JClements :
thanx .. at this :http://www.sketchucation.com/forums/scf/viewtopic.php?f=40&t=9383
i also added a toolip that is made same way.. I know that also it was possible before , but not so easy that is now....whitought any confusing intersections ...and so ..on .
and also my special thanx goes to Fredo! for his good job!
Posts
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RE: [Obsolete] Tools On Surface - v1.1
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RE: [Obsolete] Tools On Surface - v1.1
ok dear Fredo ....it was just for fun and i know we could use other ways to reach such results ...but maybe this tut describes what i did.... good texturing and background also helped alot.. to reach such realastic palm.

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RE: [Obsolete] Tools On Surface - v1.1
i made a date palm tree , when started to play whit this great ruby ... it was just a fun ...but finally the result was amazing.... and here is some pics, to show my respect to Fredo



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RE: [Obsolete] Tools On Surface - v1.1
a new crazy world of su is reachinG!!!!
ThAnKs Fredo!!!!!!!!!! and wwwwwwwwwwooooooooowwwwww
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RE: My recent tries
here is a better render i think , more shinness on floor.... less on chairs...

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RE: Plz help :how to make new kt lights
Thanx Gaieus ... it was very informative for me ... and also i discovered that if i rename a material as "EmiteFake.." it would be a non emiter but bright face in KT !
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Plz help :how to make new kt lights
recently i observed KT light components , and as i saw there are 3 types : some of them are SU models + KT point lights _ when imported in KT u c component + a pomit light
some (like jewl lights ) are just a pyramid , downward + point !! __ When imported to KT u c a spot light
and some are : a component that some part are materials that is called as (EmiteFake ) __ when imported in KT u c a emiting face !!
and here is the qustion : how we could make some new SU 2 KT lights?

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RE: Bath components and....
thanx Mikew and plz forgive me for SKB! file ...
and here is another part of bath collection.... cheers

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RE: Baffeled by Render
chek your model again ( maybe x-ray mode is good) ....maybe extrafaces ...
or if your texture r pict ( and not exploded yet ) explode them.. hope it solves -
RE: My recent tries
walls are alluminoum composite panels... you are right about the chairs i think...and i'd render the scene whit a better floor material... soon i'll be back
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RE: One simple thing is remaining ;)
... is there anyone to improve this idea ... iguess how easy it would be to make i.e. trees using such ruby

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RE: My recent tries
its my latest model and render , a detail of hotel kosar lobby , rendere is usink KT...and i tried to simulate warm color effect of lighting



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RE: Your Best Render
hi folks ... as you know I am interested in simple scenes ... ( so simple mind that i have !)
here is another simple scene that i have modeled using SU , and rendered (as usual ) using KT ( my beloved renderer ) for Hotel Kosar of Isfahan ( where I live ) ....and also believe that my next render would be my best render
. cheers


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RE: More curtains
thanx dear SOLO for sharing.... i converted the blind blade to a component... so if you want you can rotate blind blades by editing one of them.. thanx again
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RE: [Tutorial > Modeling] new organic modeling way (main Idea)
hi folks ....
maybe you are right to some extent about me .... BTW always it's possible to use pictures from real model as a guide ... that makes the job more easier and clearer.............. and also i think SOLO method needs more talent and it's confusing - even for me - to find which lines / faces must be kept /deleted... and also i guess a combination of SOLO method + my way ----> better resut .
I mean using skeleton ( from solo way ) + simple primitive (round) shapes ( my way ) , would be easier and more secure to have a nice result.




