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    • RE: Making tyres in SU

      Gaieus,

      @gaieus said:

      In order to draw the 4 edges you have drawn, do I need another plugin?
      [attachment=0:1e0zy92x]<!-- ia0 -->1.png<!-- ia0 -->[/attachment:1e0zy92x]

      Many thanks for the hints until now Gaieus!

      Ups. I think I got it. Select the edge and choose the move tool, hit ctrl copy and move the edge. Right?

      posted in Newbie Forum
      L
      lecra
    • RE: Making tyres in SU

      Gaieus,

      @gaieus said:

      Well, here are some steps (it could have been done differently, too - but this was the easiest from an already existing shape you made). The plugin I used can be downloaded here (note that some additional plugin is also needed and read the instructions carefully).

      This is the weakest part of SketchUp and if you want to nicely position some texture on a more complex, curved shape than a simple cylinder, you really need plugins.

      Damn! I expected there was a plugin in the game! ๐Ÿ˜ฎ But I had to sweat some liter, what?

      In order to draw the 4 edges you have drawn, do I need another plugin?
      1.png

      Many thanks for the hints until now Gaieus!

      posted in Newbie Forum
      L
      lecra
    • RE: Making tyres in SU

      Gaieus,

      @gaieus said:

      Something like this?

      Exactly that! Tell me!

      posted in Newbie Forum
      L
      lecra
    • RE: Making tyres in SU

      Gaieus,

      @gaieus said:

      @lecra said:

      I'm there now. The problem that I see now is the rounded shoulder of the tire. Is there a way to make this edge after have textured them a bit rounder?

      I can't really see where the problem exactly is. Can you attach the wheel (model) itself, too?

      Look at the edges of the tire. I don't know how to round the the edge so that the tire looks realistic and not in the shape of a square (at the end of the texture on the right and left side)!

      Below the attached file:
      LecraTyre_2.skp

      Many thanks for your help Gaieus. Much appreciated.

      posted in Newbie Forum
      L
      lecra
    • RE: Making tyres in SU

      Kris,

      @krisidious said:

      Lecra is this for rFactor2?

      You mean what kind of game? Farming Simulator 2011.

      posted in Newbie Forum
      L
      lecra
    • RE: Making tyres in SU

      Gaieus,

      I got the hint ๐Ÿ˜ณ

      @gaieus said:

      Once you are done it, we can show easier ways, too but first you must learn it this way as I see in your signature: "I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst".
      ๐Ÿ˜‰

      Thank you for your tips!

      I'm still thirsty, yes! ๐Ÿ˜†

      Hope really that you show me an easier way after i learned this stony way.

      I'm there now. The problem that I see now is the rounded shoulder of the tire. Is there a way to make this edge after have textured them a bit rounder?

      LecraTyre2.jpg

      posted in Newbie Forum
      L
      lecra
    • RE: Making tyres in SU

      Alan,

      @alan fraser said:

      Use the Paint tool in conjunction with Alt on any painted surface. It acts like an eye-dropper and samples that texture or colour...ie. loads it ready to paint onto another surface.

      Finally I got it!! Thank you so much. Now I'm only fighting calculating how big the image should be in order to match!

      Many thanks for your great help!

      posted in Newbie Forum
      L
      lecra
    • RE: Making tyres in SU

      Alan,

      This sentence is not quit clear for me. What do you mean with

      @alan fraser said:

      Hi Lecra,
      Then sample it and paint it onto a face (You need to have hidden geometry showing). Because you have sampled the image itself, not used the material browser, it will paint on in Projected mode and will probably look quite distorted...especially if you paint it onto one of the top faces which are at pretty much rt. angles to the sampled image. No worry, just r-click the face and go to Texture > Position and uncheck the Projected entry. The painted face will correct itself. Now sample that face and paint all the others right around the tyre.

      Could you explain me (noobs) what you mean with 'sample'? I don't understand this technique.

      Sorry to bother you Alan, but this kind of tires building is exactly that was I was searching for months!

      Many thanks in advance for your support!

      posted in Newbie Forum
      L
      lecra
    • RE: Making tyres in SU

      Hi Alan,

      @alan fraser said:

      There's another relevant thread here.

      Thank you so much for your reply. That's exactly the way I would prefer in order to not blown up the size of the wheel as this is needed on a game environment and we all fight against high poly models.

      Unfortunately I cannot figure out how you have mapped the image on the model. I tried drawing a circle, push-pull out this to the width of the tire (tyre) and then making two other circles with the offset tool. Then I moved the outer circle with the move tool in order to have a small round edge. Mapping then the image as a material on the tire would work but after that I cannot position the picture anymore!!??

      LecraTyre.png
      Can you explain me a bit more how to do that? Would be much appreciated from my side as well as for a lot of people modeling for the game community.

      posted in Newbie Forum
      L
      lecra
    • RE: Making tyres in SU

      Hi,

      @unknownuser said:

      solo did a nice video tutorial of the making of a tyre here:
      http://forums.sketchucation.com/viewtopic.php?p=293345#p293345

      I had a look at the video but the quality of the movie is really bad and It is not clearly what solo is clicking in the menus. Seems also that he use a lot of plugins to do this work which are unknown to me. A great tutorial for sure but not for noobs like me!

