Hi to all,
In fact the problem was an alternate usage of weld and recurve plugins.
I have to make a choise btw them.
1000 excuses for the Bothering.
Hi to all,
In fact the problem was an alternate usage of weld and recurve plugins.
I have to make a choise btw them.
1000 excuses for the Bothering.
@unknownuser said:
I've a feeling we've a troublesome script on our hands. There's been a few issues of late on numerous threads.
Weld is an excellent plugin and I use it permanently. I think that something occur in the plugin folder, some names became blue. I think I will reinstall SU ultimately xp.
Thanks for your support.
Thanks for your reply.
I have tested some similar curves and all weld/recurve but this one doesn't.
Thanks anyway.
Hi to all
Please, I struggle with an "unweldable" curve.
Any suggestions.
Thanks
Hi to All
Thanks Jeffe,
Thanks Simon
Really some Rubies are well-hidden. A multi-entries glossary of all plugins is a necessity to avoid such idiot questions. I am not a database specialist but I think it's feasable.
Of course I will be fired (By who knows) for saying that.
Thanks ThomThom for your generosity.
Thanks TIG for your information. Your modesty defeat your generosity.
Amazing tools!
Thanks thomthom for your generosity.
Hi to all
Is there any way to transform an exploded curve and conserve only the vertex in the forme of points.
Thanks.
http://www.alecrivers.com/3dmodelingwithsilhouettes/
Interesting paradigm.
Think this could be a complement 2D > 3D sketching.
Hi All, Hi Fredo
I don't have the pretention to modele a ship. I only exercise on spline curves. In fact I exercise on curves because I would "design/dessiner" (for the fun) eyeglasses. In the beginning I underestimated the task and it appears to be a big one. No books related to that and no one talk about it: a secret or so. I imagine that specialize softwares exists but are not offer for sale. Eyeglasses are spline curves by excellence.
Thanks for your answer.
Thanks for the link Fredo. Very beautiful Fregate.
Here some photos of the last (?) one .
"The difference between genius and stupidity is that genius has its limits."
@unknownuser said:
Actually, you can try also with F-Spline, as these cuves passes thorugh the control points.
But with Classic Bezier, by adding and moving control points, you can get close to your original contour.
Fred
In fact, the best control "I did have" was by adding and moving control points with Classic Bezier. DĂ©cidement vous ĂȘtes une nature Fredo, Merci.
Thanks to ALL.
Very handy suggestions.
I am using Classic Bezier, but I have difficulty to adjust to the original curve.
Thanks to all.
Hi all,
Is there tips, tricks to use BezierSplines (Thanks Fredo) or I am missing something.
It take me more than an hour to stick at the best at these curves seen in the image below.
Thanks.
Same concept 2D > 3D with SU
http://www.youtube.com/watch?v=n1gG1inut8o&feature=related
The power of SU is its openness, its community and ...it's free. What else?
http://www.youtube.com/watch?v=nElUfcaZpy8&feature=related
Thankx for your kindness.