Lighting Plugin for Sketchup
-
@unknownuser said:
Is this useful? Any comments, suggestions etc welcome.
Yes! .. we have low-poly modeller, SketchyPhysics and this tool /ruby wil be main scripting lang./...so need to develop GSU Game Edition
-
Thanks for all the nice words!
I've still got work to do on the technology but its mostly there. Currently it is a pure Ruby implementation (so its fine on any platform), I already have a custom Tool for area emitter power, color, and angular fall-off (so IES light support should be possible) and materials can be marked to be ignored (ie skip geometry). Animation should "just work" and I'm going to speak with the Sketchup guys to figure out how to integrate better with the built-in lighting.
It does need more work on how I map from HDR internally to RGB for display, and I can wring some more performance out of it, but you can see its in the ballpark.
I am really pleased with the responses so far; this is a classic case of needing some lighting myself, developing the tech and then finding lots of others want the same!
I'll keep you posted!
Adam
-
Cool!...nothing say
ThanksYour light technics like light portals in vray, fry, final-render...render engines
/if you ruby knowledge is better of my, please look at sunflow-render(it has net render...to enrich for example - realtime rendering) and some useful features(also hdri supporting) -
Where can I download the plugin!!!
It's fantastic -
I never thought I would see the day. This is wonderful and very cool. I remember many moons ago reading threads that talked about lighting in sketchup, many many moons ago.
Keep up the good work Adam.
-
Looks great. Are you subdividing surfaces or generating lightmaps? Or something else?
Chris
-
This is very cool. I look forward to the progress on it.
-
Man, please don't wait till it's perfect...I could use this today! Sign me up for beta testing too!!!
-
Wow!!!
It looks great. Cant wait til its released.
What a christmas present it would be... -
OMW, please please please do not stop development on this. Remember to update here on a regular basis, it will be appreciated.
-
It is really rather interesting to be sure! Would love to be on the beta-test list too if there is one Adam . . pip pip!
-
I agree with the others! damn, that looks great will be a big thing, when released (it seems to be one already:) ).
One thing i noticed: in the left corner we were able to see the "render-progress", and compared with the "real" renderplugins it was really fast. so i wonder on what machine this "rendering" was done.Thanks in forward!!!!
greetings marne
-
Another video showing the light-tweaking ability of this plug-in. I think its important to be able to play with lighting quickly and experiment before committing to a hirez render.
Again, really appreciate any feedback.
-
Adam,
This is just something really cool. One of the most genious plugins I have ever seen.
When you export animation with these lights, does tha "classical flickering effect with the shadows" also appear or is this somehow free from that effect?
-
This is dyn-o-mite! This will keep me from having to learn a PR renderer for my DWC's. I'm ready when you are!!!
-
this has go to be the best plugin ever!!
i was wondering whether those lights casts shadows when blocked by objects???? -
Geometry occludes light sources (though materials can be marked as non-occluders)
Adam
-
Can you point me at some video that shows the effect you're thinking of. I'm not sure I understand.
Thanks.
Adam
@gaieus said:
Adam,
This is just something really cool. One of the most genious plugins I have ever seen.
When you export animation with these lights, does tha "classical flickering effect with the shadows" also appear or is this somehow free from that effect?
-
woohooo! thanks for clearing that up!
may the forces of ruby scripting guide u through this ordeal!!!
best wishes! -
Adam,
It's when shadows are on in SU and your camera (during animation) is moving from sunlight into the shadow or vice versa. All the (sun)lights appear to flicker like in this video (some 37 megs though - in the second part when the camera goes into the church and moving to and fro).
Advertisement