm5.static.flickr.com/4104/5050351169_f2048fa8d1_b.jpg[/img:2c5quoyb]
[img:2c5quoyb]http://farm5.static.flickr.com/4149/5050391491_02a4caafc0_b.jpg[/img:2c5quoyb]
[img:2c5quoyb]http://farm5.static.flickr.com/4107/5051009676_9e22765147_b.jpg[/img:2c5quoyb]
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RE: =The Architect Office=
teo: loving these. The first image is my favorite. Great use of the physical camera too...its not an easy thing to accomplish with the DOF but you seem to be having a lot of success. Keep up the good work and good luck with the competition...I still need to submit my work, but I hope at least one of us consistant users end up winning, but Im sure whoever does, will be up against stiff competition with images like urs.
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RE: Exterior Hillside House
very nice...the animation was great and a very creative way to make a simple scene come to life...good work
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RE: Recent Works Gallery :::::
very inspiring work freeagent...happy to see you posting again. Keep it up.
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RE: First night scene Vray (Updated)
holmes, loving your scene. You have really captured a nice environment in the lighting and such. The one thing that stands out to me too much is the driveway....I think if you cropped a bit of it out in the image and maybe added some dirt/cracks in photoshop, it will really sell the photorealism more. Its really looking great though.
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RE: 2-storey modern asian interior (wip)
the materials and rendering settings look pretty nice. I am just not a huge fan of the low camera angles...they can be cool for a few visuals but to have them at that low view point...
And just accessorizing the scene will help bring it to life more. Good work though.
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RE: And yet another one
did you use a vray toon material with this one? or is it just the ambient oclusion that is setting the line work off? Interesting piece though