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    Cannot split a face, pls help

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    • S Offline
      Sauronbloo
      last edited by

      I've been using this program for over a month, but every time I get comfortable, something sneaks up to steal my joy. I've got this solid that I've decided I need to bisect, then use push/pull on. It's a curve, so I have to copy the edge line and paste on, as drawing a line won't follow the curve. For no good reason I can determine, this line never stays solid, but always breaks into pieces, even when I smustard weld it:
      (WARNING: make_unique is a deprecated methodof Sketchup:Group
      quietly_force_sync_mats_cb just calledERROR: skpHelperClasses.rb:updateSkpMaterial, unable to find a material called: GRP Glass1
      ERROR: skpHelperClasses.rb:updateSkpMaterial, unable to find a material called: matte_plastic1
      WARNING: make_unique is a deprecated methodof Sketchup:Group
      quietly_force_sync_mats_cb just calledERROR: skpHelperClasses.rb:updateSkpMaterial, unable to find a material called: GRP Glass1
      ERROR: skpHelperClasses.rb:updateSkpMaterial, unable to find a material called: matte_plastic1)[No idea why its trying to mes with the materials here, as the item in question is 100% "metal_framing", the materials listed are the window panes and plastic seal holding the windows onto the frame - both a separate group nested within the frame]

      Anyways, When I select all parts of the unweldable curved line, and copy it to the middle of the face I want it on, it refuses to interact with the surface. I cannot select the upper and lower portions seperately, even after intersecting all faces with selection(which shouldn't be necessary, as I am working within the group, on the same level of the group the whole time(meaning I'm not using different groups, these should be sticking to each other as soon as they touch. As you can see from the 3rd pic, I even selected more of the line than needed, just to be sure it was touching both edges of the object. I only need the main section split, not that little tab
      I'm sorry to be such a pain, but this project is driving me absolutely insane. There always seems to be enough progress to keep me from saying "screw it", but enough delays and confusion to keep me from getting the results I want each time it seems within reach. smh


      here is the face I want to split, with the bisecting line doing nothing. you can see that nothing shows as grey, or in another group


      Here's the line I use as a reference, and how even after welding, I still ned to select multiple


      Shows the line from the other end, here I've selected extra, to allow an overhang to be sure I'm not leaving a gap at one end

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      • S Offline
        Sauronbloo
        last edited by

        Tried dbl-clicking face and deselecting face to leave all edges. was able to effectively split the face, just gotta delete all the extra. Is there any way to keep my lines from exploding into 100 unusable fragments? It's really annoying that, not only is it a pain to copy the stupid curves around to work with, but my lines don't stay solid. Is there something I could be doing wrong to make my lines go screwy? I VERY often have issues with curved lines/surfaces, like lines I cannot delete without part of my curved face deleting with it (I originally got weld bc I thought it would fix that)thx for any help

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        • S Offline
          Sauronbloo
          last edited by

          In case that last reply was confusing, the problem was that the line I was copying had broken into some tiny parts that I was unable to see, but the gap allowed the faces to connect. looking now for any advice on preventing issues with curved lines/faces in the future

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          • pbacotP Offline
            pbacot
            last edited by

            I think I have seen what you are getting, but now I cannot make such a curve break up--even by drawing lines over it! The opposite problem! How was the original curved set of lines created? (P.S.: I don't know how it looks on your screen, but it would be easier to follow your images if you set the style on default material, as the materials are so dark in this case.)

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • Dave RD Offline
              Dave R
              last edited by

              There are a couple of strategies I use when I have exploded curves I need to weld. One of them is to use the recurve plugin but sometimes it doesn't work. If it doesn't, I double click on the face to select all of its bounding edges. Then I deselect face and edges at the ends that aren't part of the desired curve and run TIG-weld. It will weld one or the other of the curves but not both. I repeat the process to weld the other curve after deselecting the face, end edges and the welded curve. It's a multi step process but it is faster than selecting every single segment in the curve one at a time.

