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MSPhysics ice stage for AntonS

Scheduled Pinned Locked Moved Plugins
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  • A Offline
    Anton_S
    last edited by 27 Sept 2016, 04:19

    Hey Faust,

    That's really amazing! Just astounding!

    Thank you very much,
    Anton

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    • F Offline
      faust07
      last edited by 27 Sept 2016, 09:27

      Nice that you like it, Anton.
      That's largely your work and the preliminary work of the people who have developed the physics engine.
      I scratch here, of course, only at the top of what is possible.
      The simulation and animation of living things could be a little more sophisticated.
      A good approach is the model "Real Springs" by PituPhysics (3D Warehouse) and what I hardly dare to dream, the first point on your TODO-list:
      "•Implement cloth and soft bodies interface."
      The others on the list, I can not wait ( 😎 ) are:
      "•Implement user mesh collision interface.
      •Add fracture/split interface.
      •Add your own convex decomposition algorithm."
      😉 👍

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      • A Offline
        Anton_S
        last edited by 27 Sept 2016, 10:12

        Maybeh one day lol

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        • O Offline
          otb designworks
          last edited by 27 Sept 2016, 13:28

          Thanks for the details! That is one impressive animation.

          Cheers, Chuck

          OTB Designworks is on Youtube

          6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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          • F Offline
            faust07
            last edited by 28 Sept 2016, 08:07

            Thanks again.
            The beauty is that you can achieve great effects with little effort with MSPhysics...

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            • C Offline
              chri
              last edited by 2 Oct 2016, 19:34

              Hi

              Faust , you are incredible
              A fool job for a magnificient poetic result, your are an artist !

              Chri

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              • P Offline
                pilou
                last edited by 2 Oct 2016, 22:17

                Wonderful clip video! 😎
                Bravo! 👍

                Ps Music by ?

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • F Offline
                  faust07
                  last edited by 3 Oct 2016, 18:41

                  Thanks also to you, Chri and Pilou, for the kind words! And for the setting into the SketchUp "Hall of Fame" ...
                  On the music I'm not particularly proud of. Here I strummed on the guitar a little and also improvised the text.
                  I have the piece used because it accompanies the uniformity of simulation and extends over the full duration of the video.
                  The content of the text does not match the content of the video... Sorry

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                  • P Offline
                    pilou
                    last edited by 3 Oct 2016, 20:42

                    No problem ! It's perfect for me! I had believed that was Tom Waits! 😎

                    and like this you will not have problem of copyright! 👍

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • M Offline
                      mptak
                      last edited by 9 Oct 2016, 02:08

                      LOVE THE MUSIC....and of course the animation. What a wonderful tribute to a great effort by AS.

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                      • F Offline
                        faust07
                        last edited by 9 Oct 2016, 17:43

                        NOT THE MUSIC... 😎 But the rest - yes!

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                        • R Offline
                          Rabtouze
                          last edited by 13 Jan 2019, 18:35

                          Très belle réalisation !!! Bravo
                          Je la découvre après avoir craqué en essayant de faire tourner mon projet de moteur Stirling. Grr...
                          Ça fait du bien de voir que, avec de la patience et de la rigueur, on peut faire de très belle choses...
                          Bref, du coup, je recherche quelqu'un qui pourrait m'expliquer pourquoi mon moteur se disloque après quelques tours. Je crains de ne pas avoir compris les subtilités liées aux paramètres présents dans la fenêtre "MSPhysics UI". Si ça vous inspire, je mets mon fichier en PJ. Si nécessaire, je peux vous donner plus d'explications sur son fonctionnement.
                          Merci,


                          stirling_6_3.skp

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                          • F Offline
                            faust07
                            last edited by 14 Jan 2019, 22:12

                            En premier lieu, la désintégration pourrait être une conséquence de la géométrie concave de certaines pièces.
                            Par exemple, les pièces avec des trous oblongs devraient être composées d’éléments convexes individuels. Il y a un plugin pour Fredo6.
                            Vous devez activer "Collision Wireframe" dans l'interface utilisateur de MSPhysics sous Debug Draw et tester la précision géométrique de votre modèle.
                            Bonne chance! (Google Translator)

                            In the first place, the falling apart could be a consequence of the concave geometry of some parts.
                            For example, parts with slotted holes should be composed of individual convex elements. There is a plugin for Fredo6.
                            You should activate "Collision Wireframe" in the MSPhysics UI under "Debug Draw" and test your model for geometric accuracy.
                            I wish you success!

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                            • R Offline
                              Rabtouze
                              last edited by 14 Jan 2019, 22:32

                              @faust07 said:

                              En premier lieu, la désintégration pourrait être une conséquence de la géométrie concave de certaines pièces.
                              Par exemple, les pièces avec des trous oblongs devraient être composées d’éléments convexes individuels. Il y a un plugin pour Fredo6.
                              Vous devez activer "Collision Wireframe" dans l'interface utilisateur de MSPhysics sous Debug Draw et tester la précision géométrique de votre modèle.
                              Bonne chance! (Google Translator)

                              In the first place, the falling apart could be a consequence of the concave geometry of some parts.
                              For example, parts with slotted holes should be composed of individual convex elements. There is a plugin for Fredo6.
                              You should activate "Collision Wireframe" in the MSPhysics UI under "Debug Draw" and test your model for geometric accuracy.
                              I wish you success!

                              OK, Merci beaucoup pour ces conseils !!!
                              Je les mets en application dés que je peux et je vous redis si ca marche 😄

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