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    Recent Best Controversial
    • RE: MSPhysics ice stage for AntonS

      LOVE THE MUSIC....and of course the animation. What a wonderful tribute to a great effort by AS.

      posted in Plugins
      M
      mptak
    • Connect closest joint?

      First off.....Awesome to see this inspired project continuing....

      Taking the lazy man's way out here in asking how the "connect closest joints" functionality works for a body. Along with the "make joint unique option" this seems to open up a whole new world for sketchy physics fun.

      Cheers and thanks to AS, cPhillips and the community at large!

      posted in SketchyPhysics
      M
      mptak
    • RE: Write to serial port with Ruby [SOLVED!]

      I see you tested it with SU2015...this confuses me. Were you using the 64 bit version of sketchup? Which Sketchy Physics download did you use? Thanks.

      posted in SketchyPhysics
      M
      mptak
    • Semi(auto) matic output to collada files

      Hey all. So it turns out that to do a pretty good animation in google earth (remember google) is a set of time stepped collada files. My question is, is there a simple way to automate the output of sketchy physics to output collada files? Thanks in advance for your collectively brilliant thoughts.

      posted in SketchyPhysics
      M
      mptak
    • RE: Read out hinge/servo value [SOLVED!]

      Stupendous. Can't wait to try it and of course add some Lasers. Absolutely stupendous. Kudos to y'all Anton and Chris Phillips.

      posted in SketchyPhysics
      M
      mptak
    • RE: Scene Transitions with Animations

      Yes I think it is possible as at very least you have full access to the Ruby Suite from within sketchy physics. I'm looking forward to the more informed responses to this post but model away.

      posted in SketchyPhysics
      M
      mptak
    • RE: Moving small objects ...... not working ?!?!?!

      You might try changing the worldscale in the sketchy physics settings. I'm nowhere near a current sketchup installation or I would try it and tell you the outcome.

      posted in SketchyPhysics
      M
      mptak
    • RE: Simulation aborted

      I noticed that Processing (2) has added some moviemaking from images capabilities. As Processing has risen to the top of mylist (along with the new improved SK physics) I will be curious to hear if others are using Processing with SK physics.

      posted in SketchyPhysics
      M
      mptak
    • Controlled Splitting

      Any suggestions on how to control the "split" function so that one can parameterize the breaking of objects(where they split)? and BTW Awesome work on reviving Sketchy Physics.


      slabshatters.skp

      posted in SketchyPhysics
      M
      mptak
    • View.refresh behavior
      mod = Sketchup.active_model # Open model
      ent = mod.entities # All entities in model
      sel = mod.selection # Current selection
      view = mod.active_view
      tran1a=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]
      tran1=Geom;;Transformation.new(tran1a)
      tran2a=[5200,0,0,0,0,75,0,0,0,0,1,0,0,0,0,1]
      tran2=Geom;;Transformation.new(tran2a)
      for i in 1..100 do
          tr=Geom;;Transformation.interpolate(tran1,tran2,i*0.01)
          ent[0].transformation=tr
          newview=view.refresh
          sleep 0.01
          puts i
      end
      

      This does not seem to refresh the screen with every view.refresh. Any suggestions/explanations?
      (for this application the intent is to growing a unit cube(the first entity) which I intended to iterate in 100 steps.

      posted in Developers' Forum
      M
      mptak
    • RE: Bouncing objects inside a cylinder

      https://3dwarehouse.sketchup.com/model.html?id=u86300bb2-6588-4d0d-b37e-0b667f2c2b96
      The first "trick" is that the sides of the cylinder should be build kind of like a barrel, ie a series of strips which can be either overlapping boxes or convexhulls. Then group them with the cylinders that serve as the top and bottom. After that if you set both the linear and angular damping to zero it will keep things from slowing down though I think the newton engine still will make the collisions non-elastic so things will tend to slow down upon each impact. You might want to add a little ruby push to the particles every now and then.

      posted in SketchyPhysics
      M
      mptak
    • RE: SketchyPhysics 3.5.6 (26 January 2015)

      Anton you are stupendous!

      posted in SketchyPhysics
      M
      mptak
    • RE: To move an object in x-direction and then in y-direction

      I have provided an example. The top box and piston are first connected to each other and then made into a group. The bottom box is then attached to both the bottom piston and the top piston. This can get cumbersome but one can nest probably 5 deep to theoretically allow control of rotations as well as tranlations.


      double piston

      posted in SketchyPhysics
      M
      mptak
    • RE: SketchyPhysics 3.3 (Unofficial Release)

      Nope sorry for the confusion, I was working on a windows machine. I was just so excited to see Sketchy Physics resurrected (:)).

      posted in SketchyPhysics
      M
      mptak
    • RE: SketchyPhysics 3.3 (Unofficial Release)

      Link Preview Image
      Not Found | 3D Warehouse

      favicon

      (3dwarehouse.sketchup.com)

      At very least this crane works. Kudos to the coders, the modelers AND the Physicsers. Awesome, incredible work all around!

      posted in SketchyPhysics
      M
      mptak
    • RE: SketchyPhysics 3.3 (Unofficial Release)

      This is really exciting!!! It even works with the Xbox controller!

      posted in SketchyPhysics
      M
      mptak
    • RE: Base Camp 2014.

      Is there a functioning hashtag to follow for those of us who are sitting at home kicking ourselves for missing fresh powder and fresh ideas?

      posted in Corner Bar
      M
      mptak
    • RE: AVI format animation with PNG files

      I think a lot of folk use this open source program called virtual dub. http://www.virtualdub.org/

      posted in Developers' Forum
      M
      mptak
    • RE: [News] Ruby 2.0.0 Released

      And TT said let it be so. Excited for all the innovation that Ruby 2.0 will allow.

      posted in Developers' Forum
      M
      mptak
    • RE: Sketchyphysics gravity management

      http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=37533%26amp;p=484617%26amp;hilit=suite+spot#p484617

      also there are some code settings for linear and angular damping which can be tweeked. I'll look for and post an example

      posted in SketchyPhysics
      M
      mptak
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