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    • RE: [Plugin Library] LibFredo6 - v15.4d - 14 Aug 25

      Hola Defisto,
      No sabía que tenias abierto un post con las traducciones a español de FredoCollection, gracias por informar, en cuanto a los archivos de traducción yo los he traducido a Español de España, los tuyos creo que son español de Sudamérica y algunas palabras no se expresan igual, por otra parte intenta guardar los archivos en codificación Unicode (UTF-8) porque sino aparecerán caracteres extraños.
      De nuevo gracias por la información.

      Hi Defisto,
      I did not know that you had open a post with the translations to spanish FredoCollection, thank you for informing, in regard to the translation files i have translated into Spanish of Spain, yours i think they are in spanish of South America and some words are not expressed equal, on the other hand tries to save the files in Unicode encoding (UTF-8) because but will appears strange characters.
      Thank you again for the information.

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin] HoverSelect - v1.5a - 07 Oct 17

      Hi Fredo and thanks for the plugin!
      I have translated the plugin to Spanish language this is the file:

      HoverSelect Spanish Language

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin Library] LibFredo6 - v15.4d - 14 Aug 25

      Thanks Fredo6 for update!!
      I have translated the last strings of this update to spanish language, this is the spanish language file for LibFredo6 - v3.7b

      LibFredo6_ES.lang.zip

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

      Hi,
      Thanks for the plugin, it's very useful but i work on Mac, the plugin runs but there are problems:

      1. On Mac the keys combination (Alt+Q, ...) and the arrow keys don't works so you can't create the Camera Keys.
      2. The path to camera_path.html file is invalid and the file don't open when you push Enter key.
        Only the first time that i ran the plugin i could create the camera keys (Ctrl+Q on Mac) but the next times no and when i pushed the Enter key this were the Console message:

      Console error message

      I have translating the plugin to spanish language, when i finished it i'll upload it here.

      Bye and i hope your help for fix these problems.

      posted in Plugins
      OxerO
      Oxer
    • RE: Astronomy Software?

      @aerilius said:

      I'm also interested in this topic, who knows if there will be an importer plugin (or maybe stellarium can export sky domes?).

      I think that in Stellarium you can save the sky dome like an image, then you can apply this image like texture to a sky dome model in SU.

      posted in Extensions & Applications Discussions
      OxerO
      Oxer
    • RE: Astronomy Software?

      Hi Robert,
      Stellarium is a free application (Opensource) for astronomers, very, very professional and interesting, you can introduce the latitude and longitude for localization a place and the program will shows the real sky with constellations for this place, i haven't investigated on depth the application but i think that you can save the sky image and then use it like background for your sketchup model (put the same parameters for latitude and longitude in geolocation into Sketchup).
      if you have interesting visit this page http://www.stellarium.org/
      I hope this help you,
      Bye!

      posted in Extensions & Applications Discussions
      OxerO
      Oxer
    • RE: Artisan & Thea Render

      @unknownuser said:

      Very well done.
      You need a shadow under the sculpture however.

      Thanks, yes i know it, this is a simple quick render for test the uv mapping, i'll do a final render with good illumination, etc.

      posted in Organic Modelling
      OxerO
      Oxer
    • RE: Artisan & Thea Render

      I think that i have discovered the problem, if you see the model in X Rays Mode (in SU) appears the quad-faces, i understand that the problem with the mapped only affect to faces no triangulated.
      Captura%20de%20pantalla%202011-03-02%20a%20las%2018.06.38.JPG

      I have triangulated all the surface and now the render works correctly, the problem were the faces no triangulated.
      Escultura%2018.jpg

      Pilou i'm preparing a megapost in my blog with my last models and renders, in a few days you will be able to see them, thanks for the interest.

      posted in Organic Modelling
      OxerO
      Oxer
    • Artisan & Thea Render

      Hello,
      I'm probing the new Artisan plugin and it's fantastic, this is my first models with Artisan, African Sculptures.
      Proxy and result with Artisan
      Proxy and result with Artisan
      Proxy and result with Artisan
      Artisan Paint Brush
      Artisan Paint Brush
      Artisan Paint Brush
      Render with Thea
      Render with Thea
      Render with Thea
      Render with Thea
      Proxy and result with Artisan
      Proxy and result with Artisan
      Proxy and result with Artisan
      Render with Thea
      Render with Thea

      I have found one problem with the material, i have painted the models with Paint Brush (Artisan's Tool), the UV mapping shows ok in SU but when i export the model to Thea, in the render appears in some parts quadrangular faces with a incorrect mapping.
      Problem with the UV mapping

      posted in Organic Modelling
      OxerO
      Oxer
    • RE: [Plugin] ImageTrimmer

      Hi TIG,
      Finally the problem have been resolved, sometimes you have the solution in front to your eyes but the forest don't let you see it.
      Thanks TIG for you perseverance.

