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@tig said:
However, the bottom [and top] facets of your curved beams must have dividing edges between them to maintain the associated faces which have slightly different 'normals'.
you can use the slider to only affect edges between faces up to a certain limit so if it's ~60º solid edges are kept between clearly different angled faces, but those between edges with slight variation in their faces' 'normal-angles' are smoothed...
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Ok, I'll have to pay closer attention when moving the smooth slider, I've just been putting it all the way up and checking every thing. I see that I have very limited understanding of how most of what I do is accomplished, I'm surprised I've even gotten this far!
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@pbacot said:
TT cleanup to remove coplanar (unnecessary) edges. Then smooth all with soften-smooth window--adjusting the setting to keep sharp edges sharp. I don't see a problem with texturing etc. What is the purpose of welding at this point?
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I have an issue that's been driving me crazy when rendering, that the faces don't reflect the light how I want bc the faces have hard lines separating them. I want the roof to reflect like a curve, not a faceted diamond. I thought welding would stabalize the structure, allowing me to erase the offending lines. I tried welding the whole roof face, but that caused more problems, as whole squares welded together, not allowing me to select one edge, but a whole window opening on one click- not wjhat I want in this case, but an awesome plugin! Cleanup fixed tons of probs, and cleaned out tons of unused materials, but I think it also purged some mats that were in use on a small scale- this was well worth it to me, as there were so many trash materials that twilight wouldn't even attempt to list them!
I've gotten great info from you guys, but I think I've gotten far enough off the original topic for now, I guess it makes more sense to start a new thread relevant to my next question or issue. Thanks for all the helpful replies!