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    SketchyPhysics 4?

    Scheduled Pinned Locked Moved SketchyPhysics
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    • W Offline
      Wacov
      last edited by

      Chris, did you use my idea for destroying objects? Or had you thought of that before I said it 😆

      BTW, I'm having a big problem with the events. Entering the script for the event even slightly wrong wrecks SP (I can't start the simulation 😕 ), and I have to restart SU to get anything to work again. Other than that, teleporting short distances every frame causes the object to ignore gravity and collisions, which is slightly wierd, but probably unfixable 😞

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • J Offline
        JaViXP
        last edited by

        I am having problems too. I tried to copy your code, this one:

        #At sim start hide the object
        setEvent("onstart"){hidden=true}
        
           #When an object touches me...
        setEvent("ontouch"){|toucher|
           #if the object that touched me is named "box
          if toucher.name=="box"
             #unhide and become solid
            hidden=false
            nocollision=false
          end
        }
        
          #unhide group at end of sim
        setEvent("onend"){hidden=false}
        

        in the Scripter field, when I hit "play" I can't do anything with the box that has the script. When I hit "reset" it displays an error.


        Error

        "Giving up is way harder than trying"
        JaViXP's Rendering

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        • P Offline
          phy
          last edited by

          CPhillips does not have "$curEvalGroup" quite embedded yet. At one point I got this working but I can't right now.

          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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          • P Offline
            Physicsguy1
            last edited by

            There is another problem with it also. It is vastly slower than the current version. So slow that I reverted back...

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            • P Offline
              phy
              last edited by

              I haven't had that much trouble with it being slow it acts just like the previous one.

              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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              • C Offline
                CPhillips
                last edited by

                I think I had the idea before but I am not sure. The hard part was the plumbing around it.

                $curEvalGroup isnt used anymore. Instead just use "group".

                The code in the old scripting thread is obsolete. Here is almost the same thing:

                onstart{
                   group.hidden=true
                   @unhideAtEnd=true
                   solid=false
                }
                ontouch{|toucher,speed,pos|
                   if(toucher.name=="sphere")
                      group.hidden=false
                      solid=true
                   end
                }
                

                I dont know any reason this version would be slower than the last.

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                • W Offline
                  Wacov
                  last edited by

                  Chris, shouldn't the scripting window have error checking? It lets me stick any old junk into it, tries to run it, and breaks the model forever. Basically, it's trial and error, making a new model every time my code's wrong 😞

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                  • C Offline
                    CPhillips
                    last edited by

                    It will eventually. Right now this is just a work in progress release.

                    Unless you get into a loop you should be able to reset and get back to the start no matter what errors.

                    If you do find a piece of script that permanently breaks a model post it here.

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                    • C Offline
                      CPhillips
                      last edited by

                      Ah, I think I see the problem with bad scripts "breaking" the model. I'll fix it.

                      Hitting reset or a bunch of undo's might allow you to get back to start.

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                      • P Offline
                        Physicsguy1
                        last edited by

                        Well, when it comes to big models where a line-less and shaded-only style has to be used, it is terrible compared to the current. I know for sure because I was playing with a fast battleship game, which slowed down to about a frame PER second once I downloaded the latest version.

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                        • W Offline
                          Wacov
                          last edited by

                          Thanks Chris 👍
                          It happens with anything except perfect script 😞

                          I don't have the slowdown problem, that's wierd...

                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                          • P Offline
                            Physicsguy1
                            last edited by

                            I'll try again.

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                            • C Offline
                              CPhillips
                              last edited by

                              If you open the ruby console it will print performance statistics after each run. If you find a model that is much slower post a link and I'll take a looks.

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                              • J Offline
                                JaViXP
                                last edited by

                                I've downloaded the June 25 version and I noticed a little "error". When you hit the press button there's a quote ( " ) in the SketchyPhysics Control Panel 😉

                                "Giving up is way harder than trying"
                                JaViXP's Rendering

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                                • C Offline
                                  CPhillips
                                  last edited by

                                  Thanks. I fixed it.

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                                  • P Offline
                                    PituPhysics
                                    last edited by

                                    Hello, when will the new version? which works in the SU Make 2013?

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