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • pilouP Offline
                pilou
                last edited by

                Maybe Curvizard by fredo6 can help you for weld and dificult selection!

                http://sketchucation.com/forums/download/file.php?id=97204

                http://sketchucation.com/forums/download/file.php?id=97205

                http://sketchucation.com/forums/download/file.php?id=90679

                http://sketchucation.com/forums/download/file.php?id=97203&t=1

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • S Offline
                  Sauronbloo
                  last edited by

                  I appreciate all the replies!
                  Pbcot- I made the curve by making an arc. I took that arc, copied it, connected by lines, making a 2d parenthesis, then push/pulled to create a solid curved roof. I made large planes, and chopped the solid roof up, intersected faces, then deleted to make skylights in the roof. now I've got lots of lines that wont erase without taking a chunk of the roof face with it.
                  Dave, Pilou- I guess I'm gonna have to get some new plugins, I guess. I've heard of recurve, but also that it interferes with other tools, so I haven't dl'ed it. that curvizard tool looks awesome! Do you think if I get all the curves in the shape to weld, that I will be able to clean all the lines without losing geometry, or is that just something we have to deal with?

                  I added illustration of the issue. Changed the framing color to contrast better, and painted the inner faces gray for clarity. I can safely delete the other 3 lines making up the square in the center without losing any faces, but they keep the effect from spreading when the offender is erased


                  This line selected is the the offender.


                  There was no visible line at the point on the right where the opening stops.

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                  • BoxB Offline
                    Box
                    last edited by

                    Lines on a curved face cannot be deleted without losing parts of the face, they can be hidden or smoothed. You can use the eraser tool combined with ctrl to smooth them or with shift to hide them.

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      View > Hidden Geometry ON
                      You will see the offending 'hidden' line.
                      I suspect you have overlaid not-quite-coplanar faces ?
                      It might be hidden and/or soft/smooth - they have a different dot pattern?
                      Select it in Entity Info and change it as desired...
                      The right-hand part of the bottom of that frame must not be coplanar with the left-hand part.
                      Otherwise you would be able to delete the coplanar edge and the two faces would merge.
                      To fix the issue try selecting the 'hidden' line and Move it over the top of the one at the 'crux' which causes the face to vanish when deleted...
                      If that change makes the faces coplanar you should be able to delete the edge and the faces will merge.
                      It it's still flaky use Eraser+Shift to Hide the Edge, of Eraser+Ctrl to smooth it - although that second option might produce unexpected weird visual affects...

                      TIG

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                      • pilouP Offline
                        pilou
                        last edited by

                        For clean all lines not needed on a same plane of faces use CleanUp by Thomthom! 😉

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • S Offline
                          Sauronbloo
                          last edited by

                          %(#008000)[
                          @box said:

                          Lines on a curved face cannot be deleted without losing parts of the face, they can be hidden or smoothed. You can use the eraser tool combined with ctrl to smooth them or with shift to hide them.
                          ]

                          That stinks, but somewhat expected. So, given that each face will represent a texture differently, will smoothing or hiding cause the faces to render as one, or will they still, for instance, reflect light differently? And is there a diff btw smooth or hide, or will they render the same?

                          %(#008000)[
                          @tig said:

                          View > Hidden Geometry ON
                          You will see the offending 'hidden' line.
                          I suspect you have overlaid not-quite-coplanar faces ?
                          It might be hidden and/or soft/smooth - they have a different dot pattern?
                          Select it in Entity Info and change it as desired...
                          The right-hand part of the bottom of that frame must not be coplanar with the left-hand part.
                          Otherwise you would be able to delete the coplanar edge and the two faces would merge.
                          To fix the issue try selecting the 'hidden' line and Move it over the top of the one at the 'crux' which causes the face to vanish when deleted...
                          If that change makes the faces coplanar you should be able to delete the edge and the faces will merge.
                          It it's still flaky use Eraser+Shift to Hide the Edge, of Eraser+Ctrl to smooth it - although that second option might produce unexpected weird visual affects...
                          ]

                          upon unhiding lines, I saw that it was dotted, while the offender is solid, entity shows smooth and soft. Tried moving it, but that just ruined the curve and I still couldn't delete it w.o losing (even more) face. Ctrl or shift with eraser both turn the solid line into a dotted line, can't tell the difference without ent. info, so not sure which is better

                          %(#008000)[
                          @unknownuser said:

                          For clean all lines not needed on a same plane of faces use CleanUp by Thomthom! 😉
                          ]

                          As you guys can see from the attached, I've got LOTS of lines to play with/weld to get this thing right, so if TT has a one shot cure-all, then I guess that's what I need for this

                          attached is the view of the original line (blk), and the two smooth lines (red) making up the curve spanning this window. I've got 120 skylights in this roof lol.


