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    • RE: Idea for ruby to reduce file size

      Yup Gai thats exactly what I was thinking. Does this method solve the rendering issue SchreiberBike brought up?

      And my fantasy involved an automated ruby that would to through every group/component and regroup based on symmetry. Or you could select specific groups/components. I would probably only do the whole model before sending it to LayOut, to someone via email, or posting it on a cool message board with file size limitations 😄 . I would keep a copy of the unmodified version as well.

      posted in Developers' Forum
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      sketchy
    • Idea for ruby to reduce file size

      Disclaimer: I have no knowledge of Ruby scripting or what its capabilities are. But I had an idea that I thought I would share in case someone with more talent than myself was interested in kicking the idea around a little.

      Like many SU users I mostly model houses and other "built" structures. I make use of groups and components extensively. I do this for organization and to reduce file size.

      I noticed that many of my components or groups have some type of symmetry and could therefore be made up of multiple subcomponents rotated or mirrored about an axis or plane.

      Some of the Google components demonstrate this idea:radial symmetry in table.jpg

      But I immagine that for most people, including myself, it is unintuitive to model a quarter of a table and then rotate it. I model the table and then I move on. I don't take time to explode the table, make a component of 1/4 of it, then rotate it around and regroup.

      What about a ruby that would go into groups and components look for symmetry. If found it would create a component out of 1/4 (or whatever), rotate it around and delete the rest. A cylinder with 100 sides could be one poly rotated around the center point.

      Here is a link I found that has a nice flow chart for determining symmetry:
      http://www.artlandia.com/products/SymmetryWorks/tutorials/classification.html

      It seems like there would be alot of polygons that could be eliminated. Would this help with reducing animation times as well?

      So what do you ruby guys think, is this possible to do?

      posted in Developers' Forum
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      sketchy
    • RE: How is this possible? Please help.

      Charlie, I did check your model when you posted it and sorry for not acknowledging it then. I appreciate your effort in this.

      As you and GreyHead discovered there are some lines in the model that are very slightly off. I'm now trying to figure out how this originated, but I'm not sure its possible to determine this.

      Gata- thats a pretty interesting case and sounds somewhat similar. But since the moral of that story is also that sometimes SU gets thrown off a little I guess I'm just going to keep checking my color by axis view every now and again.

      posted in SketchUp Bug Reporting
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      sketchy
    • RE: How is this possible? Please help.

      I'm assuming you mean the original box that has the error.

      Not too far, but the origin has moved a couple of times. It's a large model with topo terrain and many lines and faces (hundreds of thousands). I could give you a more specific distance if you think it would help.

      posted in SketchUp Bug Reporting
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      sketchy
    • RE: How is this possible? Please help.

      the windows were modified versions of a window from the component library.

      posted in SketchUp Bug Reporting
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      sketchy
    • RE: How is this possible? Please help.

      Wo3Dan
      So I realize how the dimension lines became non-associated. I took the component out of my model and put in a skippy of its own so it would be small enough to share. I made some dimensions and then grouped them so I could hide them all at once. This must break their association.

      As far as its origin, it was definitely made in SU 6 Pro (latest patch). There are a few pieces of furniture in my model that are from the warehouse but this block was made in the walls, well away from any furniture. All the groups that had this error were native to SU. I will double check the source of my windows, I think I made them.

      I had a bunch of components that had this problem. However I bet the problem had one single origin. Since the components were all framing members for window openings in a strawbale wall I would use one as a reference for the next. So if the first one had an error it would be replicated over and over again.

      Thanks for looking at it.

      posted in SketchUp Bug Reporting
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      sketchy
    • RE: How is this possible? Please help.

      Ah good one SchreiberBike, I was just staring at it for too long I suppose. So it does seem like a rounding error after all.

      Its so good to have this forum, you all keep me sane (somewhat).
      Thanks guys

      posted in SketchUp Bug Reporting
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      sketchy
    • RE: How is this possible? Please help.

      that must be it GreyHead. The color by axis feature must be a hair more accurate than the line and face engine.

      posted in SketchUp Bug Reporting
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      sketchy
    • RE: How is this possible? Please help.

