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    Some tips about why my render looks poor?

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    • S Offline
      sandwich2k
      last edited by

      @baz said:

      Had a very quick play with your model.
      I dont use Vray, but Twilight. But these tips apply anyway.
      Your model is not very realistic, so grain orientation fixed and impossibly sharp edges softened. Also put your model in a curved stage to eliminate hard shadows. And added some shine and bump to the wood.

      Suggest you watch some YouTube beginner vids.
      Good Luck.

      [attachment=0:mb3nxs0l]<!-- ia0 -->poor_scene_Escena1-baz.jpg<!-- ia0 -->[/attachment:mb3nxs0l]

      Thank you, I cannot see the file till I get home, I think I got the point of the grain orientation (If you mean the texture orientation) and the sharped edges, I watched some videos for beginners last two days but I have no clear why the floor looks blue instead of white despite of the illumination I set, I maybe get this clear when I get home and I can see the file.

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      • bazB Offline
        baz
        last edited by

        the Skp wont have any render settings, but has my geometry/texture changes.
        PS; your model broke on me when I went 'Round corner'. Needs a complete remodel, me thinks. Just trace over the group paying extreme attention to 'xyz' And make a good simple one?

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        • bazB Offline
          baz
          last edited by

          Had a very quick play with your model.
          I dont use Vray, but Twilight. But these tips apply anyway.
          Your model is not very realistic, so grain orientation fixed and impossibly sharp edges softened. Also put your model in a curved stage to eliminate hard shadows. And added some shine and bump to the wood.
          Also deleted whole bunch of entities, a sort of studio around the 'badly drawn box'. Vray?

          Suggest you watch some YouTube beginner vids.
          Good Luck.

          poor_scene_Escena1-baz.jpg


          poor_scene-baz.skp

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          • bazB Offline
            baz
            last edited by

            Now thinking original image a bit 'Stinky'?
            Or, does it matter which way 'textures' point? Even Wood or Feathers?

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            • S Offline
              sandwich2k
              last edited by

              @baz said:

              Now thinking original image a bit 'Stinky'?
              Or, does it matter which way 'textures' point? Even Wood or Feathers?

              It's not a real pronect, just to show in the forum because I have same problem with everything.

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              • S Offline
                sandwich2k
                last edited by

                Whats the reason to see it blue instead of white then?, someone knows?

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                • l_breaultL Offline
                  l_breault
                  last edited by

                  I just quickly rebuilt this. Like others were saying, you need to start with a good model, radius or chamfer the edges. I also set back the dividers a smidge. That helps make things look more realistic. Keep your materials going the right way. I brought it closer to the ground and used an infinte plane with shadow catcher. I am using Thea by the way. I used a basic studio hdri and pressed play.


                  poor scene.jpg

                  Thanks,
                  Leo Breault
                  http://www.breaultdesignstudio.com

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                  • bazB Offline
                    baz
                    last edited by

                    Mr Ib. Lookin good. Post the skp if you have changed it.

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                    • l_breaultL Offline
                      l_breault
                      last edited by

                      Here's the skp.


                      poor_scenerebuild.skp

                      Thanks,
                      Leo Breault
                      http://www.breaultdesignstudio.com

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                      • l_breaultL Offline
                        l_breault
                        last edited by

                        It doesn't have the same materials though.

                        Thanks,
                        Leo Breault
                        http://www.breaultdesignstudio.com

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                        • S Offline
                          sandwich2k
                          last edited by

                          @baz, @l_breault, thank you both for telling me some tips and share a .skp file with some modifications to make it look better.

                          I was trying to do a better design trying not to look like an idiot (the one in the post was a fast example). I tested several configurations in the render, the only way I can get a floor close to white and not to blue is using the sunlight default option and adding a dome light, I was getting crazy trying to rotate the textured, so ...

                          I'd like to see some vray light setup to get something like the picture from my first post.

                          https://i.imgur.com/ov5gjQb.png

                          I need a little rest after so much sketchup 😕

                          This is the best I got so far:

                          I think I fixed the grain orientation.
                          I think I fixed the sharped edges.
                          Now the light looks not blue, but it looks still a little pink, if I try to make it more white intense, then the furniture gets overexposed (not sure about the English word).


                          armario.skp


                          armario.png

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                          • R Offline
                            rspierenburg
                            last edited by

                            Keep in mind most renderers use some (a lot) of post processing in Photoshop or similar after their bake their renders. With post processing you can fix things like white balance much easier than fiddling with settings via the render software.

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                            • S Offline
                              sandwich2k
                              last edited by

                              @rspierenburg said:

                              Keep in mind most renderers use some (a lot) of post processing in Photoshop or similar after their bake their renders. With post processing you can fix things like white balance much easier than fiddling with settings via the render software.

                              I think you're right, using the .skp file from l_breault and using post processing from v-ray through corrections control, I can get something like this (not as good as him, but better than my first try):


                              armario2.png

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                              • l_breaultL Offline
                                l_breault
                                last edited by

                                Much better. I don't know what vray has for white balance, but that could help. I also use an all white color for a background image and that helps.

                                Thanks,
                                Leo Breault
                                http://www.breaultdesignstudio.com

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