Thanks to all the smart people here too. If I hadn't learned of this forum and learned so much, I never could have won ...
....if I hadn't learned a few tricks...
Thanks to all the smart people here too. If I hadn't learned of this forum and learned so much, I never could have won ...
....if I hadn't learned a few tricks...
WE WON!!!
Actually there were two winners, one for a film, one for animation.
Here is a link to the other winner
Whoever did it, thanks for changing my avatar for me.
You might want to play around with google suggest feature, I believe they are in order of how frequently people search.
Its real and there are not too many in the world.
You could ignore the top bridge.
One word answer, (maybe too obscure)
EDIT: My apologies I googled it and I guess it is a local term
It is a "Tridge" = a three legged bridge.
Back to normal puns now.
@unknownuser said:
Is that a Bridge to Nowhere?
No, the bridges meet the land, I just didn't finish drawing.
I started out on the old AtariST, I remember struggling to make a wire frame box rotate, coded by hand and never did get it to work.
I found out a little more about using a SketchUp file in Lightwave.
It imported the 3ds file with the textures intact but there were no components or groups, just a big mesh so it would of been very difficult to move the furniture around.
The dancing girl sequence was done old school style a'la a flip book of about 30 frames in in each picture frame. They flipped as the camera panned.
The entire scene and animation was rendered together which may have made it take so long, about 90 seconds to render each frame. Lightwave lets you render parts separately and combine them but the room and character animation was all done together.
I would definitely do more of these. Its fun to see the SU models come to life in new ways.
Things I learned: Plan the camera moves early and only model what you need to. Double check that you don't have any inverted faces. Watch out for high poly components from the warehouse. I eliminated 20,000 poly's by getting rid of a clunky wine rack I downloaded.
Here is the stats on the model. Does that seem high?
The plug in worked really well but
I saved a backup, this one may end up in the do not render pile.
Has anyone had this trouble with photomatch before, could be my user error.
I am working on this stone house which I started with a photomatch. I was working quite awhile and turned off the textures and discovered that virtually the whole model is inside out.
I selected all and inverted the faces but it turns into more of a mess.
Is there some other easy and easy way to invert?
Any ideas?
Thanks Solo
Its rendered for a DVD at 740 x 480, we could only do 3 passes per frame due to time constraints. I think its 25 frames /sec. I am not sure what machine was used to render, I think its a couple year old gaming machine and not a full blown rendering monster.
We actually used the film and stage plugin to set up the scenes, so we did a pre-visualization for the animation. When the file was opened in Lightwave there were cameras in the model that served as anchor points for the pan and swoops.
The cheesy sweep at the end was a screen capture of Google Earth+ some of my models. I did the pan with a Space Navigator-- took me about ten tries to get it where we liked it.
cheers,
Thanks for the feedback, I haven't heard from the judges yet. I think you win dinner or something, it took a lot longer to make than the cost of the dinner but it was a heck of a lot of fun.
"Who is He", is my friend Michael -- he did the animation, lighting and camera movement in Lightwave. I actually didn't get too see much of that end of the software, as he was working on it I was finalizing the bar, we finally combined everything and let it render away.
Lightwave ate up the 3ds file no problem. Textures were primarily in SU but were tweaked in Lightwave for reflection, etc. We could have spent a lot more time just finessing textures but ran out of time.
The characters are from the bar, they are stuffed moose, goat, they have a big plastic frog as a mascot and the odd penguin dude who lives over the door -- I guess it would make more sense to people who have been to the bar. The dancing girls are prints on the wall, I have no idea how he made them dance like that.. but I am going to find out.
I think it may be time to stop by that bar.. cocktail time in Michigan!
The local pub had a competition for local film makers to make short film about the bar.
I modeled the bar in SU, my buddy did the characters and animation in Lightwave.
80 hour render, it could have used a lot more. I can see a few places where I lost textures (due to inverted normals) it taught me to double check, I am hoping I can fix some surfaces and that we can re-render with an updated model.
Happy Friday everyone!
EDIT: link to better resolution version
[flash=400,267:1dpxlz5n]http://vimeo.com/moogaloop.swf?clip_id=4864431[/flash:1dpxlz5n]
Watch out Pixar!!!
Sincere congratulation on a fantastic piece o' work.
I like them, these could be useful as a landscaping feature, etc. I often find myself looking for good rocks and things just to dress up the yard.
You might also want to try using the move with the autofold (alt) works good for deforming things.
That bug looks familiar
Is that an Ant-Ten-a
you guys are crazy on this one
Me and my buddy's were sending crazy messages to each other last night, it got hilarious rather quickly.
Nice interface in texture mapping your face to animate.