      Thanks for the help GreyHead. I think you have successfully proved that the line is off axis but there is something that still troubles me:

      How is it possible to have a box with 10 lines on axis (90 deg from eachother) and 2 lines that are off but have only 6 faces that connect them?

      The first pic shows the faulty box and its statistics. The second is an exaggerated box that has 10 "on-axis" lines and 2 off. You can see that this needs more lines and faces to close the shape.faulty box stats.jpgcomparison box.jpg

      And Anssi yes the model this came out of is pretty big (over 300,000 faces).

      posted in SketchUp Bug Reporting
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      sketchy
    • RE: How is this possible? Please help.

      well the box was made with push/pull so its unlikely. If it were off by a little it should say something like ~5 1/2". Plus the model is shown in wire frame with color by axis on. When you turn on faces all the faces appear.

      If you purge the model and check for errors it is fine. When you look at the geometry there are 12 lines and 6 faces so there are no little lines throwing things off.

      Its really wierd. Thanks for looking at it.

      posted in SketchUp Bug Reporting
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      sketchy
    • How is this possible? Please help.

      We all know what happens if you have lines that are almost on axis, but not quite. I took this component out of a model for you all to look at. This seems like a paradox: 10 of 12 lines of a box are on axis. The lines are all of equal length.

      Have I just been looking at this for too long? Is the answer sitting in plain view?

      PLEASE, THIS IS DRIVING ME CRAZY!!faulty box.jpgfaulty box with dims.jpg


      faulty box.skp

      posted in SketchUp Bug Reporting sketchup
      S
      sketchy
    • RE: Prototype style

      Here is the other pic and the stylePlan view with dimensions.jpg


      Draft Blue lines.style

      posted in SketchUp Components
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      sketchy
    • Prototype style

      So I needed to make a document for the bank's assessors and wanted the clients to have something nice to show their freinds while they wait for its construction.

      The first and second pic are what I used for the plan with perspective on.

      The third and fourth pics are what was used for the plan with dimensions. Settings as follows:

      Perspective off
      In Style Window:
      enable transparancy
      transparancy quality = nicer
      textures on
      x ray on

      One of the nice features of this style is that with transparancy on you can see openings in walls and textures are present but somewhat muted (IMHO).

      enjoyElevation.jpgPlan view furnished.jpgPlan view with dimensions2.jpg

      posted in SketchUp Components sketchup
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      sketchy
    • RE: Free Font Samples I Found

      Nice one Guite. I have added it to my collection. Thanks for sharing. It's nice to have a variety handy to suit the particular feel you want to create.

      posted in Corner Bar
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      sketchy
    • RE: Style Creation Question

      ok, thanks Gai, I will just assume this is true unless I hear otherwise. Thanks for the response

      posted in SketchUp Tutorials
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      sketchy
    • RE: Teaser or not teaser ?

      Very creative and useful. Well done! My clients were just saying yesterday that they wanted to see the model populated with trees.

      Keep up the amazing work.

      posted in Plugins
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      sketchy
    • RE: Style Creation Question

      Surely someone knows the answer to this question. I know there are some really talented style creators out there. It will help me share a style I created if someone knows the answer to this question. Thanks all.

      posted in SketchUp Tutorials
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      sketchy
    • RE: Free Font Samples I Found

      Yup, I got a lot of the above fonts at those two sites. It's kind of insane how many fonts are out there.

      posted in Corner Bar
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      sketchy
    • Free Font Samples I Found

      So I spent a while on free font sites looking for some new fonts for a project. I found some nice ones seen in the screen shots below. Most of what you see in the pics below are free. A couple came with my copy of word perfect. If anyone is interested in these please look for the name of the font after the sample. You will have to do a search for them because I can't remember where any of them came from.

      Hope it helps someone.HandDrawn Font Sample 1.jpgHandDrawn Font Sample 2.jpgHandDrawn Font Sample 3.jpg

      posted in Corner Bar
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      sketchy
    • RE: 2.008

      Its 7:04 now and I'm also spending the night with my family. A couple of friends will stop by for a champagne coctail (3-5 dashes Agnostora bitters on a sugar cube, shot of brandy, top up with champagne and add a twist of orange.) Damn they are good, but they are a cruel mistress if you have to many. I learned that last year.

      Happy New Year Friends!

      posted in Corner Bar
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      sketchy
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