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    Recent Best Controversial
    • RE: Ad Blocking on this website?

      Hi Tig and all other Moderators,
      to put it in the right direction:
      i've no problem with SCF ads. Really.
      But what i do to change my situation, nothing changes. I de-activated all my safari-plugins, have no firewall protection and cleaned my browser cache. Some service is yet running, protecting me from spam but http://buysellads.com and SCF is on the whitelist. What can i do?

      posted in Ideas Box & Board Issues
      jojo9J
      jojo9
    • RE: Ad Blocking on this website?

      Since i came back to the restyled forum, i saw and see no more zip's nor images of other users postings. I'm good equipped with plugins so i have no particular needs for plugins to download, but it would be -it would be- very nice to look also at images, if user concepts aren't so implicit to understand.
      To adjust things, i tried to deactivate all me browser ad-blocking plugins, but nothing changed: Sketchucation continues to block me images and zips.

      ? which relationship exists between advertisements and users attachments ?
      it seems absurdly.

      posted in Ideas Box & Board Issues
      jojo9J
      jojo9
    • RE: Toolbar conversion

      Hi john
      and thanks. I fear i cannot get your zip file anymore, because i can't see any more users attachments since Sketchucation was restyled/updated.

      posted in Developers' Forum
      jojo9J
      jojo9
    • Su and Fem analysis

      Hi,
      i'm searching a way to check and visualize models i created in Sketchup with finite-element-analysis methods.
      Do it efficiently isn't easy, because the research-software who creates the spreadsheet reports aren't accessible to the public. My teacher worked at a Polytechnic and he showed me how they work in motion capture.

      yesterday i tried to import a spreadsheet report file from Sketchup into Load Design, which is a very nice structural analysis tool visualizer. I used Didier Bur's point cloud ruby and a quick Applescript i wrote for the occasion to adjust the spreadsheet in a acceptable format, ready to import in Load Design.
      It was a nice try, because i imported a 3d-point map only.

      As a second step, the spreadsheet data format wanted to know the relationships between points to form a surface ; third to form a volume, and some other Values.
      Values which could be applied through an dialog given to the user, and creating a rough framework data spreadsheet, if somebody has interest to code a ruby plugin.

      I don't know if the cause deserves the effort to write a plugin for Su, whats your meaning ? Check out the Spreadsheet format of Load Design to get an idea.

      http://www.load-design.com/en/overview.html

      posted in Extensions & Applications Discussions extensions
      jojo9J
      jojo9
    • RE: Forceeffect engineer tools

      Oho… interesting thought. Sketchyphysics could be interesting
      Some other suggestions ?

      posted in SketchUp Feature Requests
      jojo9J
      jojo9
    • RE: Kerkythea launcher for Mac Os

      yees…
      i think its easily doable to open or navigate files with my launcher, but for saving i can say only maybe. This because i can use only the standard commands to interact with X11/Kerkythea, because none of both applications supports directly Applescript.
      I'll post the progress, be patient.

      posted in Post Processing
      jojo9J
      jojo9
    • RE: Toolbar conversion

      Hi TIG
      everything worked fine for me, for all of the three points. The model info window needed yet ('') to work.
      UI.show_model_info ('')

      a last question:
      how do i to start Su with my toolbars already visible ?
      i used to start my toolbars from a 'launcher ruby' (toolbar rubies are stored in a extra directory inside the Plugins folder) and added this lines:

      tb4= UI;;Toolbar.new("Toolbar")
       tb4.show
       tb4.restore if tb4.get_last_state==TB_VISIBLE
      #ect.
      

      but… it isn't the best solution: because it creates a new Toolbar instance, even when no rubies are attached to it. This means i get an empty button without functionality.

      posted in Developers' Forum
      jojo9J
      jojo9
    • Forceeffect engineer tools

      Hi

      'i don't know if somebody here' has checked out "ForceEffect Motion" by Autodesk, it is so a nice tool to play/work with. 😄
      https://itunes.apple.com/de/app/autodesk-forceeffect/id476321600?mt=8
      Exists something similar for Mac Osx too ??

      If no, would be an amazing thing to have something similar as SU plugin, (preferable supporting Su 😎 but the translation step couldn't be that easy; the app for iPod touch/iPad weights about 30 Mb… nice, simple things often are done sophisticated.
      Only for curiosity, whats your meaning??

      posted in SketchUp Feature Requests sketchup
      jojo9J
      jojo9
    • Kerkythea launcher for Mac Os

      Hi,
      i want to share with you a code snippet, for those who work on a Mac and use Kerkythea in conjunction with Sketchup.
      http://www.kerkythea.net/forum/index.php

      because i love to render my 3d-work with Kerkythea, i wrote a quick shortcut to invoke Kerkythea engine also without the Kerkythea plugin in Su, as you do normally, to bridge your work to the Render engine. Kerkythea is not a common Mac application as one might think, because it uses the X11 window system to run.

