@anssi said:
I think that SU works already in all Vista versions, if your drivers are working OK
I understand that the only advantage of a 64-bit architecture is the possibility to address terabytes of memory, so it is understandable that software houses have no hurry to make 64-bit versions of their products. In everyday computing 64-bit is slower than 32-bit, as there is more for the memory management to waste time upon. What advantage do you see?
As to ATI, it is the other way round. Ati should make its drivers more OpenGL-compliant.
Anssi
Here is a quick intro into the differences between 32 bit and 64 bit computing.
This is a quick article on 3DS Max 9 that has been recoded for 64 bit use.
Some more on Max 64 bit. To demonstrate the advantages of 64 bit computing.
I saw a video a while ago (tried to find the link now, but couldn't just yet) about a direct comparison between 3DS Max 32 bit and 64 bit on the same spec machines and using the same model template. 64 bit computing is sooooo much faster!
Software houses should indeed step up and get their software recoded for 64 bit usage as more and more medium to high spec personal machines (with the limit of RAM 32 bit can address) are being sold. I'd say give it another year, maybe two then 4GB of RAM will be standard. 4GB of RAM already exceeds the address capability of 32 bit computing.
I'd also like to see SU scale better to multiple CPU core machines.