sketchucation logo sketchucation
    • Login
    1. Home
    2. pasha bell
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    P
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 6
    • Groups 1

    pasha bell

    @pasha bell

    10
    Reputation
    1
    Profile views
    6
    Posts
    0
    Followers
    0
    Following
    Joined
    Last Online

    pasha bell Unfollow Follow
    registered-users

    Latest posts made by pasha bell

    • RE: [Plugin] TIG.splitsausage

      Thank you all so very much for all the help!
      I actually got an advise that helped me with this issue - and I'd like to share it with all of you.

      The process was simple:

      1. using sussage split from the SplitTools (https://sketchucation.com/pluginstore?pln=TIG_splitTOOLS😞

      https://i.imgur.com/aQjXGNz.png

      1. applying the texture to all the segments:

      https://i.imgur.com/LEN8GKD.jpg

      1. fixing the texture in each segments to be perpendicular to the outer border, one by one, by Eneroth Texture Positioning Tools (https://sketchucation.com/pluginstore?pln=ene_texturepositioning_v1.0.2_0😞

      https://i.imgur.com/ltgEnp1.jpg

      1. Final result - exactly what I was loking for:

      https://i.imgur.com/O0dIRxR.jpg

      Basically, that's 100% what I nedded, so the only thing that's still missing is a way to 'fix' the texture all at once πŸ˜„

      posted in Plugins
      P
      pasha bell
    • RE: [Plugin] TIG.splitsausage

      Forgive me, but what's JPP?

      posted in Plugins
      P
      pasha bell
    • RE: [Plugin] TIG.splitsausage

      hi rv1974. thanks for replying.
      I must admit i did not understand. why would i extrude anything?
      what do you mean?

      posted in Plugins
      P
      pasha bell
    • RE: Perpendicular texturing

      Thanks so much pbacot! It's a great sulution indeed!

      I have posted on the tool's post - a question on how to get the segmentation right.
      Maybe you'll have an insight as well:
      https://sketchucation.com/forums/viewtopic.php?f=323&t=43371

      Thanks again!!

      posted in SketchUp Discussions
      P
      pasha bell
    • RE: [Plugin] TIG.splitsausage

      Hi there!
      So as i was learning my way into this amazing tool, but i failed to implement it with my shape - over and over again.
      It works perfect on archs and circles, but i couldn't make it work on my segmented shape. I just don't understand how to devide my (not so curvy) shape to equal segments in order to get a bick size quades...

      Can you please try and help me?

      I have this shape that i need to create a 1M frame and texture it with perpendicular bricks texture.
      I'm gonna use the FredoTools for that (workes perfect for this purpose, https://sketchucation.com/resources/tutorials/intermediate/1764-arch-texturing-in-sketchup-with-thrupaint). but i need to devide the buffer zone properly beforhand, and I thought of using splitsausage for that.
      But I can make it splite correctly...

      The polygon and it's buffer:

      https://i.imgur.com/fX2xjhv.png

      The desired segmentation (exampled on a circle):

      https://i.imgur.com/jGcH2V5.png

      The desired, end result (using FredoTools):

      https://i.imgur.com/wJr4Gmi.png

      The best way i succeded to segment the polygon:

      https://i.imgur.com/JBoXeYO.png

      And thus the result:

      https://i.imgur.com/EgP6aBi.png

      I have attached the file.
      Thanks in advance!!


      sussagesplit.skp

      posted in Plugins
      P
      pasha bell
    • Perpendicular texturing

      Hi there everyone!
      I'm new here, but i have a along experience with SketchUp.
      I have a question regarding how to texture the ground with different bricks layout.
      I will explain:

      I need to recreate this ground cover in sketchup:

      https://i.imgur.com/9Gn0COh.jpg

      I need to color most of the area with a regular brick texture, but i need to create a buffer of perpendicular bricks around each grass polygon:

      https://i.imgur.com/AUGm4oL.jpg

      Problem 1: I don't want to draw and then paint every individual brick (it's a huge and amorphic area) and then roteting the texture for each one...
      Problem 2: I just don't know how to do it effective and quick.

      Please help, SketchUp geniouses!!!

      posted in SketchUp Discussions sketchup
      P
      pasha bell