Thank you Fredo, the Layer Visibility worked perfectly. I can now work faster with some layers toggled OFF and just toggle them ON again right before compiling !  
Latest posts made by LaurentO
- 
RE: Animator and frame processing
- 
RE: Animator and frame processing@fredo6 said: You can explicitly force visibility of all layers individually in the animation so that it is independent from what you have in the current working environment. Sorry I'm not sure I understand correctly. Say I have 4 Layers: 
 1- Walls
 2- Windows and doors
 3- Objects
 4- PeopleWhen I set the different views on the timeline I would like to hide layer 3 and 4 so I can work faster. And right before I start compiling I just toggle them on again so I can see everything on the aniamtion. - 
Did I get it right? 
- 
Do I have to do this manually on each 35 views I inserted on the timeline or can I do all 35 in one click ? 
 I only found this option but I'm not sure what this is really doing... 
 
  
 Thanks again for your time! 
- 
- 
RE: Animator and frame processingAlright, no worries, thanks for your reply anyway  If you don't mind, I have a few more questions: - 
Can I draw a line for the camera to follow like a path? 
- 
Can I work with somes layers not showing and only show them for the processing part? 
 
- 
- 
Animator and frame processingHello fellow Animator users! First of all I would like to thank you Fredo6 for the amazing work you have put in this extension.  
 I have discovered Animator a few month ago and after watching the tutorials I could find on Youtube I decided to give it a try.I used it mostly to make an animated "tour guide" of a house I made. There are only a few objects transitions but a lot of views and camera transitions. Still a few things to change and patch but here you have a pretty close version of what the final one should look like. Here is the video: 
 https://www.youtube.com/watch?v=6D4ervZIjC8Now, here is my problem... It took me 17+ hours to process this video. There were roughly 4200 frames to process...  I think it took an average of 17s to process one frame. I think it took an average of 17s to process one frame.Those are my specs: 
 Sketchup 2020
 Animator 3.2a
 GPU: NVIDIA GeForce RTX 2080
 CPU: Intel Core i3-8350KHere is a screenshot of my Task Manager while compiling a first version of only 20s of video: 
 
  
 
 
  
 
 It feels like my CPU is working a lot and my GPU barely....And here are my questions: 
 - Is this processing time normal ? If not, how can I check where the issue might be ? Is there something I can do ?- For the camera transitions, I am just inserting a lot of views in the timeline, is this the right way to do it? Thank you guys for your help! 
