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    • SU Tree components

      Hello everyone, I was wondering if anyone has some good tree components? Or if anyone knew where I can find some good ones.

      More specifically i'm looking for
      -american holly
      -periwinkle
      -oaks
      -cedars
      -maples
      -irises

      Thanks in advance.

      [EDizzle]

      posted in SketchUp Components sketchup
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    • RE: Kerkythea Users Unite!

      Hello Didier..

      I can give you a hand testing SU to POV for old time sake..
      but as you know I got involved more and more into KT development.As you
      know KT is being updated so frequently with so many features. I wish we could get to see you there more often. Right now we are thinking in IES support for the next release...

      Thanks.

      (clipi)

      posted in Extensions & Applications Discussions
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    • RE: Kerkythea Users Unite!

      Hello guys

      Since the terrible decision made by Google to move the groups and to abandon the old forum
      I did not spend much time with Sketchup. I am very glad to see that this forum is taking it place
      and the community still survives and keep the spirit.

      Soon a major release of Kerkythea will be available with incredible new features. We spend many month testing and debating the new features which certainly will make Kerkythea the most powerful freeware render engine available. Tomasz also revised the SU2KT exported which will bring incredible integration to SU and many more features. Finaly a Mac version of KT will also be available with the forthcoming release.

      I know that Frederick and Tomasz can take care of most of your KT question here but just in case
      you can also visit the official KT site.

      Thanks
      Clipi

      posted in Extensions & Applications Discussions
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    • RE: Kerkythea Users Unite!

      Hi,

      I am pretty new to Kerkythea and I have used it to make renders of a fantasy city I made. I'm definately not an expert either. I guess we have a lot to learn about it. 😄

      (Peter)

      posted in Extensions & Applications Discussions
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    • RE: Adding Interactive SketchUp Models to PowerPoint Presentions

      Abe - Works well for Power Point 2003

      -Kevin

      (kev)

      posted in Extensions & Applications Discussions
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    • RE: Adding Interactive SketchUp Models to PowerPoint Presentions

      Abe - What a great idea!

      I'm having some trouble getting it working and I wanted to correct the typos in your links.

      I'm using power point 2000 (I'll see if I get better results with a newer version of power point). After inserting object-->hypercosm applet onto a slide, when I right click, I do not get the properties option (hypercosm applet-->convert is available)

      I had to install the player in addition to the teleporter
      http://www.hypercosm.com/download/player/index.html

      Teleporter download link is
      http://www.hypercosm.com/download/teleporter/sketchup/index.html

      Power Point guide is
      http://www.hypercosm.com/support/documentation/player/powerpoint/index.html

      Kevin

      (kev)

      posted in Extensions & Applications Discussions
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    • RE: EDrawings

      @gaieus said:

      Bill, that's sad. The company's page declares that with the exe file you don't need to download anything else - the viewer is "included" (indeed, the file itselfis rather big this way).

      Hm... need to further examine the plugin...

      hello I'm a new user for sketchup please help me to be an pro step by step

      (ayoub_khorchani)

      posted in Extensions & Applications Discussions
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    • RE: SketchyPhysics Alpha

      @cphillips said:

      @unknownuser said:

      Hey Chris, where can I download SketchySolids Toolbar and how do I drag objects? I ot a LOT of trouble with that.

      SketchySolids is part of SketchyPhysics.

      There are instructions and a tutorial on dragging on the homepage:

      Link Preview Image
      Google Code Archive - Long-term storage for Google Code Project Hosting.

      favicon

      (code.google.com)

      I got this really bad error here. Can you help me?

      Invader Zim


      error i didn't like.JPG

      posted in SketchyPhysics
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    • RE: SketchyPhysics Alpha

      Hey Chris, where can I download SketchySolids Toolbar and how do I drag objects? I ot a LOT of trouble with that.

      Invader ZIM

      posted in SketchyPhysics
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    • RE: SketchyPhysics Alpha

      I was looking at giantmonster.tv today, and wondered whether one could use SketchyPhysics as an easy rigging tool for SU?

      The code already exists to define joints between different objects, along with movement tollerences (max and min) so by turning off gravity a rag-doll becomes a posable-doll.

      What do you think?

