I've finally started to tackle the manual for the Wall plugin. There is so much content that needs to be added to these pages that this one will probably take me a few months to complete even if I were to work at it full time. The current organization of this page is probably only temporary as additional items are added it will continue to evolve and probably branch into many separate pages/documents:
Posts
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RE: Medeek Wall Plugin
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RE: Medeek Wall Plugin
Here is what I prompted ChatGPT with:
Okay, now that you have helped me actually program most of the Medeek APIs (wall, truss, foundation and floor). I would like for you to attempt to use the API to generate some ruby code I can dump into the console in order to create a simple garage (four exterior walls) with a simple fink truss roof.
I also forgot to add that this should have a slab on grade foundation that measures 24' x 36'. The walls align with the edges of the foundation (outside of framing) and the truss roof will also be 24' x 36'. On the one gable end will be a 16' garage door 84" in height (default, so don't worry about the height. On one of the long walls there should be a regular 36" x 80" door, centered 6' from the corner. On the other long wall a 36" x 48" window (centered on wall) and on the other short wall opposite the garage door wall should also be a 36" x 48" window (centered on the wall). The fink truss roof should be a 6:12 pitch, leave everything else as default.
After one mistake (it put the roof assembly on the ground initially, not sure why it missed that but it did), it produced this piece of code, which I then copied and pasted into the console and hit enter:
model = Sketchup.active_model ents = model.active_entities wall_mod = Medeek_Engineering_Inc_Extensions::MedeekWallPlugin::Wall::MedeekMethods truss_mod = Medeek_Engineering_Inc_Extensions::MedeekTrussPlugin::MedeekMethods sog_mod = Medeek_Engineering_Inc_Extensions::MedeekFoundationPlugin::Sog::MedeekMethods # --- helper: run an API call and return the new top-level group it created --- def capture_new_group(ents) before = ents.grep(Sketchup::Group) yield after = ents.grep(Sketchup::Group) new_groups = after - before return new_groups.first end model.start_operation('Create Medeek Garage', true) begin # --------------------------------------------------------------------------- # GEOMETRY # 24' x 36' slab/wall/truss footprint # Coordinates in inches # # Layout: # SW = (0,0,0) # SE = (432,0,0) # NE = (432,288,0) # NW = (0,288,0) # # Walls are drawn counterclockwise around the exterior perimeter so the # outside of framing aligns with the slab perimeter. # --------------------------------------------------------------------------- p0 = [0.0, 0.0, 0.0] # SW p1 = [432.0, 0.0, 0.0] # SE p2 = [432.0, 288.0, 0.0] # NE p3 = [0.0, 288.0, 0.0] # NW footprint = [p0, p1, p2, p3] # --------------------------------------------------------------------------- # 1. Slab-on-grade foundation # --------------------------------------------------------------------------- sog_group = capture_new_group(ents) do sog_mod.sog_draw(footprint) end # --------------------------------------------------------------------------- # 2. Exterior walls # South wall: p0 -> p1 (36') # East wall: p1 -> p2 (24') # North wall: p2 -> p3 (36') # West wall: p3 -> p0 (24') <-- garage door wall # --------------------------------------------------------------------------- south_wall = capture_new_group(ents) do wall_mod.wall_draw(p0, p1, 'Rectangular', 'Int-Ext') end east_wall = capture_new_group(ents) do wall_mod.wall_draw(p1, p2, 'Rectangular', 'Int-Ext') end north_wall = capture_new_group(ents) do wall_mod.wall_draw(p2, p3, 'Rectangular', 'Int-Ext') end west_wall = capture_new_group(ents) do wall_mod.wall_draw(p3, p0, 'Rectangular', 'Int-Ext') end # --------------------------------------------------------------------------- # 3. Openings # # WEST gable wall (24' wall): centered 16' garage door # wall length = 288", centered opening location = 144" # # SOUTH long wall (36' wall): 36" x 80" door # center placed 72" from SW corner # # NORTH long wall (36' wall): centered 36" x 48" window # wall length = 432", centered opening location = 216" # # EAST short wall (24' wall): centered 36" x 48" window # wall length = 288", centered opening location = 144" # --------------------------------------------------------------------------- # 16' garage door on west wall, centered wall_mod.wall_garage_draw(144.0, 192.0, 84.0, 'Rectangle', west_wall) # 3' x 6'-8" man door on south wall, center 6' from SW corner wall_mod.wall_door_draw(72.0, 36.0, 80.0, 'Rectangle', south_wall) # Centered window on north wall wall_mod.wall_win_draw(216.0, 36.0, 48.0, 'Rectangle', north_wall) # Centered window on east wall wall_mod.wall_win_draw(144.0, 36.0, 48.0, 'Rectangle', east_wall) # --------------------------------------------------------------------------- # 4. Fink truss roof over same 24' x 36' footprint, 6:12 pitch # FIX 1: raise roof to top of walls # FIX 2: reorder points so gable orientation is rotated 90 degrees # --------------------------------------------------------------------------- wall_height = 97.125 tp0 = [0.0, 0.0, wall_height] # SW tp1 = [0.0, 288.0, wall_height] # NW tp2 = [432.0, 288.0, wall_height] # NE tp3 = [432.0, 0.0, wall_height] # SE truss_footprint = [tp0, tp1, tp2, tp3] truss_group = capture_new_group(ents) do truss_mod.common_truss_draw(6.0, 'Fink', truss_footprint) end model.commit_operation puts 'Medeek garage created successfully.' puts "SOG group: #{sog_group ? sog_group.name : 'not captured'}" puts "South wall: #{south_wall ? south_wall.name : 'not captured'}" puts "East wall: #{east_wall ? east_wall.name : 'not captured'}" puts "North wall: #{north_wall ? north_wall.name : 'not captured'}" puts "West wall: #{west_wall ? west_wall.name : 'not captured'}" puts "Truss group: #{truss_group ? truss_group.name : 'not captured'}" rescue => e model.abort_operation puts "ERROR: #{e.class} - #{e.message}" puts e.backtrace.join("\n") endThe result was this:


