@unknownuser said:
There is a didicated plug for that but don't remember its name!
Really???
Oh snap. Time wasted..
@unknownuser said:
There is a didicated plug for that but don't remember its name!
Really???
Oh snap. Time wasted..
Heres my go at it. Minitut. Was made in a hurry so don't mind misspelling.
Time is swift!
Oh yeah and it's only for non surfaces..
Asking is probably wise.
I'll see what I'll do later on. It's also not that hard creating new icons
Thanks for the advice, both of you!
Thanks Dereeei! Good link.
Aidan C wrote:
@unknownuser said:
There's no charge to use these icons, but we'd prefer that they not be used in another piece of commercial software. They're for SketchUp and SketchUp-related applications
Initialy I was aiming at some of the SU interface items. For ex when you hover and move a border(in layers palette for ex), an edge with 2 direction arrow pops up. That sort of thing. Maybe it's the same deal...
Hi.
In an attempt to mimic Sketchup icons in a Webdialog, or at least making them look similar. Is there any copyright issues to think of?
I can't see why, but rather safe then sorry...
I'm thinking mainly free plugins, but may as well ask for commersial plugins while at the topic.
Sorry if this has been brought up before, could not find similar topic..
Thanks.
@unknownuser said:
by Bryan K on Fri Oct 28, 2011 11:09 pm
So busy I just now noticed this...
I didn't know him personally, but his posts were always a delight in both his art and his comments.
Same here. Seemed like a humble and sympathetic man.
RIP.
A long shot. Saw something like this earlier today..
One cannot use a body onload? Like <body onload="jsFunction()">.
A <div> in the <body> with an ID.
Then a jsfunction in the script tag that grabs the div's ID and set the HTML inside?
Excuse my interuption, just wondering about this as well..
Or is it Lattice Maker v1.2 (TIG) ?
There sure are many plugins to keep track of. Must admit, havent tried them all.
This one looks really interresting though, even if it isen't the one TIG mentioned first.
Hm maybe not exactly. I'll give you a somewhat biased tip .
You can get crossed lines with angle options in current version of Hatchfaces.
Maybe if you try a grid like pattern (cross 90 deg) and a second crosshatching maybe 30 deg.? You'll end up with pic 1.
Do you have a style on? The Vertical middle-edge looks thicker on pic 3.
Next version of Hatchfaces will have some more options that could do this kind of thing(pattern style). It's in it's works..
Hm, yes I don't really follow what you desire exactly.
2d boolean adaps a 2d component to the face shape, but you will have to place the component yourself.
@unknownuser said:
Sure, Mover was the first webdialog I made, and also one of the first plugins. What I did worked, but there was not a lot of thought about it - it was just trial and error until I found what worked.
You could have fooled me I'm studying "Mover" hard, to learn stuff.
@unknownuser said:
I'm just frustrated at the depth of knowledge needed to do it well.
Tell me about it...
I find the interaction between Sketchup and dialog, the most hard to grasp.
BTW: You're not thinking of making a "special" webdialog.class, like your inputbox.rb?
That would be awsome!
If I'm not misstaking, I think ThomThom has something similar like that going on...
Hi Ciudadanochano!
I can imagine having a woodframe-construction with wood textures and in some angles show of some hatchpatterns. Is it something like that you desire?
But I think one will need a face with a material in any case, for a render. Unless "wireframe" is an option in your render-engine?
I have Vray as well. And could probably look in to that a little later on..
You can fake it though if you can match Sketchups field of view and pixelratio!
Just render 1 black and white version in Sketchup(with hatches) and and 1 version i Vray.
Then blend the pics with some type of layerblending in Photoshop.
Cheap trick though ....
Moi3d talks well to Sketchup as well. I think it imports 3dm files into Moi, then you could export to Sketchup.
Thanks for feedback .
FYI. I'm working on the next version quite hard and on an every day basis. Even if there hasent been any updates lately in this topic.
@unknownuser said:
Otherwise, using the 1" = 25.4mm, or some other magic factor, may not automatically scale and space elements.
Perhaps I missed your point?
I see a problem in a plugin like that too. (Yes, I'm a negative fellow )
If you would apply a global scale(everythings is inside a component) everything would be OK(I think).
But If you would scale each component from for ex center of bounds things can become very unaligned and intersect with each other.
Imagine a tabletop and 4 legs. Scale each component from the center and the legs would grow into the top and vice versa.
To fix that the plugin would then have to determin which direction to scale, and that could be difficult to be made automatic.
But problems are there to be solved, maybe some good hacker can do this sort of thing..
Maybe I missed the point as well?
I think you would get better response if added some illustrations to this.
Otherwise, why not use sectionplane and TIG's sectionscutplane-tool. That way you would not alter the geometry and could put the "sectioncut-geometry" in it's own layer.
But you say you want to export. Hmm.. Sections will display then maybe.
Edited: I mean NOT display then. Sorry.
What I've seen so far going through plenty of JS tuts. Popular and standard way is buttons animated "onclick", "onchanged" -> change image source OR CSS with some JS.
You could probably use other elements as well, as long as they would register click events.
But you should know all this? Seeing what you already have done with earlier webdialogs.
(I'm using your mover as a teaching reference )
Maybe we are talking some more advanced event handling here?
@unknownuser said:
Most of these recent tools evolved from one central idea based on raytracing combined with EEbyVectorToObjects ideas... The draping forms and materials onto other things is relatively straight forward if you constrain yourself in the Z-axis - the main limit is the API's flakiness
[The SolidSolver was something I had previously added to my own copy of thomthom's solid_inspector tools. But I realized it was readily split-off-able into its own tool... Again I had made a manifold? tool ages ago that was as slow as watching paint drying - so that too is a great improvement!]
Ah, I see. Interresting concept.
Haven't had the time to test. But by the looks of it. Kewl!
I'm sure this will be useful.
You are very productive at the moment.
Oh, and by my earlier recommendations of Octaine, you have to be aware that you need a Cuda-complient graphic card.
And a pretty descent one too
Choosing render engine unwisely might force you into getting new hardware as well $$$$$$
I think Pilou mentioned Blender-Cycles. They have a ripoff Octaine in there now you can try