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    Ruby challenge 2 ?

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    • TIGT Offline
      TIG Moderator
      last edited by

      Since the test seems to involve only the single face... first copy the face into a group. Make a transformation of that round a given vertex/axis so that it's 'flat' (the face's plane z=1). Find the copied face's longest edge, find the rotation of that edge, transform rotate the group around the start of that edge so that its now at 0 rotation around the z axis. Find the bounding box of the 'flat'/rotated copy. Make a rectangle using the four corners of the bbox. Erase the rest of the group's contents and transform the bbox rectangle backwards onto the original face and you then have that face's minimum bounding box...

      .

      TIG

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      • M Offline
        Matt666
        last edited by

        Hi TIG !!
        Wow, great idea... I will try to do what you say ! Thank you !

        Frenglish at its best !
        My scripts

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        • M Offline
          Matt666
          last edited by

          😲 😲 😲
          Wow !! You're the man, Fredo !!
          Thank you so much !

          Frenglish at its best !
          My scripts

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          • fredo6F Offline
            fredo6
            last edited by

            Matt,

            Here is a rather brute force version functioning for a single face, when selected. It works in 3D.
            BFBBox.jpg

            The command is in the menu Plugins "Best Bounding Box for a single face" (there is no icon).
            You can extract the algorithm (3 methods) from the code to do what you have in mind. On my side, I may use it to develop a Face Scaling macro that use the Best-fitting bounding rectangle instead of the default box aligned on axes.

            The bounding box (actually always a rectangle) is created as a Group.

            Fred


            bbface.rb

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            • free agentF Offline
              free agent
              last edited by

              this would be good for making proxy objects (when vray decides to implement proxies 😠 )

              http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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              • M Offline
                Matt666
                last edited by

                What is a proxy object ?

                Frenglish at its best !
                My scripts

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                • R Offline
                  remus
                  last edited by

                  Its like a dummy piece of geometry that you place instead of something else. In the case of render engines, its usually used so your scene can be kept low poly, but when you export to the render engine, it will load up a high poly component in place of the low poly proxy.

                  Very useful for trees and the like.

                  http://remusrendering.wordpress.com/

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                  • M Offline
                    Matt666
                    last edited by

                    Ok, thank you Remus !

                    Frenglish at its best !
                    My scripts

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                    • R Offline
                      remus
                      last edited by

                      No worries, its nice to be able to contribute to the ruby forum for once πŸ˜›

                      http://remusrendering.wordpress.com/

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                      • M Offline
                        minguinhirigue
                        last edited by

                        Did anyone was able to do the same for groups or any volume ?

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          The "untransformed bounds" is now a new group property accessible in the v7 API...

                          TIG

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                          • M Offline
                            minguinhirigue
                            last edited by

                            WHOA, So I have to give a try to the free versionof SU7, but, I think my computer will begin to say ARRGHH... (quite old... 😳)

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