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    • RE: Cotton Mill model

      It’s an interesting project there. I got curious, so looked it up on Google Earth. And found no 3D model around the area except Elland Road, the succor stadium. You all SU user around Leeds needs to fill it in man.

      I made a quick study:

      http://www.designonme.com/sketchu/milpic.jpg

      Few textures from the web were added. The mill is about 122 meter by 67 meter with ceiling height of 10 meters. That makes each domed section about 11.5 x 11.5 meters. The sky light opening comes out at around 4 meter diameter. So, most of the soil weight for the grass roof was sitting close to the columns. Good thinking. The building is sitting on sloped ground; the ground at the back of the building is about 2.3 meters high.

      posted in Gallery
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      ridix
    • RE: Logo on wall

      as projecting a texture on to it would get rid of any texture you already had.

      I keep forgetting SU texture can’t be layered on. May be the easiest way to paste a logo on the wall is to just cut and paste it on the wall image itself. Use graphic editor.

      posted in Newbie Forum
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      ridix
    • RE: Logo on wall

      I don’t understand why you are not just projecting logo on the wall??

      Exploding image? That’s new to me. So, I tested it and it works! Here is my test. And by the way once image is converted into regular surface, you can just cut your image out as I started here.

      http://www.designonme.com/sketchu/imgcut.jpg

      posted in Newbie Forum
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      ridix
    • RE: Which image do you like best?

      As my art guru would say you need to have good bone structure in a picture. Good structure makes image easy to understand. Your house is not clearly set apart from landscape. Use light and dark to set it apart. Here is my quick light and dark study of your image:

      http://www.designonme.com/sketchu/rendmod.jpg

      posted in Gallery
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      ridix
    • RE: How can I disconnect line segments in order to delete them?

      For complex assembly that needs updating, you really should be using simple envelope component as filler. When design finalizes or stabilizes, use the “Replace Selected” in the Component dialog box to replace your filler component with the detailed component.

      posted in Newbie Forum
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      ridix
    • RE: Newbie Question: Placing objects on top one another

      One way is to make the cylinder away from the lamp first, than move it into place with Move Tool.

      posted in Newbie Forum
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      ridix
    • RE: Dimensioning to the middle of a hole...

      You can try to build the “Guide Point” first where hole center needs to be located. Than you can dimension it and construct the hole from it as well.

      posted in SketchUp Discussions
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      ridix
    • RE: How deep is a floor?

      No, go down to the basement and measure it. The structure is all exposed. My first floor is constructed out of 2 x 10s 16 inches apart. The span of the floor is about 13.5ft. So for normal wooden homes, room is 8 ft tall with 1 ft floor thickness.

      Floor thickness is a function of amount of load it needs to carry and its span. It’s a beam. So for wider room, the beam needs to be deeper to carry the load. In most cases, architect and city inspector just follow the building code. If you want to design some thing different, than everyone needs to get there calculator out and analyze it. It is added design and inspection work.

      posted in Newbie Forum
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      ridix
    • RE: Podium shadow control?

      I thought there were enough users here to tell me what I needed. I did look at Podium forum. But as you know, most forms require registering; user name, password and all. But man, I got gazillion user name and password all over the place. Its getting tough to keep track! Any way I will try there.

      posted in Extensions & Applications Discussions
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      ridix
    • Podium shadow control?

      I tried Podium render. It works fine. One problem I am having is that the type of shadow it generates from lighting setup. Podium light projects hard shadow line. Most Podium render I see on the web has soft shadow transition from lit area to shadow. How are they doing that?

      posted in Extensions & Applications Discussions extensions
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      ridix
    • RE: Best way to improve textures/materials??

      One can hand make texture as suggested, but it is not a simple process. I worked on large brickwork image once and found that brick line never line up. After all, real brick wall are laid by hand, and never straight! When making photo of a given texture it must have equal illumination all over. This is hard to get in real life.

      posted in SketchUp Discussions
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      ridix
    • RE: Simple interior lighting

      I tried Kerkythea, but it only reads .kmz, .xml, .3ds, .obj, .sia files. In short you need to have SU pro to be able to write in the file format Kerkythea can open.

      posted in Newbie Forum
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      ridix
    • RE: Saving textures

      Scale / rotate material information can be copied from face to face by using the eyedropper tool. Just sample modified material with eyedropper that appears on Materials dialog box; left mouse button click it. The eyedropper will turn to paint bucket. Than just apply that material to surfaces. You will still need to position it after that though.

      posted in Newbie Forum
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      ridix
    • RE: Advanced follow me tool?

      One could connect all segments and do the follow all at once. And erase connecting surfaces later.

      http://www.designonme.com/sketchu/follow.jpg

      posted in Newbie Forum
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      ridix
    • RE: Dark interior rendering

      To get sharp sun light streak, you need to set SU Shadow Setting right. Set Dark slider to 100% to get the maximum sun lighting intensity.

      http://www.designonme.com/sketchu/skyl3.jpg

      posted in Newbie Forum
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      ridix
    • RE: Whats wrong??? Help Please

      Main thing is to turn off prospective and use the standard views. Look at this page; select Printing to see the tutorial.

      http://sketchup.google.com/gsu5vtviewer.html#id=24

      posted in Newbie Forum
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      ridix
    • RE: Dark interior rendering

      Trying out Podium. Here is my try.

      For basic render, I moved Omni light in the room directly below the skylight opening. It should simulate bounced lighting from floor to the ceiling. So it needs to be brighter, soft and diffused.

      I found two glass texture on your skylight window; front and back. For some reason this really made skylight window very opaque and sun light just don’t come through when rendered. So I remade and retextured the window on just one side. That helped shaft of sunlight to come in.

      http://www.designonme.com/sketchu/skyl1.jpg

      But there is a problem with Podium with ray tracing here. The light shaft structure surface is not reflecting light at all. Normally, the light shaft will be all lit up and very bright do to sun light bouncing all over it. Podium has reflection slider but it seems to control only image reflection on surface. There is no diffusion of light. Is this correct?

      So I made quick LEM light in the light shaft to compensate. But it is tricky as you can see.

      http://www.designonme.com/sketchu/skyl2.jpg

      By the way what’s the difference between LEM light and OMI light? Only difference between the two seems to be LEM geometry is made up of surface only and OMI has volume.

      posted in Newbie Forum
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      ridix
    • RE: Aircraft project

      I think his aircraft is some what like Long EZ like this photo.
      http://www.ez.org/images/SAnderson.jpg

      posted in SketchUp Discussions
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      ridix
    • RE: Snap to

      SU layer is used for visibility control only. How are you locking layers and for what reason?

      posted in LayOut Discussions
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      ridix
    • RE: Importing Google Earth terrain and MODELS

      With the 3D Massing Models..

      Do you mean all the bock grey building that shows up in the cities? Actually you can recreate those in a nanosecond. They are just all blocks. Cant you?

      posted in Google Earth
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      ridix
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