      Not always you need to have Su running to continue your render work in Kerkythea. So, the reason for my application launcher.

      set pt to POSIX path of ((path to applications folder as text) & "Kerkythea;Kerkythea" as text)
      do shell script "open -a X11 '" & pt & "'"
      

      To create your Kerkythea launcher, start launching the "Applescript Editor" in your utilities folder (command+shift+u). Create a new document in "Applescript Editor"(command+n), paste the code above in, save it as application and drop your launcher wherever you like (usually in /Applications/); only then you can drop the launcher in your dock

      update:
      i noticed Kerkythea isn't actually available for download on its website, so you have to wait till the new version comes out. I'm still using version 2008.

      posted in Post Processing
      jojo9J
      jojo9
    • Toolbar conversion

      Hi,

      last night i converted some useful rubies without toolbar support, to use instead toolbar buttons.
      Such buttons are always smarter as to dig through menus, even if your ruby depot isn't too big, especially when you have to reuse some commands over and over again. I say only: annoying…Not that i'm good in ruby coding, but i managed it smartly with common sense and some code snippets.
      What i need are yet two simple commands, to add to my toolbar list :

      -to open the -model info- window, preferable positioned in the middle of the screen
      -to convert a selection in a group
      -a hint how to add hard-coded rubies (ending with 'unpack') to a toolbar

      posted in Developers' Forum
      jojo9J
      jojo9
    • RE: Solar time description

      Jolran,
      ok, then a 3d text. But i asked if somebody knows about a plugin to add scene names as textual elements to the 3d window.

      posted in Plugins
      jojo9J
      jojo9
    • Solar time description

      Hi there,
      exists a plugin to add scene names as descriptions (flat text, not 3d text) to the 3d window?
      i did a site investigation onto a housing group during its solar events trough the months of a year-my animation shows the light changes, but would be nice to add a time-related reference to it for a better understanding of the whole.
      jo!

      posted in Plugins
      jojo9J
      jojo9
    • RE: Podium - lumen, candela or lux?

      on the go to write a mail…
      I'm curious about the answer. I'll post their mail to leave a feedback for others who have the same question like me. Just to clarify things from ground up. Fortunately, Kerkythea uses IES too.

      posted in Extensions & Applications Discussions
      jojo9J
      jojo9
    • RE: Podium - lumen, candela or lux?

      @unknownuser said:

      Why not ask that on their forum 😉

      Hi Pilou,
      thanks for your advice. Your answer is correct.
      In the past, I was excited to become a member of various forums. 😒
      Mostly, render engines do a nice job, but are optimized for a presentational task (often exteriors) which are relatively easy to get, in comparison for realistic interior simulations.

      There is specialized software -lighting analysis softw.- like Spotify -if i remember right- for Vectorworks and LTB, but i dont't own, nor i want to buy such a software. Kerkythea seems to do a good job for me. I haven't explored all their features till now, but i found only watt or lumen values for self-emitting materials. Seems lighting values are largely fancy values for render engines. Or i'm wrong ❓

      posted in Extensions & Applications Discussions
      jojo9J
      jojo9
    • RE: Podium - lumen, candela or lux?

      Nobody around who has an answer to my question?

      i think my question isn't trivial, if we want to get some nice interior illumination studies.
      just today i ran my first warm-ups with a nice unbiased Kerkythea and IES light resources for interiors. Amazing, what this software is capable of!
      😄

      posted in Extensions & Applications Discussions
      jojo9J
      jojo9
    • Podium - lumen, candela or lux?

      Hi,
      i never asked it, but what values is using Podium ?
      are these lumen, candela or lux? (btw, which are three different things, however just for information)

      posted in Extensions & Applications Discussions extensions
      jojo9J
      jojo9
    • Render row lights-leds

      Hi,
      i'm not an expert in rendering but usually i get good results when rendering with Podium V2.6.
      My only problem are rendering rows of lights. I get too much light using point lights on a very low intensity, or some neon effect using LEM's (light emitting materials)-unfortunately these lem's brake my renderings in a unpleasing way.
      Little lights-leds, very close together in a row of 1 meter. Some hints ?


      LEM's

      posted in SketchUp Discussions sketchup
      jojo9J
      jojo9
    • RE: Adjusting scenes

      Aha…
      i never used to select or hide groups in the outliner, because it becomes a bit messy in my works. I assign groups to layers rather to particular names, (like: kitchen cabinets, kitchen lamps, ect. instead to name single instances one by one) for the simple reason-
      i do it faster.
      However, I'll follow your counsel and try to use the outliner too. Maybe it is a great help, having practice with this tool.

      posted in SketchUp Feature Requests
      jojo9J
      jojo9
    • RE: Adjusting scenes

      Hi,
      Jim's script is a useful piece of code. However, i wanted a bit more flexibility in adjusting scenes. Like to hide - unhide groups/comps with a single click on all scenes with ease.

      posted in SketchUp Feature Requests
      jojo9J
      jojo9
    • RE: Adjusting scenes

      Hi,
      sorry, what do you mean with 'layer console' ? its the Layer manager ?

      to make a comparison, create a new scene and then add a new group, renaming the layer of this group.
      Result:
      if you have more than a dozen scenes, you have to run through all your scenes and uncheck (hide) this particular group, if you want to set it invisible.
      Sometimes i hide groups, but need them later. So i've repeat the same steps as before, only to unhide groups again. Is there a shorter way to check and uncheck groups/components in scenes?

      posted in SketchUp Feature Requests
      jojo9J
      jojo9
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