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    • RE: Animator and frame processing

      Thank you Fredo, the Layer Visibility worked perfectly. I can now work faster with some layers toggled OFF and just toggle them ON again right before compiling ! πŸ‘

      posted in Animator Beta
      L
      LaurentO
    • RE: Animator and frame processing

      @fredo6 said:

      You can explicitly force visibility of all layers individually in the animation so that it is independent from what you have in the current working environment.

      Sorry I'm not sure I understand correctly.

      Say I have 4 Layers:
      1- Walls
      2- Windows and doors
      3- Objects
      4- People

      When I set the different views on the timeline I would like to hide layer 3 and 4 so I can work faster. And right before I start compiling I just toggle them on again so I can see everything on the aniamtion.

      • Did I get it right?

      • Do I have to do this manually on each 35 views I inserted on the timeline or can I do all 35 in one click ?

      I only found this option but I'm not sure what this is really doing...

      https://i.ibb.co/1Mwm0Xq/use-layer-visibility.png

      Thanks again for your time!

      posted in Animator Beta
      L
      LaurentO
    • RE: Animator and frame processing

      Alright, no worries, thanks for your reply anyway πŸ‘

      If you don't mind, I have a few more questions:

      • Can I draw a line for the camera to follow like a path?

      • Can I work with somes layers not showing and only show them for the processing part?

      posted in Animator Beta
      L
      LaurentO
    • Animator and frame processing

      Hello fellow Animator users!

      First of all I would like to thank you Fredo6 for the amazing work you have put in this extension. πŸŽ‰
      I have discovered Animator a few month ago and after watching the tutorials I could find on Youtube I decided to give it a try.

      I used it mostly to make an animated "tour guide" of a house I made. There are only a few objects transitions but a lot of views and camera transitions. Still a few things to change and patch but here you have a pretty close version of what the final one should look like.

      Here is the video:
      https://www.youtube.com/watch?v=6D4ervZIjC8

      Now, here is my problem... It took me 17+ hours to process this video. There were roughly 4200 frames to process... 😒 I think it took an average of 17s to process one frame.

      Those are my specs:
      Sketchup 2020
      Animator 3.2a
      GPU: NVIDIA GeForce RTX 2080
      CPU: Intel Core i3-8350K

      Here is a screenshot of my Task Manager while compiling a first version of only 20s of video:

      https://i.ibb.co/XL3LwXc/test-compilation-animator.png


      https://i.ibb.co/Tq3GmH6/test-compilation-animator-GPU.jpg

      It feels like my CPU is working a lot and my GPU barely....


      https://i.ibb.co/ZXbKH8j/timeline-animator.jpg

      This is my timeline.

      And here are my questions:
      - Is this processing time normal ? If not, how can I check where the issue might be ? Is there something I can do ?

      - For the camera transitions, I am just inserting a lot of views in the timeline, is this the right way to do it?

      Thank you guys for your help!

      posted in Animator Beta render plugins extensions
      L
      LaurentO
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