      So I had a look at the SketchyPhysics options… turning off Gravity is easy to do; but I was unclear about what the other options did…

      Density: presumably affects the mass of objects when they collide.
      Framerate: defines the amount of discrete time that passes during each itteration?
      Worldscale: er - no idea 😄

      I was trying to recreate space - ie no gravity or friction, but couldn't find a way. My objects always slow down, as if through air resistance. Is this possible?

      Ampa

      posted in SketchyPhysics
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    • RE: SketchyPhysics Alpha

      Chris, thanks for the pointers. It all makes sense now 😄

      Weee I have a dangle chain type thingy! I never knew how much I wanted one of these.

      I look forward to further development, you've made a great tool / toy.

      Ampa

      posted in SketchyPhysics
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    • RE: SketchyPhysics Alpha

      This is a great plugin - congrats of the work so far.

      Noticed one other bug: pressing Ctrl+Z (Undo) while the simulation is running causes seriously bad things to happen! Can Undo be disabled temporarily?

      Some more playing…

      I decided to create a chain, and tried in a number of ways…

      1. Create rings (torus) and arrange them so that they interlock in 3d space. Why does this not work? I assigned Shape:convexhull, but this is obviously not correct.

      2. Create rectangular 'chain links' where each 'link' is made of 4 cuboids. This should overcome the convex hull issue and be easier on the maths 😄 Indeed it works! But looks ugly!

      3. A different sort of chain… Created a linear array of cubes and inserted a ball joint between each one. At this stage I have a vertical column of swinging cubes, but they all act independently. And I can't work out how to correctly group the joints with the cubes to create a single chain of linked cubes. What is the correct way to do this?

      P: Ampa

      posted in SketchyPhysics
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    • RE: SketchyPhysics Alpha

      Can I use a spring like a piece of elastic?

      What I would like is that the model starts with the elastic stretched, so that once the simulation begins it will try to shrink to zero length (or some other predefined minimum length) pulling any attached object with it.

      Where-as the spring seems not to exert any force on attached objects until it is either streched or compressed from the start position.

      Ampa

      posted in SketchyPhysics
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    • RE: SketchyPhysics Alpha

      @cphillips said:

      Any other comments or feedback?

      Has anyone used the SketchySolids toolbar? I am thinking that it is almost worthy of being a separate plugin.

      Chris

      Where can I download SketchySolids?

      P: Invader ZIM

      posted in SketchyPhysics
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    • RE: SketchyPhysics Alpha

      Very cool plug in!
      If I move the sketchyphysics tool window any other toolbars that are open on my second monitor close.

      P: SABBA

      posted in SketchyPhysics
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    • RE: SketchyPhysics Alpha

      Chris,
      That is nothing short of amazing. I'm awestruck. I'm curious as to why and what it took (in general terms) to create this.

      Mark

      P: marsol

      posted in SketchyPhysics
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    • RE: Grain Auger... Help

      ahh, now i see how its done. what i wasnt doing was creating a bunch of convexhull shapes and then grouping them together.

      thanks for that tip, now im on the right track

      P: trsix

      posted in SketchyPhysics
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    • Grain Auger... Help

      Hi, Ive been working with Sketchyphysics for about 3 days now and have not been able to figure this one out. Im trying to make a "grain auger" type thing. Just take a look at the skp and you will see what i am talking about. Anyways, the problem is that I cant seem to find a shape that sketchyphysics knows what to do with.

      Ive tried doing this several different ways but nothing seems to be working.

      I am looking for ideas on how I can make this work.

      Its purpose will be to get some balls from the bottom of a course to the top of it (roller coaster type idea)

      Thanks for any input you can give, great fun here

      ps.im building my version of your bridge 😄

      P: trsix


      augertest.skp

      posted in SketchyPhysics
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    • RE: SketchyPhysics Examples Video

      Is it true physics, or just a means of animation?

      P: AcousticGarden

      posted in SketchyPhysics
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    • RE: Problems with SketchyPhysics

      @cphillips said:

      @unknownuser said:

      I downloaded SketchyPhysics and I don't know how to do it. Will you help me?

      You need to explain the problem.

      I don't know how to use it. Someone should make a tutorial on how to move some objects. Please?

      P: Invaser ZIM

      posted in SketchyPhysics
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