The eyes are so bloodshot the effect is unpleasant. Pupils are dilated and fidgety. Try shaking the cursor really fast, its as if she is having a seizure. Overall effect is useful as an Orwellian avatar.
-- Stoned girl is watching you --
Posts
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RE: MotionPortrait
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RE: Hi Key speed boat render
Well, the other views are not as dramatic. Especially considering the model has no interiors.
A lot more work is needed if you want to use it in any other purpose than the target shot, the back even has no material! The engines are based on a model from gideon in 3DWH. This model is really just sketch polished for one view.
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RE: Have you had a model stolen?
Here http://creativecommons.org/is a good resource related with the matter at hand. Following the links provide lots of reading and thinking material... Disclaimer: from this point on it is only my opinion and I may be wrong. 3D warehouse license term is like CC0 (you give away every right yet you retain the copyright (not very meaningful)), except CC0 disallows the derivative work to be DRM'ed (digital rights managed), 3d warehouse is even more liberal, does not have anti DRM restriction.
@hellnbak: I do hope that you scare those guys out of distributing your work. For high octane modelers like you, I think a sketchup model dissemination website where the uploader can choose one of the 6 creative commons licenses, is needed. I am still waiting for one of my models to be stolen, no such luck.
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RE: Hi Key speed boat render
Thanks. Same render dark grey backdrop + a little post-processing.
I tried this boat in sea water but could not get anything usable.
d'oh! I noticed the bad framing after the post. ( I think we need a d'oh smiley) Well at least it does not increase memory or bandwidth.
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RE: Bedroom
it looks like Van Gogh's bedroom after he had constructive psychotherapy (just kidding). I generally like the render. Thread http://forums.sketchucation.com/viewtopic.php?f=322&t=42203 concerns apply here I guess.
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RE: Making tyres in SU
Yes this is part of Tgi3D Amorph. This feature is available unlimited for free in the training version.
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RE: Making tyres in SU
Basically you use it to convert the cylinder on the right to the tire on the left (with texture) easily.
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RE: Making tyres in SU
You may want to check out Tgi3D's cross-section-editing tool. This feature is unlimited in the free training edition.
Ogan
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RE: Anchor point when pasting
Paste operation remembers the previous paste point in your instance. So, in your first paste you hold the component from the desired point, further pastes will catch from the same point. (Sorry about made up terminology).
I hope this helps.
Ogan
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Hi Key speed boat render
An experimental design. Modeled in Sketchup, rendered in vray, the glare added in gimp. I am not 100% sure about the glare, excessive?
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RE: Comic book style car renders
@scottpara: I had some of your models and renders too in my mind when I was talking about the wonderful models in the forum. This one is such a case.
Probably it was intentional in your render, I notice a lack of reflection on the headlights glass cover. It appears almost there is no glass in front.
For the background I even considered trying star-map images (say from hubble) but at the moment I do not know how to do it.
Panel gaps is a check. I was thinking also grills, window rubber seals, a proper wiper, radio antenna, signaling lights etc. I just spent my energy for this model trying to produce the animation (took several*several hours). I will come back to it later though.
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RE: How do I manually model solids from Domebook 2?
@Jean Lemire: very instructive!
I function as a tester for Tgi3D so I find all sorts of strange Sketchup bugs. A few months ago I came across a SketchUp feature which could be considered a bug. Imagine you are performing a move rotate or scale operation inside a component instance, Sketchup inference engine allows you to snap on a feature in another instance of the same component (which potentially depends on the edit you are performing). You can have Sketchup solve equations for you (or draw a dodecohedron directly for that matter).
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RE: Reflection Falloff
@valerostudio: Smaller value of IOR should make the reflection fade off earlier as I understand , but somehow in vray the reflection dies off more completely and abruptly than I expect.
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RE: Reflection Falloff
@andybot: I don't have a filter.
@thomthom: I was trying to reproduce the effect in the 2nd picture. I feel that one does not have blurriness.Well, just before the reflection drops to zero there is a small graduated region I think, may be I am imagining it.
There seems to be something I am missing. -
RE: Reflection Falloff
I have trouble replication the graduated fall off effect in picture 2. In theory fresnel reflection should do it for small ior. Somehow vray fresnel reflection falls off too abruptly as in total internal reflection as seen (ior 1.2). I am pretty sure I have the correct surface orientation but... Apparently vray is doing some kind of approximation for this reflection. I am pretty sure the physics require a smooth graduated fall off. Strange.
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RE: Reflection Falloff
Indeed fresnel map for reflective layer reduces reflection strength for more obtuse rays. The increase in fuzziness can be obtained by reducing the glossiness of the reflective layer. This is obtained with glossiness 0.85 and fresnel map with index 5. This does not fit your first case exactly (this one somehow has a smoother feel) but you may find it useful.
good luck
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RE: Comic book style car renders
These renders were very fast (about 30 seconds each) so I decided to make a short mock trailer of the car. I prepared a high definition stereoscopic 3D video but I had problems at youtube hence no 3D and no HD. The music is an original composition by me synthesized using MuseScore. Compared to many wonderful car models in the forum this one has a long way to go... but I am having so much fun.
[flash=600,465:2ioswcvw]http://www.youtube.com/v/2Aa3biIRSV8?fs=1&hl=en_US[/flash:2ioswcvw]
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RE: Ellipse with equal faces/segments
If you have to have equal length segments, you can use resample paths feature of Tgi3D (training free version has this feature unlimited). After drawing your ellipse remove the face (this feature will work with naked paths only), select the ellipse and apply with the desired length. (you have to supply the correct length somehow otherwise you will have one short segment).
good luck
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RE: Holes in engineering drawing
Actually you can get it almost right in all views if you do
view
edges
back edges
profilesset the transparency of the material around 70 %
set the profile width from styles to 1
Ogan -
RE: Reflections
I would reduce the glossiness(es) of the reflective layer, and add a bumpmap to the material, (as I see from your case you can use the diffuse image as your bump map).
good luck