Hi Remus!
Yes, it is high-poly, i know...
And i know it can be painful to work with in huge scenes (like the one i'm working on now, for example... π π i've been forced to create a layer to contain all the windows of this kind, and then freeze it when not working on...
But i modeled this component for rendering purpouses, so i HAD TO -want it or not- keep it very detailed.
Sorry again if it's too huge; next time i'll try lo upload a lighter one π