ChatGPT just built (in SketchUp) my new detached garage in under five minutes. It was even offering to modify the windows to sliders and other modifications if I needed to stray from the defaults that I had used.
These AI engines will continue to improve and eventually they may be able to do much more than design a simple four wall structure like this. Things are going to get really interesting in the next couple of years.
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RE: 3D Truss Models
Version 3.7.9 - 03.27.2026
- Enabled the following methods within the Medeek Truss API: scissor_truss_draw.
- Consolidated the API code so that it is lightweight on extension load.
- Renamed the following API methods: common_truss_read_attributes, common_truss_get_attribute, common_truss_set_attribute, to the more correct general names: truss_read_attributes, truss_get_attribute, truss_set_attribute.
As one can see each truss family typically has a unique set of parameters so each will require a separate "draw" method as well as a documented attribute library index. Only about 18 more truss families to go...
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RE: Medeek Wall Plugin
@gullfo I gave it the links to the API web pages and told it to study them and from that it was able to use the API fully.
Here are the links I provided ChatGPT:
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RE: 3D Truss Models
Version 3.8.0 - 03.29.2026
- Enabled the following methods within the Medeek Truss API: attic_truss_draw, cathedral_truss_draw.
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RE: Medeek Wall Plugin
Just so everyone is aware, they should update to this latest release: SU 2026.1.2 because of specific bug fix for the SpaceMouse issue as documented here:
- (Windows) Fixed a crash related to DX12 rendering triggered by orbiting or zooming while using a 3Dconnexion SpaceMouse, notably after using extensions such as Medeek Wall.
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RE: Medeek Wall Plugin
Version 4.4.4 - 04.02.2026
- Enabled the following methods within the Medeek Wall API: wall_draw_perim
- Enabled "profile cutting" of balusters for vertical and OTP handrails.

I'm not sure why I didn't realize I could do this before but I woke up yesterday and I realized that a simple profile could be revolved into the cutting solid (like putting a piece of square stock on a lathe) and then boolean subtracted from the square baluster as shown to give a typical "turned" baluster.
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RE: Medeek Wall Plugin
Version 4.4.5 - 04.05.2026
- Fixed a bug with the profile cutting of balusters.
- Enabled a new boolean subtraction algorithm for profile cutting of balusters.
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RE: Medeek Wall Plugin
Version 4.4.5b - 04.08.2026
- Added a tooltip for the Corner Treatment option into the Global Settings, Draw and Edit Wall Menus.

