@rv1974 said:
@pbacot said:
I wonder if another difference in the interface is the ease of drawing in dimension. Haven't done much in Blender yet, but from comments I gather it is not as straightforward to draw dimension-ally as you want to do in architecture.
My eyes are bleeding when I see Blender archviz tutorials. They use raster blueprints as reference, move mesh subobjects without exact input, just eyeballing. The lack of fast and exact input on the fly is my biggest concern.
I wondered about that myself but keyboard entry is do-able in blender and apparently 2.80 also has an improved tape measure.
I think that it is metric units only.

If you are just trying to model the outside surface there are a couple of ways, by using "follow me" or "From contours" what is shown in the attachement is using the follow me tool. If you are trying to build a model of the timber construction you could build it using the outside form as your template. And again using the "intersect faces" tool, lot of work though.
Hi Dave, thanks for your advice. Was busy today so will download 

Hi all, I am trying to diversify my output styles. I have attached a style I would like to try. I am not happy with standard sketchup styles partially because the look "sketchupy" Also I am still trying to get my head around photoshop so that is out of the question for the time being.