@aerilius said:
@pitrak said:
questionable implementation
SketchUp has already very flexible tools (-> modifier keys) that allow a basic interface with only very few but powerful toolbar buttons. Similar to your request, there are ideas to "complete" or polish existing tools so that they have less limits:
I was only referring to DC and now Back edges. I agree that the other tools are simple, flexible and powerful. But there is indeed a lot of room for improvement.
Personally I am a big fan of MoI3D, I just use it for different purposes than Sketchup. Developed by one single, brilliant guy, who gives amazing user feedback and constantly works to get the program better. Big advantage for him is his users are mainly pros and give very meaningful suggestions.
If you talk about simple buttons with a lot of power, for me MoI beats Sketchup. You can trim a line with a solid, operations are dependent on your viewport, infinite construction lines can be drawn while you're inside your command, it all works flawlessly and powerfully with very simple functions. If you're a newbie, you'll get up to speed fast enough. If you know all the tricks and hidden shortcuts and functions, you have lots of control and drawing power.
But MoI is 'just' a nurbs modeler, and for some tasks I like to model with textures applied. What I want to say: we all know what sketchup is good at, but we also know that it could be improved upon without giving up on simplicity.
I'll get back to my model now.. Just have to push the right buttons and she does everything I want!