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    [Plugin] TIG.splitsausage

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    • Dave RD Offline
      Dave R
      last edited by

      Thanks, TIG.

      So basically it might work if the face and all its edges are selected or it might not. And if it doesn't, select the face and only one edge. Got it.

      Etaoin Shrdlu

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      (THERE'S NO PLACE LIKE)

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      • N Offline
        numerobis
        last edited by

        oh... unbeleivable that i missed this one before... Thanks for bringing this up again, Dave. πŸ˜‰
        Great plugin! thank you very much! i will try it πŸ˜„

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        • R Offline
          rv1974
          last edited by

          This splitter would UNDOUBTEDLY become megahitif it additionally could align pre-applied textures along edges. πŸ˜’

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          • N Offline
            numerobis
            last edited by

            @rv1974 said:

            This splitter would UNDOUBTEDLY become megahitif it additionally could align pre-applied textures along edges. πŸ˜’

            http://sketchucation.com/forums/viewtopic.php?f=323&t=44552&hilit=thrupaint
            πŸ˜‰

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            • S Offline
              smicha
              last edited by

              TIG,

              When I use SplitSausage on arcs I get strange results - see the screenshot. Is it possible to fix it?

              Sebastian

              https://lh4.googleusercontent.com/-6kEbBbV6D2s/UTHByEhQVjI/AAAAAAAAC7k/gqQD2RbxgyU/s927/splitsausage.jpg

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              • S Offline
                smicha
                last edited by

                Sorry TIG,

                I just didn't select the edge - it works like a charm.

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                • B Offline
                  bhbarchitects
                  last edited by

                  Cheers Tig

                  Donation sent

                  Have been having fun with uv mapping a curb - your plugin was the missing link.

                  Thank you.

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                  • D Offline
                    Drachenbauer
                    last edited by

                    Where is the download-Button?

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      This tool was combined into SplitTools with other similar ones...
                      https://sketchucation.com/pluginstore?pln=TIG_splitTOOLS

                      TIG

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                      • P Offline
                        pasha bell
                        last edited by

                        Hi there!
                        So as i was learning my way into this amazing tool, but i failed to implement it with my shape - over and over again.
                        It works perfect on archs and circles, but i couldn't make it work on my segmented shape. I just don't understand how to devide my (not so curvy) shape to equal segments in order to get a bick size quades...

                        Can you please try and help me?

                        I have this shape that i need to create a 1M frame and texture it with perpendicular bricks texture.
                        I'm gonna use the FredoTools for that (workes perfect for this purpose, https://sketchucation.com/resources/tutorials/intermediate/1764-arch-texturing-in-sketchup-with-thrupaint). but i need to devide the buffer zone properly beforhand, and I thought of using splitsausage for that.
                        But I can make it splite correctly...

                        The polygon and it's buffer:

                        https://i.imgur.com/fX2xjhv.png

                        The desired segmentation (exampled on a circle):

                        https://i.imgur.com/jGcH2V5.png

                        The desired, end result (using FredoTools):

                        https://i.imgur.com/wJr4Gmi.png

                        The best way i succeded to segment the polygon:

                        https://i.imgur.com/JBoXeYO.png

                        And thus the result:

                        https://i.imgur.com/EgP6aBi.png

                        I have attached the file.
                        Thanks in advance!!


                        sussagesplit.skp

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                        • R Offline
                          rv1974
                          last edited by

                          No need in sausage. Take your border, divide it the way you want with one of Fredo's dividers, then extrude it downwards and then extrude side faces with JPP.

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                          • P Offline
                            pasha bell
                            last edited by

                            hi rv1974. thanks for replying.
                            I must admit i did not understand. why would i extrude anything?
                            what do you mean?

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                            • R Offline
                              rv1974
                              last edited by

                              Search extrude line in plugin store. It's in Top 3 most used tools inside SU.
                              Extrude line is needed to get faces for JPPing.

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                              • P Offline
                                pasha bell
                                last edited by

                                Forgive me, but what's JPP?

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                                • pbacotP Offline
                                  pbacot
                                  last edited by

                                  @pasha bell said:

                                  Forgive me, but what's JPP?

                                  JPP is joint push pull plugin but I don't know how it relates to your problem. You may want to push-pull the top surface of the border a little before you split it into more faces to give it some definition in a rendering.

