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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    Posts

    Recent Best Controversial
    • Convert or Modify UV for Texture Atlas?

      Is there a way to modify UV coordinates of a texture to fit its texture atlas version?
      Or
      Is there a way to convert the textures into a texture atlas while preserving the UV mapping of a face?

      I already have a possible solution to this texture atlas dilemma of mine but I wish to confirm whether or not there is a tool or plugin of some sort that can do it automatically

      --ReD

      posted in Plugins
      R
      redlerred7
    • RE: Joint Push Pull -- VERY slow

      4 seconds (same as always)

      posted in Plugins
      R
      redlerred7
    • RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24

      @wong ck said:

      Help!!!! I am a newbie of SU.... I get nothing after installed your plugin... 😢

      do you also have the Fredo file library, which has a link found in the first post, that you need to use the plugin?

      posted in Plugins
      R
      redlerred7
    • RE: FluidImporter free .obj importer Beta 1.0.5 Updated

      I have a problem as well

      I open a new sketchup 8 window
      I click File>Import
      I change "All Supported Image Files" to ".obj files"
      I select an obj file I exported from sketchup previously
      I click import
      The window freezes then closes
      Bug splat appears

      posted in Extensions & Applications Discussions
      R
      redlerred7
    • RE: UV meshes

      I think he means a tool for normal mapping, bump mapping or something similar to that which, when applied to a surface, will deform and add vertexes to the mesh according to the map?
      or perhaps a real-time render plugin that makes it look that way even though it isn't?

      I'm not sure myself

      posted in Plugins
      R
      redlerred7
    • RE: [Plugin] QuadFaceTools

      I forgot the "or" in "version 6(newest), and I didn't know that the sandbox2quad feature worked for version 5(4?) quads. Anyway, thanks for telling me that. I would never have found out otherwise

      posted in Plugins
      R
      redlerred7
    • RE: [Plugin] QuadFaceTools

      may I give a suggestion?

      a way to convert version 5 (4?) pseudo quads into version 6 (newest).

      It's easier for me to use the eraser tool and hide the lines than selecting the lines I want and then changing the properties to make them a quad face

      posted in Plugins
      R
      redlerred7
    • RE: [Plugin] SketchUV - now free

      @whaat said:

      @unknownuser said:

      Super impressive!!
      I have a question in regards to exporting a finished model (to OBJ or DAE)...
      With some plugins that allow you to modify, or reposition a texture, when the finished model is exported, multiple copies of the texture image are generated (or in some cases, copies of parts of the image)... does this occur with SketchUV?
      Thank you in advance for any info.

      Hi. Your question is answered in this tutorial:

      [flash=560,315:vj7sa93i]http://www.youtube.com/v/baQwxL6mgMQ[/flash:vj7sa93i]

      That saved my computer's life when it came to the number of files SU used the chuck at me when I exported

      posted in Plugins
      R
      redlerred7
    • RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

      @unknownuser said:

      @redlerred7 said:

      This some how happened in a random instance. I need to know how to stop it from happening again

      Do not Double click when you select an edge (otherwise, it extends to all). Also check if the 'Extend to all' option is not set in the button palette.

      Fredo

      I left click once.
      Perhaps it was mouse lag or something. It's not happening now anyway

      posted in Plugins
      R
      redlerred7
    • RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

      This some how happened in a random instance. I need to know how to stop it from happening again


      curviloftfail.png

      posted in Plugins
      R
      redlerred7
    • RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

      I believe an update is in schedule.
      A new version of Quad-face tools was released and now has a different definition on the so called "pseudo-quad".

      posted in Plugins
      R
      redlerred7
    • RE: [Plugin] UV Toolkit

      Will any new version feature triangulated quad face/ psedo-quad face mapping/copying-pasting

      posted in Plugins
      R
      redlerred7
    • RE: [Plugin] UV Toolkit

      @gaieus said:

      You can use the other method of texturing an arch with UV Toolkit I posted here. That works with Thea.

      Also Tgi3D Amorph should work (the same way: remember > restore UV's).

      I made something similar to what he did
      http://www.youtube.com/watch?v=XeiqIwNy9yE

      posted in Plugins
      R
      redlerred7
    • RE: Must Have Ruby Plugins - Visual Index (Discussion)

      I think I may try to make one. am I allowed? I'm going to make one for Curviloft.
      Oh, and tip: if you didn't buy the fancy apps some of the others use, here are some free alternatives:
      VirtualDub.
      if your recorder can't save as GIF, you can use VirtualDub to do that (make sure you set the framerate correctly (like 10FPS) else the GIF will be extremely large. It also helps to Save it with an mpeg codec before exporting)
      CamStudio.
      A free Video recorder with autopan, screen record settings, codec settings, and the ability to record and playback at any framerate

      posted in Plugins
      R
      redlerred7
    • RE: [Plugin] OBJexporter v3.0 20130131

      I normally export as .X with a similar plugin. I ask: will this make 2k texture image files if you're whole 20k face model is UV Mapped almost completely with projected textures?

      posted in Plugins
      R
      redlerred7
    • RE: [Plugin] UV Toolkit

      If I may make a suggestion,
      the regular way SU textures is by rotating the texture on the mesh so it's like an un rolled canvas. the problem is, where there are curves, SU doesn't or possibly can't correct it. the solution is usually making the texture projected, but if you encounter and angle, say a +/-90 degrees one, the image stretches until you barely recognize it. If I may ask for a feature, it is a specialized UV mapping where, if the angle of a face from another is above +/-45 degrees, it switches the planar map to to closest axis while still being correctly connected to the other face. It is to my opinion that that feature is possible, yes, for this is the virtual world and nothing is impossible here, but improbable, so to say, the difficulty will lower the chances of it happening, anyway, this has helped me in my studies a lot. you have no idea how strict my 3D modeling teachers are about texturing a model

      posted in Plugins
      R
      redlerred7
    • RE: [Plugin Idea] Lines / Arcs that 'follow me'

      or you could use curviloft. Hi, I'm new by the way.

      posted in Plugins
      R
      redlerred7
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