                          planar.jpg

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                          • pbacotP Offline
                            pbacot
                            last edited by

                            TT cleanup to remove coplanar (unnecessary) edges. Then smooth all with soften-smooth window--adjusting the setting to keep sharp edges sharp. I don't see a problem with texturing etc. What is the purpose of welding at this point?

                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              Now we see the 'bigger picture'... 😒

                              If an edge [solid/hidden/soft/smooth] is between two coplanar faces which are using the same material, then you can remove these 'Coplanar Edges' by using the Eraser tool on them [you need View > Hidden Geometry is ON to affect non-solid edges].

                              However, the bottom [and top] facets of your curved beams must have dividing edges between them to maintain the associated faces which have slightly different 'normals'.

                              These facets can be 'hidden' giving a sharp differentiation between the two face planes [like the facets of a gemstone] or 'soft/smooth' to give a graduated appearance [like the surface of a sphere].
                              Non-solid edges are no visible, and therefore not readily editable if View > Hidden Geometry is OFF.
                              You can change edges to be 'hidden' by wiping over them with the Eraser+Shift, or by selecting them and using the context-menu 'Hide' or ticking the equivalent Entity Info check-box.
                              If View > Hidden Geometry is ON you will see their appearance change to be 'dotted'.
                              To 'unhide' such an edge you must select it and use the context-menu 'Hide' or untick the equivalent 'Entity Info' check-box.

                              To make edges 'soft/smooth' wipe over them with the Eraser+Ctrl, or by selecting them and ticking the equivalent Entity Info check-boxes [soft and smooth are usually used together, but used separately they give slightly different appearances].
                              If View > Hidden Geometry is ON you will see their appearance change to be 'dotted' [pattern differs from 'hidden edges'].
                              To 'unsoften/unsmooth' such an edge you can use the Eraser+Ctrl+Shift, or select it and untick the equivalent 'Entity Info' check-boxes: OR select the geometry [faces/edges] or a 'container' [Group/Component-Instance] and use the context-menu 'Smooth' dialog - this affects all edges forming two faces, and gives you control over applying to them soft/smooth, affecting coplanar-edges [i.e. angle between faces is 0º] and also the degree of 'smoothing' - you can use the slider to only affect edges between faces up to a certain limit so if it's ~60º solid edges are kept between clearly different angled faces, but those between edges with slight variation in their faces' 'normal-angles' are smoothed...

                              TIG

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                              • S Offline
                                Sauronbloo
                                last edited by

                                %(#008000)[
                                @tig said:

                                However, the bottom [and top] facets of your curved beams must have dividing edges between them to maintain the associated faces which have slightly different 'normals'.

                                you can use the slider to only affect edges between faces up to a certain limit so if it's ~60º solid edges are kept between clearly different angled faces, but those between edges with slight variation in their faces' 'normal-angles' are smoothed...
                                ]

                                Ok, I'll have to pay closer attention when moving the smooth slider, I've just been putting it all the way up and checking every thing. I see that I have very limited understanding of how most of what I do is accomplished, I'm surprised I've even gotten this far!

                                %(#008000)[
                                @pbacot said:

                                TT cleanup to remove coplanar (unnecessary) edges. Then smooth all with soften-smooth window--adjusting the setting to keep sharp edges sharp. I don't see a problem with texturing etc. What is the purpose of welding at this point?
                                ]

                                I have an issue that's been driving me crazy when rendering, that the faces don't reflect the light how I want bc the faces have hard lines separating them. I want the roof to reflect like a curve, not a faceted diamond. I thought welding would stabalize the structure, allowing me to erase the offending lines. I tried welding the whole roof face, but that caused more problems, as whole squares welded together, not allowing me to select one edge, but a whole window opening on one click- not wjhat I want in this case, but an awesome plugin! Cleanup fixed tons of probs, and cleaned out tons of unused materials, but I think it also purged some mats that were in use on a small scale- this was well worth it to me, as there were so many trash materials that twilight wouldn't even attempt to list them!

                                I've gotten great info from you guys, but I think I've gotten far enough off the original topic for now, I guess it makes more sense to start a new thread relevant to my next question or issue. Thanks for all the helpful replies!

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