sketchucation logo sketchucation
    • Login
    1. Home
    2. liam887
    3. Posts
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    L
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 100
    • Posts 1,438
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: The Garden Pond

      nice i would also like to see the raw render and iff possible the geometry of the model, if not its ok, is the flow actually modeled like cloth with a see through texture or is that all post production?

      posted in Gallery
      L
      liam887
    • RE: Big Robots and other stuff

      As you can see here I wanted the ground to be reflective but when I have shadows turned on I get a big shadow on the ground below even when i uncheck the box to say I dont want shadows on the ground or faces, however when I light the scene using the sun there are no ground shadows? Wonder if its a glitch or im going around it the wrong way. Anyway another model another render.


      20090821223237_6m4s.jpg

      posted in Gallery
      L
      liam887
    • RE: Big Robots and other stuff

      trying to play around with podium and get the lighting sorted out


      20090821211029_5m23s copy.jpg

      posted in Gallery
      L
      liam887
    • Help with podium lighting

      Hi im trying to light a part of my model in podium but its quite working out like I had planned and was wondering if somebody could point me in the right direction. Check out the images of my current set up.
      Basically I want the windows to be transparent and a small reflection property. I also want the bridge well lit so its visible from the outside and the computer panels in green to give off there own glow and reflection.
      As you can see on my image (A Image) the only way I can get light into the bridge room is having the back wall illuminated which looks crap. I tried positioning lights on the ceiling but the windows come out opaque (B image).
      Ive enclosed the model file if anybody has enough time to look at it and see whats going wrong. Ive also enclosed a shot of the model so far to get a sense of perspective.
      Thanks Liam


      Bridge file


      Picture-8.jpg


      20090820223403_4m34s.jpg

      posted in Extensions & Applications Discussions extensions
      L
      liam887
    • RE: Exporter wasting polygons?

      I think i understand what you are talking about. From following your advice ive managed to drastically reduce the poly count thanks all

      posted in SketchUp Discussions
      L
      liam887
    • RE: Big Robots and other stuff

      @olishea said:

      nice work, great modeling. for the podium renders....turn off your sky and use a very pale grey background colour. (podium doesnt like pure white backgrounds or faces).
      otherwise you get a blue and pink render!!!

      thanks ill give it a go next time round, I have some questions about podium especially about lights. Know where I can get any tuts?

      @stefanq said:

      Liam, awesome works, congrats! I think you should post them in gallery section.

      thanks but I thought this was the gallery section?

      @unknownuser said:

      Awesome stuff Liam, as usual. Too bad some of the pics are cropped.

      I wonder how that Mech can walk though. πŸ˜’

      Yeah I cropeed the pics to show off specific areas of detail I wanted people to see and im working (on hold for now) on an animation off the mechs fighting and walking etc. The legs do work technically as they are just reverse jointed as found in birds and stuff. It just allows them to support a heavier load. This is prob a famous example http://www.vegatransports.com.au/2001/atst.jpg

      Anyway did some work re-doing my old halo models for Uni and my thread at SFM, for my next set of renders ill take olishea's advice on the sky into consideration. Just working out how to make lights for windows woth no sucess lol


      61932d1229350725-halo-fleet-profile-sheets-fleet.jpg

      posted in Gallery
      L
      liam887
    • RE: Exporter wasting polygons?

      I have the exact same problem and haven't found a solution so far. My problem is when I export my models to 3ds or obj the amount of polys increases so much SU cant cope and crashes, hence some of my best models have never been rendered. My only option is to assemble them bit by bit to max but that takes so long. Here is an example of a typical SU model ill make and assembling something this complicated in another program takes an eternity. If you do find a way to export using a third party app or similar please let me know it will be a lifesaver.
      Thanks Liam


      20090815155340_15m17s.jpg

      posted in SketchUp Discussions
      L
      liam887
    • RE: Big Robots and other stuff

      Here is something I did last year, part of my halo thread over on scifimeshes.com, never finished as I had a massive HD crash and lost a lot of work but pretty detailed with nearly fifty completed and textured models.


      20090815114918_10m47s.jpg


      20090815121613_12m43s.jpg


      20090815142550_2m30s.jpg


      20090815142859_2m42s.jpg


      20090815193133_1m54s.jpg


      20090815193439_1m37s.jpg


      20090815194056_1m41s.jpg


      20090815194553_2m8s.jpg

      posted in Gallery
      L
      liam887
    • RE: Big Robots and other stuff

      Phew! I think ive had enough fun doing random renders or old models ill concentrate on my original plan of trying to texture. Here is a model I was entering into a competition but couldnt finish it in time. It was an asteroid miner and refinery but as usual my texturing was crap and it was left bare.


