Thank for the info, Whaat.
Posts
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RE: [Plugin] UVTools v0.1
Well, it fails with every model I've exported so far, but here's the most recent one.
With some models, there seems to be the change of the actual texture when exporting.
The other spheres surrounding the model are the atmosphere and cloud layer.
Thanks again, Whaat!
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RE: [Plugin] UVTools v0.1
I have to agree with plot-paris. It doesn't kep it's genuine texture in Kerkythea, either.
But other than that, it works like a charm! Thank you!!! -
RE: Camping in france
I personally don't know of any, but you can just type in "camping" in Google Earth after going to Versailles
.
You get a whole list of camping sites and hotels. -
RE: Anyone Doodle?
Thanks, igor, but this is indeed a doodle. My mind was somewhere else when drawing this... when I finished, I looked and starred at it thinking "what the hell did I just draw?"
As for your doodle, let's see the one in math (they're always fun
)
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RE: Anyone Doodle?
Here's my most recent doodle of my sister...
done in English classShe's gonna kill me
PS. Great stuff, everyone!
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RE: UV Tools Teaser ;)
No rush, but when do you suspect it will be done cooking?
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RE: Living with Moore
that looks great, IMO
So, I guess you're one of the people more than anyone anticipating Whaat's new UV mapping tool. -
RE: SU?
@solo said:
@unknownuser said:
Any one seen the resemblance?
The one is a silly cartoon creation meant to make folk laugh, and the other is my Mr. Krabby.
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RE: SU?
Just what I was thinking.
14 million? Well, at least the electricity bill wont be that much. -
RE: Pixar
That's true, although I didn't think Sketchup would ever have subsurf capabilities either, until Whaat proved me wrong.
If they do ever make nurbs in SU, it might as well be a whole new software... I just wish someone could combine the ease of Sketchup with the capabilities of Rhino (but that's just my ignorant ideology
).
Getting a bit of topic here; Nothing wrong with that
.
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RE: Pixar
@igor said:
the qualifications sheet that Jon posted is suprising to me, especialy sine most of those things apply to me.
No offense, but knowing, even mastering those qualifications isn't good enough. You have to be the best at what you do, and have many qualifications outside the box.
Pixar, being a company of about 600-900 only hires the best people in the world to work for them... if you're anything less than that, you're wasting their time. I'm not saying it isn't worth a try, though.
Like someone in the CG talk forum said, "you have to be as good at art (not just 3d) as Kobe is at 3 pointers".
@igor said:
and solo, SU cant make curves. i thought you would know that. like when you draw an arc, its simply made up of a series of perfectly strait lines arranged in a way so that, from a distance, you eye compounds them into a curve.
Well, that's all just basic geometry in every modeling program, but I agree that nurbs (if that's what you're referring to) would be extremely useful in Sketchup
. I'm sure our community of incredibly talented ruby scripters will come up with something eventually
.
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RE: SketchUpBBS Gallery
There's some really inspiring stuff here, bianhai
Hope to see more soon! -
RE: [Obsolete] Tools On Surface - v1.1
@remus said:
Jon, that could be...interestign. Howd you invisage it working?
I'm really just following what ely862me said
...
To be able to select a curved face and be able to follow it through a line, rather than just a flat plane.
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RE: Pixar
Woah, woah, I'm not saying I was applying (or even thinking about it), I just was curious as to what their qualifications were, being the highly respected company that they are.
On a personal level, I think I'll never be good enough to join they're group of incredibly talented artists; I hope to prove myself wrong one day, though.
Besides, I'm only 16...