I was looking at giantmonster.tv today, and wondered whether one could use SketchyPhysics as an easy rigging tool for SU?
The code already exists to define joints between different objects, along with movement tollerences (max and min) so by turning off gravity a rag-doll becomes a posable-doll.
What do you think?
So I had a look at the SketchyPhysics options… turning off Gravity is easy to do; but I was unclear about what the other options did…
Density: presumably affects the mass of objects when they collide.
Framerate: defines the amount of discrete time that passes during each itteration?
Worldscale: er - no idea
I was trying to recreate space - ie no gravity or friction, but couldn't find a way. My objects always slow down, as if through air resistance. Is this possible?
Ampa