Well, Sonders approach is the way to go if you like to work with textures. I've done it like that, before as well.
In my personal taste I found it to give me not acceptable results when printing. That's why I'm developping the plugin. Maybe it's not such a good idea if people prefers to work with textures anyway? 
Anyway the main pitfall I've found with textures is that you have to have perfect scaling of them to get good results. And I prefer vector to raster mode in LO.
On the other side, textures will be ligther on the file size, than using hatched edges. A complicated hatchpattern can contain quite a large amount of edges.
I think that Australian guy Richard has come up with a clipping mask technique for LO as well.
You can create your own edge patterns and do an intersection manually already, with native tools in SU. But not with colors. So it's easy to do some tests for printing, Timnor.
I'm open for discussion about the subject.