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You Decide Competition!

Scheduled Pinned Locked Moved SketchyPhysics
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  • P Offline
    Physicsguy1
    last edited by Physicsguy1 4 May 2009, 22:52

    the sp-challenge-06 has a twist: You get to choose what the competition is. All requests are welcome! Either reply here, or review on the model i posted on the warehouse. A poll will be created once the options are decided and we will vote on what the challenge will be.REMEMBER: The challenge starts on MAY 9TH

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    • B Offline
      BTM
      last edited by 4 May 2009, 22:59

      @unknownuser said:

      the sp-challenge-05 has a twist: You get to choose what the competition is. All requests are welcome! Either reply here, or review on the model i posted on the warehouse. A poll will be created once the options are decided and we will vote on what the challenge will be. REMEMBER: The challenge starts on APRIL 9TH.

      It's May. 😐

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      • H Offline
        hobbnob
        last edited by 4 May 2009, 23:09

        yeah that's not good...

        My WIP Thread:Here

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        • B Offline
          BTM
          last edited by 4 May 2009, 23:45

          ... Ah, you fixed it... wait... what's not good? ❓ πŸ˜•

          Oh, request; Pinball machine.

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          • C Offline
            CPhillips
            last edited by 5 May 2009, 05:08

            A generic keyboard and/or joystick controllable character. Think 3d Mario. It doesnt have to animate, but the user should be able to move and turn and jump around an arbitrary environment like you would in a video game. Extra credit for extra abilities like "punch".

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            • W Offline
              Wacov
              last edited by 5 May 2009, 09:31

              I... uh, Physicsguy, that's the 6th challenge. 5th has started, it's a desert vehicle. I like Chris' idea

              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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              • B Offline
                BTM
                last edited by 5 May 2009, 10:11

                Same here. I thought about doing it once...

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                • G Offline
                  Gjenio
                  last edited by 5 May 2009, 10:19

                  I think would be great to involve also Layout2 and Stylebuilder in the competition.
                  The project, could be everything (as said above), but i think that would be interesting to see how the competitors are able to put their project into a Blueprint and a final presentation.
                  The aim of sketchup is also to make the modelling executable!
                  That is just my point of view...

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                  • W Offline
                    Wacov
                    last edited by 5 May 2009, 10:40

                    The competitions only last a week. What about us poor souls who don't have pro?

                    http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                    • B Offline
                      BTM
                      last edited by 5 May 2009, 10:41

                      ... which includes me πŸ˜† ...

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                      • W Offline
                        Wacov
                        last edited by 5 May 2009, 10:45

                        BTM, you should join in the competition. You haven't posted an SP model... indeed, any models, in a whole month. That's less than me, which is saying something πŸ˜„

                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                        • B Offline
                          BTM
                          last edited by 5 May 2009, 10:51

                          Note: posted, not made.
                          Canyon4.jpg

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                          • W Offline
                            Wacov
                            last edited by 5 May 2009, 11:49

                            Wow... I wonder what inspired that?

                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                            • H Offline
                              hobbnob
                              last edited by 5 May 2009, 18:38

                              lol that is a bit obvious, but we do sometimes run out of models to make.

                              My WIP Thread:Here

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                              • B Offline
                                BTM
                                last edited by 5 May 2009, 22:13

                                ...I tried your game Wacov, so I decided to see what would happen if I were to have made one. It was just a test, not for posting (as mentioned), what you see is the starting, to about half-way. Above, there is a little half-destroyed village, with my FPS drones around it. Oh, did I mention that the BMW has guns that come out of the front license plate when you press V, shoot with the up key (steering of car is with WASD), ❓ and go back in when you press C? That would be from some James Bond video-game inspiration.

                                The major in-accuracy of the car, other than the guns and booster (thruster, spacebar) would be that I added 4 wheel turning. I do it to all my vehicles, it gives them a kind of super-handling. πŸ˜‰

                                ...oh, if you're wondering, that's a canyon. At the bottom, there's a little stream. πŸ’š

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                                • P Offline
                                  Physicsguy1
                                  last edited by 5 May 2009, 22:50

                                  You must have read my mind. Before i chose the You Decide option, i was thinking of a Role Playing Game. I already have one that i was working so i could enter it as an example. It's a 2D Mario game that works very well, and has an old level that i recreated. Shall i post it? I might add some more features. I had everything configured to lower and increase health points when you contacted an item, but i couldn't find an effective way of "ending" the game once you lost all health points. Mario himself is animated, thanks to the capabilities of SP3x. BTW i'm very happy that it is only 500KB.

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                                  • P Offline
                                    Physicsguy1
                                    last edited by 6 May 2009, 02:33

                                    Chris, how do you animate movements without a complicated array of emitters or finely tuned joints and settings? I remember seeing a knight game you posted, but i never figured out all the functions in the code. Can you just point me in the right direction? All i need is the basics.

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                                    • C Offline
                                      CPhillips
                                      last edited by 6 May 2009, 05:51

                                      @unknownuser said:

                                      Chris, how do you animate movements without a complicated array of emitters or finely tuned joints and settings? I remember seeing a knight game you posted, but i never figured out all the functions in the code. Can you just point me in the right direction? All i need is the basics.

                                      Oh man! Your going to be sorry you asked. There are no "basics" with that example. It will melt your brain.πŸ˜„ I pulled out all the stops with it and it was full of undocumented stuff I couldn't begin to explain. But here you go:

                                      The actual "animation" is a trick using hidden geometry. Every frame it unhides the right "frame" of groups. Look carefully at the the hero characters hidden geometry and the names of the hidden groups. And look at it in outliner.

                                      How the frames are unhidden is also a trick. I create a few functions in hidden objects and call them in the heros ontick. Look at it again with that in mind and if you have any questions Ill try to answer.

                                      I'd bet coin that you guys can to better with out all the fancy stuff. πŸ˜„ You guys always amaze.


                                      SP3x-AnimatedKnight.skp

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                                      • P Offline
                                        Physicsguy1
                                        last edited by 6 May 2009, 22:45

                                        complex apparatuses using emitters work perfectly for sprites and such. i'll post an example.

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                                        • P Offline
                                          Physicsguy1
                                          last edited by 6 May 2009, 23:43

                                          Arggg.... The sprite didn't work. The emitted objects were trailing behind, even thought i set them to exist for one frame. I'll have to work with the script you used. First thing is:

                                          push([(0.5-rightx)*1,-(0.5-righty)*1,0])
                                          setVar("lastpos",getposition) if(frame==0)
                                          h=getVar("lastpos")-getposition
                                          h.z=0
                                          speed=h.length
                                          
                                          setVar("lastpos",getposition)
                                          setVar("heroheading",h)
                                          

                                          What does all this do? I understand that h equates to 0(i think it does)but i'm oblivious with the <h.z=0> and <speed=h.length>. What does the period do? Where are the <speed> and <length> values obtained from?

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