That's just a little beyond my limited ability. Maybe someone else has done something like that. Good luck.
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Posts
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RE: PLUGIN REQUEST - GFA Calculation
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RE: PLUGIN REQUEST - GFA Calculation
GFA_Report.rb is my attempt to solve your problem. In addition to displaying the information in a messagebox, it writes it to a .txt file.
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RE: PLUGIN REQUEST - GFA Calculation
For a simple block, load and run the following code from the Ruby Console
def gfa_calc mod=Sketchup.active_model sel=mod.selection if sel.first.is_a?(Sketchup;;Group) ans=inputbox(["Floor to Floor spacing"],[3.m],"GFA calculation") if !ans then return end f2f=ans[0].to_l unit=Sketchup.active_model.options["UnitsOptions"]["LengthUnit"] case unit when 0;uf = 1.0;u="inches" when 1;uf = 12.0;u="feet" when 2;uf=0.03937007874;u="mm" when 3;uf=0.3937007874;u="cm" when 4;uf=39.37007874;u="m" end width=sel.first.bounds.max.x - sel.first.bounds.min.x depth=sel.first.bounds.max.y - sel.first.bounds.min.y area = (width * depth)/ uf**2 height=sel.first.bounds.max.z - sel.first.bounds.min.z floors = height/f2f; height /= uf; ta = area * floors UI.messagebox "Area; #{area}\nHeight; #{height}\nFloor to Floor; #{f2f}\nFloors; #{floors}\nGFA; #{ta}" end end
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RE: Plugin problem in SU8
Keith, I don't have a clue as to why your BoxJointTool splats but I know where it happens. I added a number of statements to print to a file then ran the program several times and in all cases it reached assentially the same place before crashing. The referenced zip file contains the output files, your modified .rb file, and my own version of a BoxJoint tool. The procedure for using mine is a little different in that instead of selecting the component then two edges, in mine, you select the component then the end face.
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RE: Plugin problem in SU8
ktkoh, I downloaded the plugin and model and tried it several times without a splat using SU8. Perhaps it is a conflict of some type with other plugins that are loaded.
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RE: Issues with the onMouseMove method within a Ruby Tool
dagobo, to start, you could add a variable @first_click = false, then in the onLButtonDown or onRButtonDown methods toggle it by @first_click = !@first_click. In the draw method, use a if then else statement to draw different things given the state of @first_click.
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RE: {REQ} Perimeter Trace?
EarthMover, Let me see if I have this straight. You want to create a face which is the outline of a selected surface structure. This face is located at or slightly below the lowest elevation of the selected structure. Then you want faces created that connect the outline to the structure that can be used to intersect with the surface. If so I offer FootPrint.rb version 2.
There is one requirement and that is that the bottom faces of the structure have a normal.z < 0.
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RE: {REQ} Perimeter Trace?
I must admit I'm not at all sure what he wants but given the examples furnished and "maintaining the lowest Z height" what else could it be?
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RE: Merge Items?
@mattols said:
I have two cubes 'touching' together.
I want erase the lines between them and merge them into a unique object.
I can I select them and do it?
please help me.
If faces that are touching are the same size and shape and are not offset then erasing the lines where the cubes touch will create a single object. If they are different in size and/or shape then they will have to be made into a group or component in order to have a single object.
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RE: {REQ} Perimeter Trace?
earthmover, Here is my somewhat feable attempt at a plugin to generate the outlines you were looking for.
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RE: Is there a plugin for this?
@unknownuser said:
I am given the inside dimension, the arc height, the inner radius and the width (in this case, 44.25, 7.25, 37.77 and
although in this instance it didn't quite work out that way.
Thats because you have to use the inside dimension and height and calculate the inner radius or use the inner radius and calculate the inside dimension. So I guess the question is which one of these is the most important.
The model referenced below shows the differences between the Arches using either the radius or the chord length.
