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    Recent Best Controversial
    • RE: Car Crash WIP *Now with Video*

      http://www.giantmonster.tv/giant/wp-content/uploads/2008/05/jump_6sm.jpg

      So I've been cranking away at these shots. Here's the latest "render". I feel so old school in this gallery now that everyone is doing all these fancy renders! (Jason thanks for backing me up πŸ˜„ ) I'm old and set in my ways.

      You can find a larger version of the image on my blog:
      http://www.giantmonster.tv/giant/?p=479

      I have a question for you guys - has anyone here executed a 3D printing of their model? I've been looking around for ways to make a toy line of my Fuel & Fire stuff (pose-able, vinyl etc). Any info will help. I'll post my current findings as I get deeper into my research.

      posted in Gallery
      monsterzeroM
      monsterzero
    • Car Crash WIP *Now with Video*

      Worked on a scene tonight where I had to crash the tow truck. Tomorrow I’ll post something to help explain this tragic event.

      http://www.giantmonster.tv/giant/wp-content/uploads/2008/05/tow_crash.jpg

      The rig render:

      http://www.giantmonster.tv/giant/wp-content/uploads/2008/05/tow_crashrig.jpg

      The images are not so good. I'll try and post a better one tomorrow. To see the full images go here:
      http://www.giantmonster.tv/giant/?p=477

      The original truck:
      http://www.giantmonster.tv/giant/?cat=34

      posted in Gallery
      monsterzeroM
      monsterzero
    • RE: Rigging a Quadruped

      I didn't seem to refer to a video I made with regards to this character.

      I also made the this one:
      http://www.youtube.com/watch?v=ZJn-y8UMer8

      posted in Gallery
      monsterzeroM
      monsterzero
    • RE: Ruby Idea: Bones for animating characters

      I haven't tried this script yet, but there might be something you could do with this:
      http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=6029&start=0&st=0&sk=t&sd=a

      I'd imagine that you could make the deformation nodes a part of a hierarchy group and thus deform the mesh when you move the rig. I bet it would work quite well. For now I'm still using Maya which works quite well for me.

      But if you're still interested in how to use the skeleton model I enclosed in this thread,
      I posted a video of how I pose using the rigging hack.

      posted in Developers' Forum
      monsterzeroM
      monsterzero
    • RE: Ruby Idea: Bones for animating characters

      NOTE: If you downloaded the file in my previous post you might want to check to see if you have the skeleton3_RIG.zip version and update it for the skeleton3.1_RIG.zip version. I fixed some bugs in the rig and updated the zip file in the original post.

      posted in Developers' Forum
      monsterzeroM
      monsterzero
    • RE: Ruby Idea: Bones for animating characters

      Somehow I missed this thread and I should answer Solo's post.

      For soft body meshes, I use Maya to rig and pose, some examples here:
      http://www.giantmonster.tv/giant/?p=185
      http://www.giantmonster.tv/giant/?p=404

      For ridged body meshes like cars and robots, I do it all in SketchUp. That's my preference, because the export/import/export/import process, given I render only in SU, is a pain. It's just more feasible to do it all in SU, and I LOVE IT. πŸ˜„

      Here's how I build a rig and set up the hierarchy in SU (the video Simon posted above shows how I pose) -

      Instructions using a car as an example (you can even download the model used in the post):
      http://www.giantmonster.tv/giant/?p=110

      Examples:
      http://www.giantmonster.tv/giant/?p=101
      http://www.giantmonster.tv/giant/?p=115
      http://www.giantmonster.tv/giant/?p=364

      My SU Posing video:
      http://www.giantmonster.tv/giant/?p=425

      I'll also include a fully "rigged" skeleton model that I finished yesterday. I needed a quick skeleton model for my comic, and I grabbed one off of the 3D Warehouse as a test and created a posing rig for it. To understand how to use is and how it's set up you'll want to read the instructions I posted above. If you can grasp that concept you'll get this. You'll be able to pose the model very very quickly.

      skeleton3.1_RIG.zip

      Here's one of the shots I made yesterday.
      http://www.giantmonster.tv/giant/?p=462

      http://www.giantmonster.tv/giant/wp-content/uploads/2008/05/xr311skel3.jpg

      posted in Developers' Forum
      monsterzeroM
      monsterzero
    • RE: Sketchup and leopard

      I guess I don't use it enough to experience those problems. The only reason I use the XP version on the MBP, would be the lack of certain shortcuts in the OSX version.

      @gata said:

      PC user here, but I still read Mac problem threads.

      • in other words, they need the whole nine yards (US WWII slang. Turret machine gunners in big figther airplanes had 9 yards of ammo between reloads.)

      I love this little tidbit of info !

      posted in Hardware
      monsterzeroM
      monsterzero
    • RE: Sketchup and leopard

      I run SketchUp from my intel macbook pro (same model as you) in Leopard and a XP boot. No real problems at all. I do use the XP boot more though.

      posted in Hardware
      monsterzeroM
      monsterzero
    • RE: Making my first portfolio...C&C welcomed

      Great Renders!

      I review a lot of portfolios (thousands and thousands over the years) and there are some things I appreciate.

      • Display your work in a clean "space", show your work in a graceful simple manner wether it be on a piece of paper, or web page.
      • Make it easy to find. If you are showing it on a web site don't hide it behind fancy flash animation. Art directors sift through a lot of portfolio's and have little time to hunt for things on your page. I'm patient, but most will just move on and not look at all your work, they'll look at two images than move on, frustrated.
      • If other people worked on the piece with you (happens often in my field) clearly define how you contributed to the work.
      • Know what your potential employer is looking for, and craft your portfolio for them.

