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    SketchyPhysics 3.3 (Unofficial Release)

    Scheduled Pinned Locked Moved SketchyPhysics
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    • A Offline
      Anton_S
      last edited by

      Mister K, I tried keeping everything as compatible as I could. The reason old scripts don't work is because (1) they use Sketchup API modifying methods (such as ComponentInstance.entities) and (2) they were improperly written in the first place. Quite a few advanced developers suggested to disable SketchyPhysics because it was incompatible with other plugins. They even placed it in the quarantine list: http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=47371 I'm pretty sure that to remove SP from quarantine Chris would still have to make a choice to remove those Sketchup API modifying methods anyway.

      I tried contacting Chris before, but no reply was given, so yeah. But I dont claim any authorization. All credit goes to him.

      BTW, It only took me 12 days to do all that mess.

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      • deaneauD Offline
        deaneau
        last edited by

        @anton_s said:

        [...]

        This is not compatible with the Eneroth3 Railroad though. You may have both plugins installed, but don't play them at the same time.

        yes i have try this.

        iΒ΄ll hope this will be possible in the future.

        ok ERS is a young plugin and all ideas will be placed. this will need time. my dream is to work with SP and ERS together. 2009-2014 is a long time,too.

        how you would setup a train in SP? for example a steamloco, coupling cars, driving on the track etc.? how i could tell SP the loco have a weight and the cars have different weight?

        the starting speed is an other if the train is empty or when the train is loaded etc.
        this setup would be interesting.
        to simulate a real train start and train stop or when the train have an emergency break...how long need the train to stop. etc....

        ok an other example. i will simulate an earth quake.

        how i can tell SP this is a concrete block and this is a paperbox. both have a different gravity.

        ok i will stop with question, otherwise this text will be long. πŸ˜‰

        regards dean

        MADE, BORN AND LIVING IN BERLIN
        Big Thank You to all Programmers
        Some German words are so long that they have a perspective. M.Twain

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        • M Offline
          Mister K
          last edited by

          I'm not disputing your work, simply pointing out that your version will not be compatible with older models, a problem which none but experts will be able to fix. So in the interest of avoiding confusion this release should get a more distinctive name.

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          • A Offline
            Anton_S
            last edited by

            @deaneau said:

            ok ERS is a young plugin and all ideas will be placed. this will need time. my dream is to work with SP and ERS together. 2009-2014 is a long time,too.

            Deaneau, I respect your request, but I'm not willing to place much time on this plugin. You know, I have to work on MSPhysics the similar plugin to SketchyPhysics... The reason I fixed SP was because there are many SketchyPhysics models at 3Dwarehouse. It was hard for me to see them all be left behind.

            However, nothing stops other users from improving SketchyPhysics. They may add their own features, as long as they keep author as Chris Phillips and the version tittle with Unofficial. Maybe someone wouldn't mind integrating trains into SP.

            Maybe trains could be implemented into MSPhysics, but that won't happen until I release the basic version of MSPhysics, 1.0.


            @mister k said:

            I'm not disputing your work, simply pointing out that your version will not be compatible with older models, a problem which none but experts will be able to fix. So in the interest of avoiding confusion this release should get a more distinctive name.

            Oh, I see where you coming from. πŸ˜†
            I'm planning to add compatibility files, so that all prior models could work on SP. The compatibility files will be loaded if the detected version is not 3.3. For instance, if detected version is 3.2, then a 3.2 compatibility file be loaded, adding and all removed methods from 3.2... As well, if the detected version is 3RC1 then the compatibility file for 3RC1 be loaded. You know how some models in SP3RC1 were not working with 3.2? Well, this could be eliminated due to the compatiblity files. I'm not sure if this be possible, but we'll see. This feature could be available in 3.4. And then a descent renaming of this plugin wouldn't be required.


            I repeatedly ask for Mac OS X testers! Some people reported this version doesn't work on Mac, but did not post the error message. I'm pretty sure I had all the libraries compatible with Mac, but I'm certain that there's an error somewhere. You know, I'm a human. There is no way I can write a plugin without bugs in one try. If anyone is willing to test, then please do so. I'll be graceful for yaur help.

