This is quite a big idea, but implicit geometry (NURBS, Blobs, and other forms that could be redraw from control points, lines and faces) is really far from what sketchup is doing today. However, there are a lot of soft which are actually doing what you are talking about :
But, I recognize that Sketchup interface is easer than Rhino one... And Rhino or Moi do not have any free version. So this could be a great improvement for SU7 : providing a free version which keep a clear interface and user-friendly workflow, while allowing edition on complex NURBS and spline.
Note that if anybody want to model a NURBS the way it is suggested in the first message, then it could be usefull to implement T-spline instead.
T-spline are more powerfull than spline if you want to edit the object in the way you do with a polymodeler : extruding, pulling, stretching, adding details all the time. Just have a look here.
For those who are searching, there was a quick job on Bezier surface plugins for sketchup : http://groups.google.com/group/Ruby-API/browse_thread/thread/0e044d3b1f7124e5
PS : Chango70, plot-paris, I guess Soap-skin-Bubble don't use Nurbs or spline maths, there is probably just a relaxation calculus of a fixed grid of points, so it's hard maths and physics, but not the same that defines NURBS and Spline.