      As I said in my first post, the rim as well as the tyre itself is not a huge problem. The most problem I have is to incorporate the profile and finally revolve it in an object looking like a tyre.

      Some other suggestions?

      posted in Newbie Forum
      L
      lecra
    • Making tyres in SU

      Hi guy's,

      Need your support making tires with sketchup. There was am older thread early in 2009 in the forum but the YouTube movie is not available anymore. I can build the rim as well as the tire as showed in the sketchup file attached. The problem that I have is making the profile looking like the attached image.

      Somebody that can point me on the right direction or having some awesome tutorials? Need that for car tires as well as for tractor tires. This means completely different profiles.

      Thank you in advance for your answer.

      LecraTyre.skp

      Tyre1.png

      posted in Newbie Forum sketchup
      L
      lecra
    • RE: Exercise for practicing rotate and move for beginners

      @cotty,

      It works like a charme with a 3D mouse like the one from 3dconnexion Space Navigator ๐Ÿ˜„ ๐Ÿ˜

      posted in Newbie Forum
      L
      lecra
    • RE: Layers. Yes or no?

      Again guy's: many, many thanks for your tremendous and fast support! It's really appreciated.

      You all, have a nice weekend. Stay away from your computers once and dedicate your time to your families and friends!

      With my best regards. Lecra

      posted in Newbie Forum
      L
      lecra
    • RE: Layers. Yes or no?

      Hi guy's,

      Thank you very much for your professional explanation as well as for the video tutorial links. To summarize your answers and to check if I understood your suggestions this is the workflow for using layers:

      1. Draw everything on Layer 0 and be sure that this is the active layer
      2. After that convert the object you have just drawn in a group or component
      3. You can then put the converted object on different layer
      4. With components/groups on different layers you can ensure a better visibility in a more complex model due to the fact that you can hide/unhide objects

      Is that the added value of working with layers in a few words?

      KR; Lecra

      posted in Newbie Forum
      L
      lecra
    • Layers. Yes or no?

      Hi all,

      reading through the thread concerning 'Beginners Tips' I found this post of Edson:
      click here

      He said:

      the three pillars of modelling well (IMHO, of course):

      1. work ALWAYS on layer 0;
      2. GROUP whatever geometry you are creating (in case there should be more than one copy of it, make it a COMPONENT);
      3. place it on another LAYER whose name makes sense (essential for controlling the model's visualization).

      I'm a little bit confused now! Should I just only draw on layer 0 and afterwards moving the objects on another layer? If yes, what is the advantage of this method? Why not build up the new object already on a new layer?

      KR;Lecra

      posted in Newbie Forum sketchup
      L
      lecra
    • RE: Texturing: still a big black hole.

      Dave,

      Many thanks for your explanations! I heard the bell ringing now ! ๐Ÿ˜„

      I will try your method on the palette as well as on other objects and see how it works!

      Many thanks for your fast support guy's! Much appreciated.

      Kind regards, Lecra

      posted in Newbie Forum
      L
      lecra
    • RE: Texturing: still a big black hole.

      @ TIG / Dave,

      I don't understand that! If I create a component for the upper plank, copy them 6 times, texturing them as discussed before, positioning the texture it looks equal for all the 6 planks. If I try to reposition the texture of the 3rd or 4th plank, every other plank texture will be also repositioned while this is the same component. So I don't understand your last suggestions!
      Or should I make some of the planks unique in order to change the look?

      Sorry for bothering you, but it seems really that I'm to old for that ๐Ÿ˜„

      KR; Lecra

      posted in Newbie Forum
      L
      lecra
    • RE: Texturing: still a big black hole.

      All,

      Many thanks for all your quick answers! Unbelievable that speed!

      I did now all what you said (have a look at the attachment). Doing that with the components it looks a bit unnatural, not? Every slate looks like the other. That could not be.

      But again, do I have really to position the textures again and again? If you take the under slates that are divided by the cubes, I have to paint and reposition every texture. It is not possible to copy the texture from one section to the other?

      palette.png


      Pallet_Texturing.skp

      posted in Newbie Forum
      L
      lecra
    • Texturing: still a big black hole.

      Hi people,

      I have still trouble with texturing stuff's in SU. Especially if the texture has to cover areas around the edge. I saw also on a video-tutorial (unfortunately I don't know the link anymore) that the instructor was positioning the texture and then pick the positioned texture with the color/material picker and paint on another area with the right direction. This is not working for me.
      There is (in my opinion) no good tutorial explaining in detail how to texture objects with photo textures or I should sell my computer and play in the sandbox with my grandchild ๐Ÿ˜ž.
      Par example this attached pallet model. Could somebody record a simple video tutorial how to texture them? It would me help a lot understanding how SU is handling textures.
      Pallet_Texturing.skp
      Many thanks in advance. BTW, congratulation to the Sketchucation Team! You're great supporter.

      KR; Lecra

      posted in Newbie Forum sketchup
      L
      lecra
    • RE: Scale a tube uniformly

      Ciao Massimo,

      You have understood me very good. I tried with joint pushpull now but I cant reach the state you have. My torus is not so smooth as your. Could you tell me how you have reached the object on the right side?

      Many thanks for your answer.

      KR;Lecra

      posted in Newbie Forum
      L
      lecra
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