I didn't realize that the term "California Corner" was not well known in the industry. To that end I've added a tooltip for "Corner Treatment" which shows a typical (2x6) California Corner and a U-Corner. Hopefully this further clarifies this parameter for some users who are not familiar with this term. The other corner treatments seem fairly self explanatory.
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RE: Medeek Wall Plugin
I've been meaning to add in a "Style 6" door hardware option for quite some time. Basically something for your entrance door, and I haven't had a good option for this until now. This low poly entrance hardware and deadbolt (handleset) is loosely modeled after the Camelot series by Schlage. I will include this in the next roll out:

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RE: Medeek Wall Plugin
Version 4.4.6 - 04.11.2026
- Added a "Style 6" (Schlage - Camelot) to the built-in door hardware options.
- Configured the "Ctrl" hot key within the draw door tool with additional justification options (x-dir).
Tutorial 84 - Positioning Doors (7:19 min.)
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RE: Foundation Plugin
Version 2.1.4 - 04.13.2026
- Enabled quantity 4 and 5 bars of footing rebar for strip footings.
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RE: Medeek Wall Plugin
Version 4.4.8 - 04.18.2026
- Enabled custom components as posts for vertical handrails

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RE: Medeek Wall Plugin
Version 4.4.8b - 04.18.2026
- Enabled custom components as balusters for vertical and OTP handrails.

Th sub-folder structure is the same as for newel posts, so Tutorial #85 is applicable to balusters as well.
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RE: Medeek Wall Plugin
Version 4.5.0 - 04.20.2026
- Enabled custom components as posts for OTP handrails.
- Enabled "profile cutting" of posts for OTP handrails.
- Modified the bottom trimming algorithm for balusters to better accommodate complex baluster components.
- Added one additional ornamental iron baluster into the baluster component library.
- Added one OTP newel post into the newel post component library: LJ4270_43



I will readily admit configuring OTP handrails with their associated posts and fittings is a bit tricky, adjusting the various offsets takes a few iterations to really hone things in.
I appreciate everyone who has pushed me to flesh out the newel post and baluster capabilities. I feel like the stair module is a bit complicated now and perhaps even a bit clunky with so many options and variables but at the same time it is much more configurable and flexible and can I say with these new capabilities more powerful.
Obviously it would be optimal if I could spend some serious time and create many of the standard balusters and newel posts found in LJ Smith’s general catalog so that the user would have a bevy of options to choose from without having to exert additional effort in creating their own. However, such an undertaking could easily consume two to three weeks and my development time is probably better spent elsewhere at the moment.
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RE: Medeek Wall Plugin
Version 4.5.1 - 04.22.2026
- Enabled custom components as baluster shoes for vertical and OTP handrails.
- Added the following (L.J. Smith) baluster shoes into the baluster shoe component library: LI_ALFSH01, LI_ALR010, LI_ALRD201, LI_ALSQ301, LI_ALSQPL1, LI_PROCOL.


I took the time today to carefully model a few of these baluster shoes since they are fairly simple geometry and it is always fun to get my hands dirty with some actual modeling and take a small break from the code.
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RE: Medeek Stair
I think I have the post algorithm mostly worked out now. The PTP posts use boolean subtraction against the hand rail since we can't be certain of their contact angle or if they are square, round or some other non-standard geometry (custom components).
The problem with boolean subtraction is that if you are a dealing with a lot of rail segments and posts it can slow things up a bit. I may have to rethink this or have a way to disable the boolean subtraction for those who prefer performance over cosmetics.



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RE: Medeek Stair
I've added in an an auto-clearance calculation for the balusters that are adjacent to posts so I think I have that mostly under control now but some additional logic may need to be added depending on feedback from everyone.
Here is a first look at these various railings with shoerail added.




The offset option for each post position allows one to have the shoerail cut by the posts or rest underneath the posts. I'm trying to make this as flexible as possible. Also I created the four standard LJ Smith profiles beyond the very basic rectangular profile.
Due to the fact that there is quite a bit of boolean subtraction that can happen with the interaction between the posts and the handrail/shoerail combo, regenerating a railing can take a while, especially if it is much more than about five or six segments. I guess its a tradeoff between simplicity and ornate details.
The only way to squeeze more performance out of the boolean subtraction is to convert it to a more low level C++ routine, I may consider that.
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Medeek Stair
After some more fiddling with the code and some additional logic, here is an OTP rail with various fittings and various corner conditions:


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RE: 3D Truss Models
Here is a simple schematic of a slightly more convoluted roof to try and understand the methodology a bit better:

The two girders in the center of the structure could probably be combined into one larger girder, but maybe it is better to distribute the loads across to trusses instead of one. The shaded areas are the valley sets or overframing required to fill in the voids.
This design requires 10 main girders and 5 cross girders. Notice how there is a hip truss at each outside corner and a half valley set at each inside corner. When to inside corners are symmetric we end up with a full valley set.
Based on these patterns that are emerging I might be able to auto place the girders or at least provide an initial placement which then can be further refined by the user.