@jeff hammond said:
@slbaumgartner said:
In this specific case the reason I view it is a bug is that a routine "intersect with" finds all of the missing edges quite readily. It seems like follow me quit while there was geometry remaining that it does know how to handle.
idk, even if follow-me worked accurately, it would still fail in this circumstance.. it's being fed bad data in the first place because noName is trying to tell it to revolve a profile around a radius which is smaller than the profile itself.. there isn't a solution for that other than some of the corner being smooth and some of it being kinked..
bascially noName, you should followme the edge except for these two tight corners then construct the corners manually or separately using something like curviloft for the blend.
ahh, yes that is one way I will try.
Thanks for all the help.