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Orb of Light and Steel

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  • O Offline
    olishea
    last edited by 15 Jun 2010, 10:58

    I made this model a few weeks ago and I've only just had chance to render it. It's as high poly as sketchup will import.

    I tested various hdri environments and implemented the most complimentary scene into the render.

    Lighting is hdri only and emitters from the orbs. Sun off.

    Material is brushed steel....480 shininess with a scratchmap....0.03 bump.

    Studio backdrop is shiny plastic....300 shininess with a noisemap....0.2 bump

    Rendered with interior+ preset at 2000 pixels. DOF added in photoshop using the depth mask.

    Got more images to come!

    HDRI TESTING OPTIONS

    http://i654.photobucket.com/albums/uu269/olishea/IBL_options.jpg

    HIGH RES CROP

    http://i654.photobucket.com/albums/uu269/olishea/orb_crop-1.jpg

    FINAL IMAGE

    http://i654.photobucket.com/albums/uu269/olishea/orb_high.jpg

    Geometry Overlay

    http://i654.photobucket.com/albums/uu269/olishea/orb_geometry_black.jpg

    http://i654.photobucket.com/albums/uu269/olishea/orb_geometry_white.jpg

    Higher resolution version here:

    http://twilightrender.com/phpBB3/viewtopic.php?f=16&t=1720&p=13968#p13968

    oli

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    • D Offline
      dale
      last edited by 15 Jun 2010, 11:45

      very sensual object oli. Well done πŸ‘ πŸ‘ πŸ‘

      Just monkeying around....like Monsanto

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      • F Offline
        Frederik
        last edited by 15 Jun 2010, 11:56

        Great renders, Oli...! πŸ‘

        Cheers
        Kim Frederik

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        • M Offline
          michaliszissiou
          last edited by 15 Jun 2010, 12:47

          Great renders indeed. πŸ‘
          This heavy topology almost killed the renderer though. This counts 10x faces more than it should. And 10x render time at least...

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          • O Offline
            olishea
            last edited by 15 Jun 2010, 13:15

            The sphere could have less faces....but the shell needs to be higher poly IMO. I tried to subdivide in wings one more time but sketchup wouldn't import the geometry properly. strange results. The renderer can handle much much more than this though. its sketchup thats the problem not twilight.

            Render time was about 16 hours πŸ˜„ the hdri was low quality giving noisy results so i had to wait wait wait!

            Got another one in the oven, macro style!

            Cheers for the comments, it was a fun one! πŸ˜„

            oli

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            • A Offline
              artysmedia
              last edited by 15 Jun 2010, 13:31

              Like the final render! Good job! πŸ˜„

              Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

              Blog: Artysmedia

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              • S Offline
                steelers05
                last edited by 15 Jun 2010, 14:40

                loving the texture oli

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                • K Offline
                  KarinaGM
                  last edited by 15 Jun 2010, 14:48

                  Wow! how did you mapped that geometry?
                  The images are great! πŸŽ‰

                  **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminarΓ‘ perdiendo ambas"

                  -BenjamΓ­n Franklin.**

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                  • O Offline
                    olishea
                    last edited by 15 Jun 2010, 19:19

                    Thanks very much guys!! πŸ‘ its my new screensaver lol

                    I actually used Whaat's UV tools plugin to texture. It worked surprisingly well first time. I just used spherical projection and it magically mapped the scratchmap perfectly! So many thanks to Whaat! It would have looked terrible if bumpmap was wrong. In Twilight you can easily bump a flat colour and apply a material template.

                    Watch this space, macro shot on the way πŸ˜„

                    oli

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                    • J Offline
                      jo-ke
                      last edited by 15 Jun 2010, 19:41

                      I thought whaat's plugin is "just" an exporter, to texture in an extern programm. which programm did you use to set the texture?

                      btw: your renders look really brilliant!

                      http://www.zz7.de

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                      • M Offline
                        michaliszissiou
                        last edited by 15 Jun 2010, 21:01

                        Not exactly jo-ke. There are more goodies there. As an exporter is not as good as the build in obj exporter of SU pro. But its an interesting project.

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                        • F Offline
                          Frederik
                          last edited by 15 Jun 2010, 21:16

                          Don't know which of Whaat's UV-mapping plugins Oli have used, but based on Oli's comment...

                          @unknownuser said:

                          I actually used Whaat's UV tools plugin to texture. It worked surprisingly well first time. I just used spherical projection and it magically mapped the scratchmap perfectly!

                          ...I assume it's the [Plugin] UVTools v0.1 , since it's capable of mapping a spherical object...

                          Cheers
                          Kim Frederik

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                          • M Offline
                            michaliszissiou
                            last edited by 15 Jun 2010, 21:52

                            I think so too Frederik.

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                            • O Offline
                              olishea
                              last edited by 15 Jun 2010, 22:51

                              Yeah I textured everything in sketchup. no external app used for texturing.

                              you just set either spherical or cylindrical mapping. you can then scale the texture through sketchups material window...make it bigger or smaller depending on your needs. the UV tools menu is in........edit>surface>UV tools>Spherical Map. Just select your surface first. I think you can select the UV tools by right clicking too.

                              screens shot:

                              note: where it says "804 entities" it normally says "surface".

                              http://i654.photobucket.com/albums/uu269/olishea/Picture1-1.png

                              http://i654.photobucket.com/albums/uu269/olishea/Picture2.png

                              thanks for all the lovely comments! πŸ˜„

                              oli

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                              • J Offline
                                jo-ke
                                last edited by 15 Jun 2010, 23:38

                                Wow! I didn't knew that plugin. that is exactly what I'm looking for. I just started to download it.

                                http://www.zz7.de

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                                • E Offline
                                  EscapeArtist
                                  last edited by 16 Jun 2010, 03:24

                                  Preeeeeeety. Shiiiiiney.

                                  Very nice! πŸ‘

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                                  • O Offline
                                    olishea
                                    last edited by 16 Jun 2010, 11:55

                                    Cheers mate!

                                    Here is a macro shot and a geometry overlay!

                                    http://i654.photobucket.com/albums/uu269/olishea/orb2.jpg

                                    http://i654.photobucket.com/albums/uu269/olishea/orb2_geometry.jpg

                                    FULL RESOLUTION VERSION HERE:

                                    http://twilightrender.com/phpBB3/viewtopic.php?f=16&t=1720&p=13992#p13992

                                    oli

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                                    • D Offline
                                      D-space
                                      last edited by 17 Jun 2010, 06:54

                                      Awesome close up & overlays. πŸ˜„

                                      http://blibestmentalt.no/54981

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                                      • O Offline
                                        olishea
                                        last edited by 18 Jun 2010, 11:42

                                        Cheers mate. It wasn't easy!

                                        Here is an ice finish.

                                        http://i654.photobucket.com/albums/uu269/olishea/34_small.jpg

                                        oli

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                                        • F Offline
                                          Frederik
                                          last edited by 18 Jun 2010, 13:18

                                          You're smoking hot with TWR, Oli...
                                          http://www.kerkythea.net/users/Frederik/Anim-Icons/thumbup.gif

                                          Cheers
                                          Kim Frederik

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