      I'm not trying to be mean, just stating a few easy things to keep in mind when crafting your portfolio. I see so many missteps in this area, that it makes me want to start a portfolio coaching business. I can't believe schools aren't teaching this nowadays. In my day that was essential. And you can tell the schools that teach how to do it and those that do not.

      Your first image is a tad busy. I love the images but you could do with just one and I'm not a fan of the background texture. It's a tad distracting. My eye wanders all over the page not quite knowing what I should look at. I'm looking for your work, not looking at your packaging. You have great work, show it off.

      Your second piece is great. The layout suggest a path for my eyes to follow and it tells a story. I'd lighten the background behind the plan view at the top left corner, and make it pop.

      #3 is great as well. But perhaps a tad busy. My eye does move on the page pretty well. Not sure what the 3 images represent in the middle - are they day to night? I'd take out one of the top down views, it appears that the second one does not show anything new.

      #4#5 are great versions of the last one. If you were to show these to me in person can you talk me through each page and each image, giving me a reason why you put each image on the page? It appears that you could, so that's a great thing.

      #6 The layout on this image is a too weighted to the left for my taste. I want to see that tree as a whole and give my eye something trace to the structure. This is a hard one because the green area is obstructing the face of the building a little. If I where to shoot a still of this in real life (or shoot for a movie) I'd move my camera to the right, show the left tree in full, get as much of the building front as I could, and show off the minimal detail on the side of the building (but not too much). This angle might also provide a peek up those stairs which looks incredibly inviting, and I want to look up them πŸ˜„

      All in all great work! Honestly. Better renders and layouts than 90% of the portfolios I see every day. If this is truly your first portfolio, you are well on your way! Of course keep in mind I'm not in your field, I'm in the visual storytelling, game design, animation field (whatever that means).

      posted in Gallery
      monsterzeroM
      monsterzero
    • RE: GTA 4 ... who's gettin' it?

      I'll be picking it up for a binge play this weekend (with a break for mother's day). I haven't been playing my 360 as much as I used to. Can't wait! You can find my gamertag on my blog.

      posted in Corner Bar
      monsterzeroM
      monsterzero
    • RE: Drive'n the 50 wheeler, Good Buddy!

      Hey Guys!
      Thanks for all the great comments! Yeah, I really need to get this thing in gear. Heh. No pun intended.

      Jason! Those Australian rigs were one of the inspirations for this truck. In fact my sister lives in Australia and I remember seeing lots of cool stuff when I visited Ularu.

      posted in Gallery
      monsterzeroM
      monsterzero
    • RE: Drive'n the 50 wheeler, Good Buddy!

      In the interest of putting this model to bed, I think I've finished it. Well, at least until I find missing details when I actually start building the comic book frames.

      http://www.giantmonster.tv/giant/wp-content/uploads/2008/05/transport_8.jpg

      A new flatbed version!

      http://www.giantmonster.tv/giant/wp-content/uploads/2008/05/transport_9.jpg

      My blog post on the subject:
      http://www.giantmonster.tv/giant/?p=447

      Jason and Paul: As for the tires, I think this post explains it better than I could:
      http://www.sketchucation.com/forums/scf/viewtopic.php?f=18&t=8790&p=52854#p52854

      posted in Gallery
      monsterzeroM
      monsterzero
    • Anyone going to Maker Faire Bay Area 08?

      I heard that Sketchup had a booth last year. I'm wondering if they'll be there again this year. Anyone else?

      Link Preview Image
      The Best of the Global Maker Movement

      A celebration of invention, creativity, curiosity, and hands-on learning showcasing the very best of the global Maker Movement since 2006.

      favicon

      Maker Faire (makerfaire.com)

      posted in Corner Bar
      monsterzeroM
      monsterzero
    • RE: Motorbike concept

      Amazing work!

      posted in Gallery
      monsterzeroM
      monsterzero
    • RE: New concept art work

      Alex! What great work. Is this for a video game gig? Very thorough work! I hope you get the gig, it's hard work doing concepts for that type of game (having worked on on them for quite a while now).

      One question, is the player path northward or southward?

      posted in Gallery
      monsterzeroM
      monsterzero
    • RE: Beechcraft Starship Work in Progress

      Nice work! those shapes can be hard to build and it looks like you've got them nailed!

      posted in Gallery
      monsterzeroM
      monsterzero
    • RE: [WIP]Game Design Project

      Nice stuff! Total conversions can be a lot of work, and it looks like you guys are well on your way!

      posted in Gallery
      monsterzeroM
      monsterzero
    • RE: Lake House

      Oops, somehow I missed the updates on this. Great work!

      One thing I would tweak - put a soft blur on the tree line across the lake. Not a lot, but some. If you take a look at the fidelity of the detail on the rooftop and check it with the tree line, you'll see what I'm talking about. It looks like the background is more in focus than the house.

      Looking good! When do I get to move in?

      posted in Gallery
      monsterzeroM
      monsterzero
    • RE: Recording

      RE: Camstudio...

      Can someone share what codec and setup they use for Camstudio? After recording I'm finding that the video plays fine in the Camstudo player, but when I import it into Premiere the playback flickers like crazy.

      posted in Corner Bar
      monsterzeroM
      monsterzero
    • RE: Muse

      My muse is my audience. I have so many ideas in my head that I need to express, and the best reward of that is to see and hear people react to the things I do. It's not praise I look for, but the notion that something might spark or open up in the audience's mind. This is fuel for my fire.

      Generally what I have shown on this forum and my blog is going towards a comic book. I assume most people on this forum do not read comics, but that doesn't matter to me - I like to see how ideas are viewed. Hopefully, each one of the WIP shows something towards the themes the finished work will express. For now they appear as a jumble of incomplete and incongruous models. But they will interact and it does mean something, honest. πŸ˜„

      (it's not just vanity)

      posted in Corner Bar
      monsterzeroM
      monsterzero
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