one more...
I created a HDRI "over the clouds" 360°- Sphere in Midjourney, upscaled it in Stable diffusion and pasted in Twinmotion.
one more...
I created a HDRI "over the clouds" 360°- Sphere in Midjourney, upscaled it in Stable diffusion and pasted in Twinmotion.
and a night shot in good quality.
This one rendered 308 passes in preset #9
originalsize 3000 x 1500
quick test in rayscaper.
I modelled the typical fassade of a former german departmentstore.
Looks nice. But I am still struggeling with materialsettings in rayscaper
renderresult looks great. I hope for the beta update
second one ist twilightrender
third one is twinmotion
and a sketchup diffusion
the panos have 8000x4000 resolution. they took about 10 Minutes in Twinmotion with path tracer
further development in stable diffusion
sketchupdiffusion
This weekend I've started to model a tramway of my hometwon.
I've used a 3D Scan for the complicated frontpart.
original:
@HornOxx this is a special workflow, there is an app, called RenderDoc, which is able to download geometrie of Googlemaps to your Sketchupfile. The quailty is bad, but for objects in distance it is great. I just modelled the buildings in the foreground.
I think this picture explains the geometrie:
I am using sketchup diffusion to build textures of buildings.
At first I am looking for sketches of fassades.
then I import it to Sketchup, define the colors in the promt and render it.
then I project the texture on my object and model the rest.
This is very fast and effective.
mixing AI and render in photoshop is a really good workflow:
especially the textiles come out much better
and an easter leasure time project:
I took an idea of midjourney of a nice villa and remodelled it.
started yesterday night to model, and rendered today in twinmotion, some development in AI and photoshop...
Mannheim 1905
building untextured warehousemodel, textured with sketchup diffusion, rendered with twilightrender2, photoshop, nik filter
Scene: WestGermany in the late sixties.
I love the sketchup diffusion app.
All textures of the buildings are created with sketchup diffusion. AI is brilliant in creating dirty surfaces.
the scene is composed in sketchup
the picture is rendered in Twinmotion with Lumen.
thank you.
@HornOxx said in Many projects:
@jo-ke
![]()
Prima Jo-Ke! And i'm always so impressed also by the quality of the surroundings in your "city works"
the last 5 years I used a very complicated workflow to extract the buildings of google maps. There is now a plug, very easy to use:
but a solid render with twinmotion is still better!
and retouched with KreaAI