            Thanks

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            • W Offline
              willeykj
              last edited by

              @anton_s said:

              @deaneau said:

              ok ERS is a young plugin and all ideas will be placed. this will need time. my dream is to work with SP and ERS together. 2009-2014 is a long time,too.

              Deaneau, I respect your request, but I'm not willing to place much time on this plugin. You know, I have to work on MSPhysics the similar plugin to SketchyPhysics... The reason I fixed SP was because there are many SketchyPhysics models at 3Dwarehouse. It was hard for me to see them all be left behind.

              However, nothing stops other users from improving SketchyPhysics. They may add their own features, as long as they keep author as Chris Phillips and the version tittle with Unofficial. Maybe someone wouldn't mind integrating trains into SP.

              Maybe trains could be implemented into MSPhysics, but that won't happen until I release the basic version of MSPhysics, 1.0.


              @mister k said:

              I'm not disputing your work, simply pointing out that your version will not be compatible with older models, a problem which none but experts will be able to fix. So in the interest of avoiding confusion this release should get a more distinctive name.

              Oh, I see where you coming from. πŸ˜†
              I'm planning to add compatibility files, so that all prior models could work on SP. The compatibility files will be loaded if the detected version is not 3.3. For instance, if detected version is 3.2, then a 3.2 compatibility file be loaded, adding and all removed methods from 3.2... As well, if the detected version is 3RC1 then the compatibility file for 3RC1 be loaded. You know how some models in SP3RC1 were not working with 3.2? Well, this could be eliminated due to the compatiblity files. I'm not sure if this be possible, but we'll see. This feature could be available in 3.4. And then a descent renaming of this plugin wouldn't be required.


              I repeatedly ask for Mac OS X testers! Some people reported this version doesn't work on Mac, but did not post the error message. I'm pretty sure I had all the libraries compatible with Mac, but I'm certain that there's an error somewhere. You know, I'm a human. There is no way I can write a plugin without bugs in one try. If anyone is willing to test, then please do so. I'll be graceful for yaur help.

              Thanks

              Hi everyone! For those that don't remember me, I did the original port of SketchyPhysics to the Mac years ago. I've been talking with Chris on and off for a few months now to see if SP was going to get re-energized. I haven't spoken with him recently but I'm sure he would find these developments exciting! I know that I do!

              Anyway, I'm reaching out to offer any and all support I can to this effort to get SP 3.3 into shape and working for everyone on SU 2014. Anton, you've done an amazing job.

              This release doesn't work on Mac at the moment since FFI is not directly support by the Ruby in Sketchup and an FFI bundle is not included in SP 3.3 . The Ruby that ships with SU (at least on the Mac) does support FIDDLE, which is a variant of FFI. If that is also supported on the windows version then we should consider moving to FIDDLE for SP3.3 so that it is directly supported by SU.

              There are a lot of other Mac issues that Anton has documented in his findings. I'll be working on clearing those up and getting a working Mac version out as soon as I can.

              Lets get this done!

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              • M Offline
                mptak
                last edited by

                This is really exciting!!! It even works with the Xbox controller!

                1 Reply Last reply Reply Quote 0
                • A Offline
                  Anton_S
                  last edited by

                  Very well, lets get this done πŸ‘

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                  • M Offline
                    mptak
                    last edited by

                    Link Preview Image
                    Not Found | 3D Warehouse

                    favicon

                    (3dwarehouse.sketchup.com)

                    At very least this crane works. Kudos to the coders, the modelers AND the Physicsers. Awesome, incredible work all around!

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                    • A Offline
                      Anton_S
                      last edited by

                      @mptak said:

                      Link Preview Image
                      3D Warehouse

                      3D Warehouse is a website of searchable, pre-made 3D models that works seamlessly with SketchUp.

                      favicon

                      (3dwarehouse.sketchup.com)

                      At very least this crane works. Kudos to the coders, the modelers AND the Physicsers. Awesome, incredible work all around!

                      On Mac?

