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    • M

      Shape Bender Woes!

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      M
      Hi Chris! Absolutely no problems with it now, since I've been matching the start/end positions, its working absolutly fine. The plug-in is great and is saving me a whole load of time/calculations... a great bit of work there Chris Many thanks for the response - I fear it was my lack of reading on the plug-in that caused the problem in the first place being the impatient person that I am. Deadlines wait for no man (or woman). All the best, Matt.
    • M

      Sketchup to Maxwell MAJOR problem!

      Watching Ignoring Scheduled Pinned Locked Moved Extensions & Applications Discussions extensions
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      M
      Hello! I exported as an .MXS and then just hit the black render button, despite exporting out the original .skp scene.. it worked! Thats makes noooooo sense to me, but Solo, thanks for the tip, it solved this problem! Really, thanks. Was pulling my hair out. Cheers for the help
    • M

      Multiple views - building a house from top, left, right (etc

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      S
      Many ways to skin a cat! Here's what I do: Draw the floor plan or import it if you use ACAD. Extrude the walls to the desired height. Set indidual level (floor plan and walls) as a group and assign its own layer. Repeat the same for other floors Draw the roof and repeat the same steps. That gives you a basic model I never draw in different scenes. I always draw in 3D and stick to one scene that is labeled "working model" You can name it whatever you like. I keep this scene simple for speed - no shadows or fog. Now you can go in and edit individual floors, adding windows and doors without affecting geometries of the other floors or roof. Just use layer control so you can easily isolate the group you are working on or you risk accidently erasing one of the other groups. The other thing you need to watch is that you are drawing in the correct layer, or verify after you are done.
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