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    Recent Best Controversial
    • RE: Radial bend - various methods

      I tried Shape Bender, although I couldn't get the required result. I'm gonna attempt it once again tho πŸ˜‰

      posted in Newbie Forum
      M
      matsuo_lano
    • RE: Radial bend - various methods

      @mitcorb said:

      I would suggest simply drawing two overlapping circles and remove the portions unwanted, then do the decorative patterns, perhaps after push pulling for thickness?
      That is, unless you prefer to do the tapering and bending? I did not look at the skp

      That's the first thing I tried, but the problem is getting the patterns in a uniform shape and in a good array.

      posted in Newbie Forum
      M
      matsuo_lano
    • Radial bend - various methods

      Hi all,

      I want to use the Radial Bend plugin to create a crescent moon shape (see attachment) for a new project I've been working on. I've attached both a start of the model and a reference image of the thing I want to recreate. Main problem is that after applying radial bend it doesn't look like the correct shape. All is visualized in the attached .skp file.

      As you can see on the image, there are several segments in array. My method is to draw the rectangle, pull it, draw segments on it and apply radial bend.


      radial_bend.skp


      NecronCairnClassTombshipProportions.jpg

      posted in Newbie Forum sketchup
      M
      matsuo_lano
    • RE: [Plugin] [$] Artisan (1.2.3) - Feb 28, 2014

      Well, I'm using a new file, so there's nothing in there that could cause problems

      Edit: I've removed all the plugins, and no more bugsplats!
      Edit 2: Reinstalled SketchUp + replaced all the outdated plugins = problem solved!

      posted in Plugins
      M
      matsuo_lano
    • RE: [Plugin] [$] Artisan (1.2.3) - Feb 28, 2014

      Well, it's a fresh new file I've started, that's the weird thing.

      edit

      SketchUpUndo1.log says the following:

      File New
      File New
      ======== Starting GL ========

      CBaseGLView::OnInitialUpdate
      InitializeOpenGL
      GetActivePixelFormat
      Got PF= 15 from registry
      IsValidPixelFormatInfo
      requestedpf.accel=1
      ARB functions NOT available.
      nPfds=66
      Pixel format 1 does not do a swap copy.
      Pixel format 4 does not do a swap copy.
      Pixel format 7 does not do a swap copy.
      Pixel format 10 does not do a swap copy.
      Pixel format 13 does not do a swap copy.
      Pixel format 16 does not do a swap copy.
      Pixel format 19 does not do a swap copy.
      Pixel format 22 does not do a swap copy.
      Pixel format 25 does not do a swap copy.
      Pixel format 28 does not do a swap copy.
      Pixel format 15 is valid
      GLConfigUtils::GetActivePixelFormat ... returning specified format 15
      Make a context ... pf=15
      Got context @3d9e020 error=0
      GL initialization succeeded
      ***** First UI thread = 5236
      Tool(SketchTool)
      Tool(SketchTool)
      UseHWAccelerationFirstTime
      Not first time ... returning true
      Tool(SketchTool)
      Tool(SketchTool)
      Tool(RectangleTool)
      Tool(RectangleTool)
      Tool(RectangleTool)
      Start(Rectangle)Commit(1)
      Tool(RectangleTool)
      Tool(SelectionTool)
      Start(Reverse Face)Commit(2)
      Start(Open)Commit(3)
      Start(Change Axes)Commit(4)
      Start(Macro)

      posted in Plugins
      M
      matsuo_lano
    • RE: [Plugin] [$] Artisan (1.2.3) - Feb 28, 2014

      I'm getting a bug splat after using subdivide on a single rectangle...

      posted in Plugins
      M
      matsuo_lano
    • Lofting about

      Hello all,

      Here's the the next item on the long list I someday hope to achieve with using SketchUp:

      Creating armor using loft! I've attached an image of the thing I'm currently trying to make. I have the following extra plugins installed:

      • Curviloft
      • The bezier one

      For further information please ask me!


      240px-Storm_Lords_Armor.png

      posted in Newbie Forum sketchup
      M
      matsuo_lano
    • RE: [Plugin] CleanUp

      Works like a charm! My model went from 8,5 MB to a mere 2,3 MB!

      posted in Plugins
      M
      matsuo_lano
    • RE: Some tank

      @solo said:

      I see, reducing model could take away from the detail, how about emailing to me and I'll host it with Dropbox. pete@solosplace . com

      Done and done!

      posted in Gallery
      M
      matsuo_lano
    • RE: Some tank

      @solo said:

      Not neccessary as it is the main object of render 8mb is not that big actually.

      The problem is my attachment can not exceed 4 MB πŸ˜‰

      posted in Gallery
      M
      matsuo_lano
    • RE: Some tank

      I need to seriously make my model smaller, it's a bit over 8 MB at the moment...

      posted in Gallery
      M
      matsuo_lano
    • RE: Some tank

      @solo said:

      @matsuo_lano said:

      Something like this?

      Yes, now we can see the scale.

      Plan to render it?

      Wanna make it available so we can host a render challenge and let everyone render it with different render apps and see what they can come up with?

      Sounds like a good plan! Where do I post it?

      posted in Gallery
      M
      matsuo_lano
    • RE: Some tank

      Something like this?


      001_scene_finished.png

      posted in Gallery
      M
      matsuo_lano
    • RE: Some tank

      Thanks all!

      Are there any parts of the model that I need to change? Or anything I need to add or remove?

      posted in Gallery
      M
      matsuo_lano
    • Some tank

      Here goes:


      001_finished_e_resized.png

      posted in Gallery
      M
      matsuo_lano
    • RE: Testing with tank tracks

      I used tanks from the Warhammer 40K universe as inspiration

      posted in WIP
      M
      matsuo_lano
    • Testing with tank tracks

      With thanks to Gilles and Pilou!


      tracks_test001.png

      posted in WIP
      M
      matsuo_lano
    • RE: The frustration that is Copy along path

      I've discovered that 1 segment of my segmented polyline is a bit smaller than the other 31 parts. Is this because I use version 8? Or do I just need to update?

      posted in Newbie Forum
      M
      matsuo_lano
    • RE: The frustration that is Copy along path

      @gilles said:

      You did not set the component axis correctly, in component stringer the blue axis of the component will follow the normal of the edge.

      Look at scene five in my file.

      Is there a way to also select the position of the blue axis? Since it gets placed automatically.

      Edit: nevermind, I finally did it πŸ˜„

      Thanks all!

      posted in Newbie Forum
      M
      matsuo_lano
    • RE: The frustration that is Copy along path

      It should work now!

      posted in Newbie Forum
      M
      matsuo_lano
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