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    Convert or Modify UV for Texture Atlas?

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    • R Offline
      redlerred7
      last edited by

      Is there a way to modify UV coordinates of a texture to fit its texture atlas version?
      Or
      Is there a way to convert the textures into a texture atlas while preserving the UV mapping of a face?

      I already have a possible solution to this texture atlas dilemma of mine but I wish to confirm whether or not there is a tool or plugin of some sort that can do it automatically

      --ReD

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