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    Recent Best Controversial
    • Scene Update problem

      The "create hidden layer" plug-in works very nice, but still I think Google should make an upgrade here in the software. In Scene Update in Scene Manager you can update all different properties for all selected scenes. The only problem is "visible layers". Here you need to update alle the "visible layers" to selected scenes. This is not working because I mostly have many layers, and I dont want to update alle the layers to all the selected scenes, just one or two. I suggest to add a meny that lets me decide wich layers I want to update in selected scenes. In other words I want to select both layers and scenes, not only sceness in the Scene Update meny. May be it is possible to do anything with that with a plugin. I dont know.

      magnato

      posted in SketchUp Discussions sketchup
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      magnato
    • RE: Group visibility and Scenes

      Usually I dont hide structure in the outliner on different pages, just layers. But when I tried it out the other day I found that scenes only can remember hiding the first level of groups. Hiding layers in different scenes is working fine for me and I use it always also as I construct the model. But maybe there are other workflows that works fine too. I am not sure because this is the way I usually work.

      posted in SketchUp Discussions
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    • RE: Keeping scenes intact while modeling?

      The only problem is that all the scenes will be updated with the layers you have selected/deselected and that is not the intention is it?
      So the problem remains I right?

      posted in SketchUp Discussions
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      magnato
    • Group visibility and Scenes

      It seems to me that the Scenes only can "see" the first level of groups. I am trying to hide a subgroup in one scenes. In fact several subsubgroups in several scenes. But it is not working. When I hide a subgroup in one scene and updating the scene, it is hidden in all scenes. Is there any way around it?
      To use this function I need to make a flat group structure (no nesting of groups and component) and that is a bit anoying to me.

      Magnar

      posted in SketchUp Discussions sketchup
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    • RE: Keeping scenes intact while modeling?

      I guess the same techinque would work just as well with layers as of hidden geometry. Just deselect the layer you want to hide, then update all the scenes with the update button in the Scenes Manager. Select Visible Layers in the Scene Update to update all the scenes and the new Layer will be invisible in all the selected Scenes.

      posted in SketchUp Discussions
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    • RE: [Plugin] Extrude Edges by Face

      It worked! Very Cool!
      I have find a symbol for this so I remember it when I need this function again !

      Magnar

      posted in Plugins
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    • RE: [Plugin] Extrude Edges by Loft

      I made some other exaples with five curves. Also in this example it seems to be a good idea to add a line to split the curves to force a 'start/end'. By spliting the curves with a line I found it possible to control the outcome every time. Intersecting the curves with a plane did not have any effect, I had to use a line to get the desired effect. Without splitting the curves the outcome seems to be unpredictabe. Is there a way to add anything to the script of the plugin to split the the curves ?


      The form at the left is made with a line to split the curves. The other two are not. To the right the output changed every time even when using the exact same curves.

      posted in Plugins
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      magnato
    • RE: [Plugin] Extrude Edges by Loft

      Like this, a simple line between the two circles. Yes, thats works very nice! Thanks a lot!

      Magnar


      loft straight curves.jpg

      posted in Plugins
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    • RE: [Plugin] Extrude Edges by Loft

      Thanks for amazing new plugins TIG! I have been playing with them for some days now.

      Lately I have been trying Extrude Edges by loft, and I thought I did not get the same result every time. I made an experiment: I did the same procedure 12 times in a row using the plugin. I drew one circle along the red axes and copied the circle copying&dragging it upwards the blue axes 3time the radius. Then I used the Extrude Edges by Loft plugin, clicking on the circles in the same order every time. I chose no to all the questions and took every shape as it.

      I was hoping to get at straight shape sooner or later and the 12.th time I got the shape I was looking for. Now, is there any type of random function at work here? Is there a way to get the same straight shape every time by modifing the plugin somehow, or even decide how much the shape should twist every time you use the plugin. That would be an awsome feature!

      Tx,
      Magnar


      extrude by loft.jpg

      posted in Plugins
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    • RE: [Plugin] Extrude Edges by Face

      Is there a plugin that can delete all the faces in a structure, leaving it with only the edges? I would like to use the nice Extrude Edges by Face plugin to create a typical steel-like structure.

      Magnar


      I would like to make a structure with steel beams

      posted in Plugins
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      magnato
    • RE: Rounded box?

      This is another try. I made a rectangel and push pulled it up, took the arc tool and the follow me tool did the rest


      pt8.jpg

      posted in SketchUp Discussions
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    • RE: 3D Navigation in SketchUp models

      To me it seems that the RMB "look around function" overide the keyboard "walk function" once I touch the RMB. Is it possible to use them both at the same time in combination?

      posted in SketchUp Feature Requests
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    • RE: 3D Navigation in SketchUp models

      Of course I could spend a lot of money to navigate freely in my sketchup models, and if I found the money justified in any way, I would have done it I think. I just thought this is more of a programming issue. If the space navigator can give these commands to sketchup (http://www.youtube.com/watch?v=i7QQrr5AGEg) why not also the keyboard? I thought that would be quite cool to have the freedom to move around just as you like.

      posted in SketchUp Feature Requests
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    • RE: 3D Navigation in SketchUp models

      It is in this way yes. I would like to have to option to program the preferences on the keys and use some of them simultainiously though. You can use the orbit and the walk tool almost, but not quite simultainiously. But if you want to combine the walk and the look around tool wich would have given a nice camera path it would not work. Before looking around you have to stop walking.
      Also the keys for moving right and left is hidden with the shift key. It means you can not combine walk left with walk forward or with look around. Look around combined with walk sideways would have been very nice as you then can follow a path that is turning right of left. Even better combing walking forward, sideways and look around would have been even better.
      That's the walk tool. But what about also a flight tool? Would have been cool too I think.

      posted in SketchUp Feature Requests
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    • 3D Navigation in SketchUp models

      I recently read about SpaceNavigator from 3D Connection and wonder if there is a plugin, extention or any way to program this kind of functionality to the keyboard in Sketchup.I have searched but not found anything. The shortcuts calls up the cameratools, but can't in its own way move the camera. What I have seen from the 3D navigator is very cool, and I would love to have the same functionalty with the keyboard. I know from experience that keyboard shorcuts for camera navigation would give the same nice effects or may be even better than 3D navigator.

      Before I used to play some weard 3D games where most of the 9 keys on the num pad could be used. The camera could be tilted, panned, moved up or down, back and forth and so on. By combining two or three keys at the same time a lot of cool cameramovements could be applied. Does anyone know if this is possible with Sketchup today? Would be very very cool.

      posted in SketchUp Feature Requests sketchup
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