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RE: Any randomizing plugin which can do this?
dereeei, Are the "boards" existing groups, components or what? Or is the plugin suppose to create them? If so then
def random_boards @Mod=Sketchup.active_model @Ent=@Mod.entities @Sel=@Mod.selection ans=UI.inputbox(["Board Width;","Minimum Length;","Maximum Length;"],[6.inch,5.feet,10.feet],"Random boards") if !ans @Mod.select_tool nil return else wid,min,max=ans; avg=(min+max)/2.0; last=0.feet puts "min=#{min}, max=#{max}, avg=#{avg}" if $sdm_debug xa=[1,0,0];ya=[0,1,0];za=[0,0,1] @Mod.start_operation "random boards" for i in 1..11 begin len = (rand * 2.0 * avg).feet end until (len >= min && len <= max && (len-last).abs > 1.0.feet) puts "len=#{len}" if $sdm_debug x=i*wid;dx=wid/2.0;dy=len/2.0;last=len ctr=Geom;;Point3d.new(x,0,0) pt1=ctr.offset(ya,-dy).offset(xa,-dx) pt2=ctr.offset(ya,dy).offset(xa,-dx) pt3=ctr.offset(ya,dy).offset(xa,dx) pt4=ctr.offset(ya,-dy).offset(xa,dx) face=@Ent.add_face(pt1,pt2,pt3,pt4) face.back_material=face.material="[Wood_ Floor]"; face.pushpull -0.5.inch end @Mod.commit_operation end end
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RE: Move to a point
blindleader, I know what you mean about trying to move an entity to a specific point because of fighting the inferencing. Give the plugin referenced below a try. Hopefully it will be the solution to your problem.
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RE: [Request]Axis Rotate
Andre, I had a simuliar problem recently and I solved it by exploding and re-creating the components which gives them the default axis orientation with the code below
def reset_axis mod=Sketchup.active_model ent=mod.entities sel=mod.selection comps=[] if !sel.empty? sel.each{|e| comps.push e if e.class==Sketchup;;ComponentInstance} for i in 0...comps.length dump=comps[i].explode; sel.clear dump.each{|e| sel.add e if (e.is_a?(Sketchup;;Face) || e.is_a?(Sketchup;;Edge))} grp=ent.add_group sel grp.to_component end end end
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RE: Filling in lines and arcs
SgtSlick, My guess is that somewhere in your roads outline, there is a point that has a Z value other than 0. All points defining a face/shape must be on the same plane. Try adding lines to "cut off" sections to see if they fill in. This should help you locate that point.
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RE: [Plugin] Axes Tools
The attached model contains two not so "simple cubes". The one at the origin is the original cube. The one on the right is a copy which has been made unique and rotated 90 degrees. When the copy is selected, Change Axes show the insertion point of the copy at the back right corner as you would expect. Using your Axis Tool and choosing right,front,bottom does move the insertion point but the axes orientation is un-changed so, when it selected for placement, it appears un-rotated.
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RE: [Plugin] Axes Tools
@thomthom said:
This plugin wonæt do it???
I can't seem to come up with any combination that makes it work. I want to be able to copy and rotate a component around one or two axes then make it unique so, when I place it again, it maintains that orientation. Now when the the new component is selected for placement it returns to the orientation that it originally was. Using your Axis Tool doesn't change that no matter where I define the insertion point. Right clicking on the component and doing a Change Axes is the only thing that works but how do you code that?
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RE: [Plugin] Axes Tools
ThomThom, I have been trying to redefine, from a plugin, the axes of a component instance that has been rotated and made unique to the default left,front,bottom location without any luck. This is an easy manual modification but seemingly impossible from code. Any suggestions would be greatly appreciated.
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RE: Revision cloud line type plugin?
@lithic38 said:
Anything out there like that? I'm a former CAD user, and missing that "revision cloud" line type that was often used to represent a tree line in plan.
Anyone know what I'm talking about?
Yes, and unfortunately there are really no 'linetypes' in sketchup. The revCloud plugin, http://forums.sketchucation.com/viewtopic.php?p=337237#p337237, is close but the arcs are all the same not what you would normally draw for a tree or treeline. Maybe it could be modified to add some randomness.
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RE: [plugin]Random replacement of components
Pilou, Thanks again for providing the tutorial. It looks perfect!!!