      20090815153622_11m20s.jpg


      20090815155340_15m17s.jpg

      posted in Gallery
      L
      liam887
    • RE: Condo/high rise

      I was just browsing through your website and your transformers model is incredible, id love to see a larger image of it if you get round to posting one here!

      posted in Gallery
      L
      liam887
    • RE: Condo/high rise

      s this all rendered with vue or have you done some post pro work in photoshop aswell? I would also be interested to know how long a render like that takes. Nice shot anyway and that bent palm tree is quality in the background lol.

      posted in Gallery
      L
      liam887
    • RE: Big Robots and other stuff

      Well never mind podium vray is awesome lol! Even a simple clay render at 20001600px took only 3 mins. In podium at 500500px it was taking sometimes up to 30 mins? Plus podium was running on my MAC but vray is running on windows 'on my mac lol'. I still love podium and will still purchase that as its so cheap with my student discount but I think im going to have to learn vray now its got lots of potential. Anyway heres my first ever render with Vray at over 2000px scaled down for posting here however:


      first-go-in-vray.jpg

      posted in Gallery
      L
      liam887
    • RE: Mousewheel Button on Mac

      I just press o on the keyboard. Im using my wacom mouse on a tablet and I cant get it to work either even with all drivers installed, I use keyboard shortcuts anyway much more helpful overall.

      posted in SketchUp Discussions
      L
      liam887
    • RE: Big Robots and other stuff

      cockpit & finished model (untextured) not bad for two hours work!
      My modeling is good its just my renders that let me down, if any of you have seen my work before you might have seen I just paint a fake render in photoshop but I would like to have some proper renders. Im expecting podium tomorrow (the full version, not this trial im using now) but i was thinking of buying vray also. I think its pretty expensive and is it really worth it? My models can get pretty hectic and detailed and I believe vray is powerful enough to capture all the little bits it also has a good lighting engine I imagine, I just hope podium doesn't fall short of my expectations. Anyway if somebody has any ideas or points or just some friendly advice, please feel free to just put them in this thread.
      Thanks
      Liam


      20090813193023_3m23s.jpg


      20090813194302_2m36s.jpg


      20090813194631_2m25s.jpg


      20090813211959_3m40s.jpg


      20090813214759_2m23s.jpg

      posted in Gallery
      L
      liam887
    • RE: Big Robots and other stuff

      And another 1


      20090813173133_1m9s.jpg


      20090813173502_53s.jpg


      20090813173721_37s.jpg


      20090813180749_49s.jpg


      20090813181320_1m42s.jpg

      posted in Gallery
      L
      liam887
    • Big Robots and other stuff

      Big Robots and other stuff...
      As ive lost a bit of my transformers work and its slow work building them again took a little break to model some other stuff. Sorry about the small renders still using a trial version of podium but have emailed them my student credentials today so should be getting the real version in full tomorrow. Anyway here is some stuff for you all to look at, C&C would be helpful thanks!


      20090714022046_1m9s.jpg


      20090714030219_3m12s.jpg


      20090714035042_1m42s.jpg


      20090718155923_2m8s.jpg


      20090718160804_1m50s.jpg


      20090718194016_53s.jpg


      20090812200045_1m21s.jpg


      20090812201132_3m8s.jpg


      20090812215228_3m36s.jpg


      20090812232540_5m22s.jpg


      20090812235807_6m17s.jpg


      20090813024602_7m56s.jpg


      20090728234334_12m5s.jpg


      20090729005124_8m8s.jpg


      20090729200330_4m48s.jpg


      20090730133057_12m52s.jpg


      20090730142349_14m20s.jpg

      posted in Gallery
      L
      liam887
    • RE: Illustrating Sketchup in Photoshop

      no never heard of it?

      posted in SketchUp Tutorials
      L
      liam887
    • RE: Some SU guns

      oh its just 3ds format, sketchup pro already exports as that anyway. I thought you where using SU formats, yeah 3ds is industry standard pretty much for games mods.

      posted in Gallery
      L
      liam887
    • RE: Windows on curved buildings?

      lol you must be lazy then all you have to do is download the plugin to the plugin folder and it works, some people hey πŸ˜„ lol

      posted in SketchUp Discussions
      L
      liam887
    • RE: Daniel V's Renders

      looks good but like somebody also pointed out the tunnel just looks like a box and it takes all the details away from the train. There should probably also be snow on top of the tunnel?
      Train looks really good tho!

      posted in Gallery
      L
      liam887
    • 1
    • 2
    • 66
    • 67
    • 68
    • 69
    • 70
    • 71
    • 72
    • 68 / 72