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                      • M Offline
                        mptak
                        last edited by

                        Nope sorry for the confusion, I was working on a windows machine. I was just so excited to see Sketchy Physics resurrected (:)).

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                        • mtripleM Offline
                          mtriple
                          last edited by

                          yo, u done it, i already notice.
                          thank u bro, u did good job very well.
                          now we can wait for MSPhysics and cloth simulation XD.

                          compospray workin 2014

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                          • deaneauD Offline
                            deaneau
                            last edited by

                            @anton_s said:

                            @deaneau said:

                            ok ERS is a young plugin and all ideas will be placed. this will need time. my dream is to work with SP and ERS together. 2009-2014 is a long time,too.

                            Deaneau, I respect your request, but I'm not willing to place much time on this plugin. You know, I have to work on MSPhysics the similar plugin to SketchyPhysics... The reason I fixed SP was because there are many SketchyPhysics models at 3Dwarehouse. It was hard for me to see them all be left behind.
                            ...

                            hi anton, oh ok, what ever, all new can only the best πŸ˜‰
                            do you have a project link?

                            Dean

                            MADE, BORN AND LIVING IN BERLIN
                            Big Thank You to all Programmers
                            Some German words are so long that they have a perspective. M.Twain

                            1 Reply Last reply Reply Quote 0
                            • A Offline
                              Anton_S
                              last edited by

                              @mtriple said:

                              yo, u done it, i already notice.
                              thank u bro, u did good job very well.
                              now we can wait for MSPhysics and cloth simulation XD.

                              We still need to add some compatibility stuff before moving on to MSP

                              1 Reply Last reply Reply Quote 0
                              • W Offline
                                Werner_Hundt
                                last edited by

                                What great news, thank you so much for the update, Chris!
                                Just one issue: Exporting a Sketchy Replay animation does not seem to work (see screenshot).
                                Any idea how to resolve this? Many thanks & greetings from Cologne!


                                SketchyReplay_export_animation.jpg

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                                • A Offline
                                  Anton_S
                                  last edited by

                                  @werner_hundt said:

                                  What great news, thank you so much for the update, Chris!
                                  Just one issue: Exporting a Sketchy Replay animation does not seem to work (see screenshot).
                                  Any idea how to resolve this? Many thanks & greetings from Cologne!

                                  Thanks for reporting! This will be fixed in the next update. Meantime the export animation feature works in SU2013 and below only.

                                  1 Reply Last reply Reply Quote 0
                                  • W Offline
                                    Werner_Hundt
                                    last edited by

                                    Thanks for the swift reply, Anton!

                                    1 Reply Last reply Reply Quote 0
                                    • F Offline
                                      faust07
                                      last edited by

                                      Mr.K. has posted working solutions for camera recording and Sketchy Replay in this forum. Maybe you can integrate them in to your improved version of SP. Thank you for bringing Sketchy Physics back to life! πŸ‘

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                                      • A Offline
                                        Anton_S
                                        last edited by

                                        @werner_hundt said:

                                        Thanks for the swift reply, Anton!

                                        No probs! Already fixed it. Will see in next update πŸ˜„

                                        @faust07 said:

                                        Mr.K. has posted working solutions for camera recording and Sketchy Replay in this forum. Maybe you can integrate them in to your improved version of SP. Thank you for bringing Sketchy Physics back to life! πŸ‘

                                        Great! I found the post: http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=36029%26amp;p=341925#p317654
                                        Will investigate

                                        1 Reply Last reply Reply Quote 0
                                        • M Offline
                                          Mister K
                                          last edited by

                                          Oh that old mod I made... wouldn't use it as more then a reference point(i.e. which SP parts govern recordings), but what I made was all one shot working in very specific conditions code.

                                          1 Reply Last reply Reply Quote 0
                                          • P Offline
                                            PituPhysics
                                            last edited by

                                            This amazing!!!!! Thanks Anton. Regrettable it does not work Mr.K. mouse script. But it is super that extension.

                                            I had almost forgotten this plugin....

                                            Thank you again! 😍

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