                                  You may use other divide tools to add points along the curves before using split tools. if you do this before offsetting the second edge, the number of divisions should relate mostly. Your shape has different forms. It may take some tries to get it right. Tight corners will probably take special work.

                                  You can work on half of a symmetrical shape and mirror it.

                                  On a large radius curves the bricks are laid with adjustments to grout joints. This can be simulated with ThruPaint and a surface with radial divisions. Or a tighter curve may involve tapered pavers, and this could be shown the same way like the brick archway examples. For straight runs and sharp corners, I'd try to use a pattern perpendicular to the long edge and the pattern gets mitered at the corner, as they would cut bricks on the diagonal to fit. ThruPaint makes adjusting the pattern angle and size easier in some cases, but you can also use the native "Texture: Position" command for straight runs.

                                  Something like this but I didn't use the best texture.


                                  Screen Shot 2020-10-15 at 12.26.27 AM.png

                                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                  • R Offline
                                    rv1974
                                    last edited by

                                    @unknownuser said:

                                    Forgive me, but what's JPP?
                                    

                                    JPP is joint push pull plugin but I don't know how it relates to your problem.


                                    GIF 10-15-2020 6-49-54 PM.gif

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                                    • P Offline
                                      pasha bell
                                      last edited by

                                      Thank you all so very much for all the help!
                                      I actually got an advise that helped me with this issue - and I'd like to share it with all of you.

                                      The process was simple:

                                      1. using sussage split from the SplitTools (https://sketchucation.com/pluginstore?pln=TIG_splitTOOLS😞

                                      https://i.imgur.com/aQjXGNz.png

                                      1. applying the texture to all the segments:

                                      https://i.imgur.com/LEN8GKD.jpg

                                      1. fixing the texture in each segments to be perpendicular to the outer border, one by one, by Eneroth Texture Positioning Tools (https://sketchucation.com/pluginstore?pln=ene_texturepositioning_v1.0.2_0😞

                                      https://i.imgur.com/ltgEnp1.jpg

                                      1. Final result - exactly what I was loking for:

                                      https://i.imgur.com/O0dIRxR.jpg

                                      Basically, that's 100% what I nedded, so the only thing that's still missing is a way to 'fix' the texture all at once πŸ˜„

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                                      • Z Offline
                                        zaz1
                                        last edited by

                                        I realize this thread goes back many years, before the arrival of the current TIG Split Tools v2.0 which combined the split-up, splitdonut and splitsausage functions together. My interest is in splitting moldings as DaveR posted back in 2013. After some years of use, I am wondering how the the split tools have performed splitting moldings? Any insights in using this, especially for the curved molding example.

                                        Has any extension been developed with the features Dave mentioned:

                                        @unknownuser said:

                                        [i]So to look the proverbial gift horse in the mouth, is it possible to get all of the surfaces divided at the corners? I'm thinking that one might select the profile that was used for Follow Me and divide all faces where there's a direction change in the bounding edges.[/i]

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                                        • Dave RD Offline
                                          Dave R
                                          last edited by

                                          I think you are talking about going from something like I have on the left to split into individual parts. Is that correct?
                                          Screenshot - 10_14_2021 , 7_58_33 AM.png
                                          Split Donut which is also part of TIG's Split Tools will add in the miter lines that aren't created where the face orientation doesn't change as on the top and bottom in this example. It does not make individual components of the sticks but that's trivial to do. It sure speeds up the process of adding in those additional edges.

                                          Etaoin Shrdlu

                                          %

                                          (THERE'S NO PLACE LIKE)

                                          G28 X0.0 Y0.0 Z0.0

                                          M30

                                          %

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                                          • Z Offline
                                            zaz1
                                            last edited by

                                            curved molding exampleDave,

                                            You show exactly my application. Use follow me to extrude the face of molding profile along a path. For furniture, the Path is typically along the front, sides and somtimes the back of a cabinet carcase. Then use split donut or split sausage tool to create those pesky miter lines that were not created on the faces when follow-me was run. (Currently I manually create the miter lines after the follow me is run.) Then create the molding components of the front/back and side pieces for Cutlist.

                                            The post your wrote was from 2013, so I wanted to see if the split tools have replaced the addition of manual miter lines as part of your work flow. It certaninly looks like a time saver.
                                            However, for the curved molding example you showed, I was wondering if hiding the additional split lines may take more time than just adding the miters manually on the corners. I reproduced an example above.

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