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    • RE: SketchyPhysics 4?

      I'll try again.

      posted in SketchyPhysics
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      Physicsguy1
    • RE: JU-87 Stuka W.I.P

      Better than mine 😄. I finally deleted the latest works topic, so I can leave everything here(No clutter). I've got rivets on the peashooter, and it doesn't look like its made of random pieces I found on the warehouse, if anyone is interested.

      posted in Gallery
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      Physicsguy1
    • RE: SketchyPhysics 4?

      Well, when it comes to big models where a line-less and shaded-only style has to be used, it is terrible compared to the current. I know for sure because I was playing with a fast battleship game, which slowed down to about a frame PER second once I downloaded the latest version.

      posted in SketchyPhysics
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      Physicsguy1
    • RE: SketchyPhysics 4?

      There is another problem with it also. It is vastly slower than the current version. So slow that I reverted back...

      posted in SketchyPhysics
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      Physicsguy1
    • RE: SketchyPhysics 3 Problem

      I could try to create a plugin that will terminate it, if possible, if the problem persists.

      posted in SketchyPhysics
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      Physicsguy1
    • RE: [Plugin] Sculpt Tools (help)

      It looks outstanding! I wish I could do that...

      posted in Plugins
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      Physicsguy1
    • RE: Working on new scripting system.

      Thank you, •BTM. Now I have another question for Chris Phillips. How can I stop the sim using script? I have an idea for a safety script for very laggy model sims that would make good use of it. I can set a timer to stop the sim automatically after 5 or 10 seconds if things get out of hand, or if I made a bad mistake.(like forgetting to set a message box to appear only once, not every frame.)Would be pretty useful. I might try to form it into a plugin, if I can.

      posted in SketchyPhysics
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      Physicsguy1
    • RE: Working on new scripting system.

      results=UI.inputbox ["Drive Options"], [""], ["Motor|Thruster"], "Drive Options"
      if results=="Motor" then @@motor=1;end
      if results=="Thruster" then @@thruster=1;end
      Still won't work.

      posted in SketchyPhysics
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      Physicsguy1
    • RE: Working on new scripting system.

      I have a script problem.

      results=UI.inputbox ["Drive Options"], [""], ["Motor|Thruster"], "Drive Options"
      if results=["Motor"] then @@motor=1
      end
      
      

      . I can't figure it out. It might be related to Sketchyphysics. The motor that retrieves @@ motor will spin regardless of input. I can't control it!

      posted in SketchyPhysics
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      Physicsguy1
    • RE: JU-87 Stuka W.I.P

      Whoops. Set it to viewable.

      posted in Gallery
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      Physicsguy1
    • RE: Textures Problem

      Wait a minute.. That happens to me all the time!! JaViXP, how did you fix it?

      posted in SketchUp Bug Reporting
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      Physicsguy1
    • RE: JU-87 Stuka W.I.P

      I tried texturing it and... well... let's just say it can't get worse.ju87 - Scene 1.jpg
      I'm no good with textures. If anyone wants to texture or render it, the model is here: http://sketchup.google.com/3dwarehouse/details?mid=edb916c2cdc2d3b9ce2cec85ea6ae00d
      I need a decent pointer on texturing, too.

      posted in Gallery
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      Physicsguy1
    • RE: Generating and Uploading Results

      Now how would I do this with script? I very unfamiliar with ruby...

      posted in Developers' Forum
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      Physicsguy1
    • Generating and Uploading Results

      I have a model rigged to have a model comment input box appear, so a viewer can publish his rating and comment, but I'm not sure if/how I can set it to upload the comments to some sort of database. I thought it would be fun to have that set up, and it would be nice to get reviews of models. Is this possible? If so how can I do this using ruby?

      posted in Developers' Forum
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      Physicsguy1
    • RE: Working on new scripting system.

      Thank you! I'm guessing most of the features outlined in this topic will be in it.

      posted in SketchyPhysics
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      Physicsguy1
    • RE: JU-87 Stuka W.I.P

      I'll get to work on the rusty old junker texturing, if I can find any textures. Could someone provide a link to a decent grunge texture site, other than CGtextures?

      posted in Gallery
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      Physicsguy1
    • RE: JU-87 Stuka W.I.P

      Here is the latest version, armed and ready for battle. I'll make a reconnaissance and trainer version soon. I'll post a separate model of canopy details. Next project: Heinkel HE-111 or Henschel HS-129. UPDATE: I have a compilation of three Stukas posted.


      ju87 - Scene 1.jpg


      ju87compilation - Scene 1.jpg

      posted in Gallery
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      Physicsguy1
    • RE: JU-87 Stuka W.I.P

      Most of the model is finished. I don't know what else to add, other than a camera system. Maybe some bombs and guns? Some body request something, please. I'll paint a few in different schemes, also.

      posted in Gallery
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      Physicsguy1
    • RE: My .SKP Works

      I love porsches. I can't wait to see the lancer!

      posted in Gallery
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      Physicsguy1
    • RE: My .SKP Works

      When are you going to do a porsche? 😄

      posted in Gallery
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      Physicsguy1
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