sketchucation logo sketchucation
    • Login
    1. Home
    2. l_breault
    3. Posts
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🫛 Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 10
    • Posts 68
    • Groups 2

    Posts

    Recent Best Controversial
    • RE: Where do you get your 3D assets from?

      I mainly purchase models from 3dsky. I render mainly interiors so a lot of bedding, sofas, and the occasional rug. Other than that, I am always on the hunt for nice wood materials.

      posted in SketchUp Components
      l_breaultL
      l_breault
    • RE: Some tips about why my render looks poor?

      Much better. I don't know what vray has for white balance, but that could help. I also use an all white color for a background image and that helps.

      posted in V-Ray
      l_breaultL
      l_breault
    • RE: Some tips about why my render looks poor?

      It doesn't have the same materials though.

      posted in V-Ray
      l_breaultL
      l_breault
    • RE: Some tips about why my render looks poor?

      Here's the skp.


      poor_scenerebuild.skp

      posted in V-Ray
      l_breaultL
      l_breault
    • RE: Some tips about why my render looks poor?

      I just quickly rebuilt this. Like others were saying, you need to start with a good model, radius or chamfer the edges. I also set back the dividers a smidge. That helps make things look more realistic. Keep your materials going the right way. I brought it closer to the ground and used an infinte plane with shadow catcher. I am using Thea by the way. I used a basic studio hdri and pressed play.


      poor scene.jpg

      posted in V-Ray
      l_breaultL
      l_breault
    • Nvidia GauGAN

      Has anyone this new demo from Nvidia? Pretty interesting stuff.

      posted in Corner Bar
      l_breaultL
      l_breault
    • Updated website

      Hey all, I finally got around to updating the imagery on my website. It had been over 4 yrs! Of course everything is modeled in Sketch Up and rendered with Thea! Feel free to check it out. C & C always welcome. http://www.breaultdesignstudio.com


      brighton small.jpg


      Scholl and shovel sm.jpg


      Gates finalsm.jpg

      posted in Gallery
      l_breaultL
      l_breault
    • RE: Components Library

      I use dropbox to keep all my pcs with the same files.

      posted in SketchUp Discussions
      l_breaultL
      l_breault
    • RE: [Plugin] ClothWorks v1.8.0 - 28 Apr 2024

      Looking forward to trying this out! Too much work going on for awhile is going to put a damper on this. Where's the examples of comforters?

      posted in Plugins
      l_breaultL
      l_breault
    • Titan Z

      I see that Titan z cards are now 1500. Seems like too good of a deal. Any thoughts on why they are trying to blow these out?

      posted in Hardware
      l_breaultL
      l_breault
    • RE: MasteRBedroom

      Looks great! Wrong furniture grain directions always standout to me. The material for the frame on the coffee table should be rotated 90. I guess if it was veneer it wouldn't matter.

      posted in Gallery
      l_breaultL
      l_breault
    • RE: Interior Bedroom shots

      @thegreek87 said:

      Very nice render, Thea seems to be giving people some nice results. Think I may have to give it a try at some point.

      Thea is great! GPU rendering has really made my work so much easier and most importantly more profitable.

      posted in Gallery
      l_breaultL
      l_breault
    • RE: Interior Bedroom shots

      Thanks for the kind words. Cotty, the rug is a model I found in the Thea forums. I am pretty sure it was a bath mat and I just copied and rotated/flipped a bunch of them and stuck them together. I just stuck them on a separate layer and rendered that region and added it post pro. I did model the bed, but it is clients design.

      posted in Gallery
      l_breaultL
      l_breault
    • Interior Bedroom shots

      Here are a couple of interior shots I completed recently. Rendered with Thea presto mc. Original size 3300 x 2550


      contour room shot rgb nightstand small.jpg


      contour detail final rgb small.jpg


      contour room shot rgb small.jpg

      posted in Gallery
      l_breaultL
      l_breault
    • RE: [Plugin] FloorGenerator ( Updated 6-Apr-2017)

      Thank you very much! I can't wait to give this a go!

      posted in Plugins
      l_breaultL
      l_breault
    • RE: 360 VR questions

      I am also using pano2vr. Works great.

      posted in Extensions & Applications Discussions
      l_breaultL
      l_breault
    • RE: Thea Presto mc Bedroom

      I got the models for the rug and mattress at : http://www.sketchuptexture.com/

      posted in Gallery
      l_breaultL
      l_breault
    • RE: Thea Presto mc Bedroom

      Thanks everyone for the kind words. Dazza, the lighting is just a bunch of ies downlights and a hemispherical "studio" ibl. screenshot.JPG

      posted in Gallery
      l_breaultL
      l_breault
    • RE: Thea Presto mc Bedroom

      Thanks Jeff!

      posted in Gallery
      l_breaultL
      l_breault
    • Thea Presto mc Bedroom

      Here is a bedroom scene I just finished for a local furniture manufacturer. This was the first chance I have had to really test out the presto engine in a setting, since most of the work I do is strictly hdri lit product shots. Everything worked great! Rendered at 3300 x 1980 using Presto mc for 1h20min with a gtx680 4gig card. C & C always welcome.august bedroom smaller.jpg

      posted in Gallery
      l_breaultL
      l_breault
    • 1 / 1