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin] ImageTrimmer

      Hi again TIG,
      The problem persists, it appears the same Console Error:

      Console error

      The EdgeDetector.jar file goes if you double-click on it, the permissions are correct, i think the problem on mac is that the plugin don't access to the EdgeDetector.jar file, i can't say you more.

      posted in Plugins
      OxerO
      Oxer
    • RE: SketchyPhysics3.2 (Dec 2)

      Hi,
      I have installed SketchyPhisics 3.2 on Mac with OSX 10.6.6 and SU8 and the plugin don't woks, SU read the plugin, appear the toolbars, you can create the shapes but when you press the play appears a window with this message:
      Error initializing the Simulation: : uninitialized constant MSketchyPhysics3::SP3xSimulationContext::SPSounds /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/ControllerCommands.rb:777:in `initialize'
      And in the ruby console this:
      %(#FF0000)[String doesn't compile: uninitialized constant MSketchyPhysics3::SP3xSimulationContext::SPSounds#<NameError: uninitialized constant MSketchyPhysics3::SP3xSimulationContext::SPSounds>
      /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/ControllerCommands.rb:777:in `initialize'
      /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:727:in `new'
      /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:727:in `initialize'
      /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:1623:in `new'
      /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:1623:in `startphysics'
      /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:1650:in `physicsTogglePlay'
      /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:1738]
      I have reinstalled SketchyPhysics3.1 and works.

      posted in SketchyPhysics
      OxerO
      Oxer
    • RE: [Plugin] Compo Spray 1.4.2 Updated

      Thanks for update the plugin, i would like translate the plugin to spanish language, is this possible?

      posted in Plugins
      OxerO
      Oxer
    • RE: FELIZ NAVIDAD Y PROSPERO AÑO 2011

      Me sumo a las Felicitaciones para todos los que hacéis posible este gran foro así como a todos los que colaboran habitualmente.

      ¡¡FELIZ NAVIDAD Y PRÓSPERO 2011!!

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin] ImageTrimmer

      Hi,
      I have tested the last revision, and now the plugins runs but nothing happens, after 60 seconds this message appears

      Captura.JPG
      The Ruby Console is empty and the plugin don't makes the two files in TrimmedImage folder.

      EDIT: I probe to run EdgeDetector.jar directly and OSX shows this:

      Java Error
      Has not been possible to open the file JAR of Java "EdgeDetector.jar" Open the Console to see the possible error messages.
      The OSX Console shows this:

      OSX Console Error

      I have looked in SKMtools folder and there aren't the from.ini and to.ini files, the previous revisions of the plugin generated these files.
      This is in what I can help you.

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin] ImageTrimmer

      Hi TIG,
      I have probe different combinations and to make it works this is the process in Ruby Console:

      1. Type jar="EdgeDetector.jar"
      2. Type UI.openURL("file:/Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/plugins/SKMtools/"+jar)
        With these two commands EdgeDetector runs and creates the 2 files into TrimmedImages folder.
        Note that the path to EdgeDetector is to my User Account, on Mac you can place the Sketchup plugins in two locations:
        a) /Users/User Name*/Library/Application Support/Google SketchUp/SketchUp/plugins
        or
        b) Library/Application Support/Google SketchUp/SketchUp/plugins

      I hope this help you.

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin] ImageTrimmer

      @tig said:

      First test - is it writing the original image file your_image.png, and your_image[Edges].png and your_image[Edges].dat files into a folder called 'TrimmedImages' in your Model's folder ?
      Second test - if it is can you 'read' all of them ?
      Open the .dat with a plain-text-editor and see if it has 01s in it...
      Does the Image you are processing have transparent areas?
      Even if it did not it should still make a .dat file [just random ideas at the moment]...
      Do you have appropriate permissions to read/write to the SKMtools folder and Model's folder ?
      Do you have 'from.ini' and 'to.ini' files left in your ../Plugins/SKMtools folder?
      If so read them with a plain-text-editor does the first say path_to_model_folder\TrimmedImages\your_image.png and the second path_to_model_folder\TrimmedImages\your_image ?
      If not edit them to suit, if they don't exist make them containing appropriate paths [one line - no 'carriage-return'].
      Also ensure there's a folder called 'TrimmedImages' on the specified path.
      If you have the two '[Edges]' 'image' files mentioned above move them out of that folder.
      However, you must have path_to_model_folder\TrimmedImages\your_image.png in there.
      Now double-click on 'EdgeDetector.jar' in the ../Plugins/SKMtools folder - does it make the two files from the in the
      'your_image.png' ??
      😕
      Please test and report back...

      Hi TIG again,
      I have probed the before instructions and now the two files ( my_image[Edges].dat & my_image[Edges].png) appear into TrimmedImages folder with the original image my_image.png, what i do now?
      Thanks TIG.

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin] ImageTrimmer

      I have downloaded the revision and the error persists.
      Ruby Console.jpg

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin] ImageTrimmer

      @tig said:

      Oxer

      PS: are you sure you have your files/folders in the correct 'Plugins' ? Type/Copy+Paste this into the Ruby Console to check the correct path to your Plugins folder... Sketchup.find_support_file("Plugins")

      Yes, i have all file into Plugins folder
      Plugins folder

      posted in Plugins
      OxerO
      Oxer
    • RE: [Plugin] ImageTrimmer

      @dave r said:

      Oxer, you might try importing the image as an image and then immediately running the plugin on it. See if that does what you want.

      I have done so too, but appears a message error in Ruby Console.

      posted in Plugins
      OxerO
      Oxer
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